Lesson 105 - Set up move to click.

This commit is contained in:
2025-10-16 14:33:58 -04:00
parent 99439dcee7
commit d436c459ec
108 changed files with 11025 additions and 21587 deletions

View File

@@ -63,8 +63,9 @@ bAutomaticallyCheckoutOnAssetModification=False
bSCCUseGlobalSettings=False
[/Script/UnrealEd.LevelEditorPlaySettings]
NewWindowWidth=3834
NewWindowWidth=1914
NewWindowHeight=2120
LastExecutedPlayModeType=PlayMode_InEditorFloating
LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
@@ -110,7 +111,7 @@ PlayInEditorSoundQualityLevel=0
bUseNonRealtimeAudioDevice=False
bPreferToStreamLevelsInPIE=False
bPromoteOutputLogWarningsDuringPIE=False
NewWindowPosition=(X=0,Y=0)
NewWindowPosition=(X=1920,Y=0)
PIEAlwaysOnTop=False
DisableStandaloneSound=False
AdditionalLaunchParameters=
@@ -119,10 +120,10 @@ LaunchConfiguration=LaunchConfig_Default
PackFilesForLaunch=NoPak
bAutoCompileBlueprintsOnLaunch=True
bLaunchSeparateServer=False
PlayNetMode=PIE_Standalone
PlayNetMode=PIE_Client
RunUnderOneProcess=True
PlayNetDedicated=False
PlayNumberOfClients=1
PlayNumberOfClients=2
PrimaryPIEClientIndex=0
ServerPort=17777
ClientWindowWidth=640
@@ -139,13 +140,14 @@ ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
AdditionalServerLaunchParameters=
ServerFixedFPS=0
NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
LastSize=(X=3834,Y=2120)
LastSize=(X=1914,Y=2120)
LastExecutedLaunchDevice=Windows@DESKTOP-8E13HCK
LastExecutedLaunchName=DESKTOP-8E13HCK
LastExecutedPIEPreviewDevice=
DeviceToEmulate=
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
bHMDForPrimaryProcessOnly=True
MultipleInstancePositions=(X=1920,Y=0)
MultipleInstancePositions=(X=0,Y=0)
[/Script/UnrealEd.LevelEditorViewportSettings]
@@ -462,8 +464,8 @@ MirroringProperties=SkeletonEditingProperties.Details.Transform
OrientingProperties=SkeletonEditingProperties.Details.Transform
SkeletonEditingProperties=SkeletonEditingProperties.Details.Transform
PersonaPreviewSceneAnimationController=
InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/Blueprints/Input/InputActions/IA_Move.IA_Move
InputAction=
InputMappingContext=InputMappingContext.Mappings.ActionMappings
InputAction=InputMappingContext.Mappings.ActionMappings
CameraComponent=CameraComponent.PostProcess.Lens
WorldSettings=WorldSettings.GameMode.SelectedGameModeDetails
SkeletalMeshComponent=
@@ -520,6 +522,7 @@ WBP_Att_TextRow_Button_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.
K2Node_CustomEvent=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview
WBP_Att_Menu_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview
WBP_Vitals_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview
BP_AuraCharacter_C=BP_AuraCharacter_C.Physics.ConstraintsGroup
[/Script/LiveCoding.LiveCodingSettings]
bEnabled=False
@@ -563,7 +566,7 @@ DebugCameraControllerSettings="\"Object\" "
EnhancedInputDeveloperSettings="\"Object\" \"Object.Enhanced Input.PlatformSettings\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[0].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[1].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[2].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[3].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[4].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[5].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[6].Object.Default\" \"Object.Enhanced Input.Enhanced Input|World Subsystem\" \"Object.Enhanced Input.Enhanced Input|User Settings\" "
DeveloperSettingsBackedByCVars="\"Object\" "
EnhancedInputEditorProjectSettings="\"Object\" "
GameplayDebuggerConfig="\"Object\" \"Object.AddOns.Categories\" \"Object.AddOns.Categories.Categories[0]\" \"Object.AddOns.Categories.Categories[1]\" \"Object.AddOns.Categories.Categories[2]\" \"Object.AddOns.Categories.Categories[2].InputHandlers\" \"Object.AddOns.Categories.Categories[3]\" \"Object.AddOns.Categories.Categories[3].InputHandlers\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Categories.Categories[4]\" \"Object.AddOns.Categories.Categories[5]\" \"Object.AddOns.Categories.Categories[6]\" \"Object.AddOns.Extensions\" \"Object.AddOns.Extensions.Extensions[0]\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers\" \"Object.AddOns.Extensions.Extensions[1]\" \"Object.AddOns.Extensions.Extensions[1].InputHandlers\" "
GameplayDebuggerConfig="\"Object\" \"Object.AddOns.Categories\" \"Object.AddOns.Categories.Categories[0]\" \"Object.AddOns.Categories.Categories[1]\" \"Object.AddOns.Categories.Categories[2]\" \"Object.AddOns.Categories.Categories[2].InputHandlers\" \"Object.AddOns.Categories.Categories[3]\" \"Object.AddOns.Categories.Categories[3].InputHandlers\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Categories.Categories[4]\" \"Object.AddOns.Categories.Categories[4].InputHandlers\" \"Object.AddOns.Categories.Categories[5]\" \"Object.AddOns.Categories.Categories[6]\" \"Object.AddOns.Categories.Categories[7]\" \"Object.AddOns.Extensions\" \"Object.AddOns.Extensions.Extensions[0]\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers\" \"Object.AddOns.Extensions.Extensions[1]\" \"Object.AddOns.Extensions.Extensions[1].InputHandlers\" "
GarbageCollectionSettings="\"Object\" "
Engine="\"Object\" "
HierarchicalLODSettings="\"Object\" "
@@ -801,7 +804,7 @@ ABP_Enemy_C="\"Object\" "
ABP_Goblin_Spear_C="\"Object\" "
EditorParentPlayerListObj="\"Object\" "
InputAction="\"Object\" "
InputMappingContext="\"Object\" \"Object.Mappings.Mappings.Mappings[0].Triggers\" \"Object.Mappings.Mappings.Mappings[1].Modifiers\" \"Object.Mappings.Mappings.Mappings[1].Modifiers.Modifiers[0]\" \"Object.Mappings.Mappings.Mappings[2].Modifiers.Modifiers[0]\" \"Object.Mappings.Mappings.Mappings[3].Modifiers\" "
InputMappingContext="\"Object\" \"Object.Mappings.Mappings.Mappings[0].Triggers\" \"Object.Mappings.Mappings.Mappings[1].Modifiers\" \"Object.Mappings.Mappings.Mappings[1].Modifiers.Modifiers[0]\" \"Object.Mappings.Mappings.Mappings[10]\" \"Object.Mappings.Mappings.Mappings[11]\" \"Object.Mappings.Mappings.Mappings[12]\" \"Object.Mappings.Mappings.Mappings[13]\" \"Object.Mappings.Mappings.Mappings[14]\" \"Object.Mappings.Mappings.Mappings[15]\" \"Object.Mappings.Mappings.Mappings[2].Modifiers.Modifiers[0]\" \"Object.Mappings.Mappings.Mappings[3].Modifiers\" \"Object.Mappings.Mappings.Mappings[4]\" \"Object.Mappings.Mappings.Mappings[5]\" \"Object.Mappings.Mappings.Mappings[6]\" \"Object.Mappings.Mappings.Mappings[7]\" \"Object.Mappings.Mappings.Mappings[8]\" \"Object.Mappings.Mappings.Mappings[9]\" "
SpringArmComponent="\"Object\" "
CameraComponent="\"Object\" "
AnimGraphNode_SequencePlayer="\"Object\" "
@@ -809,9 +812,9 @@ AnimStateTransitionNode="\"Object\" "
AnimGraphNode_TransitionResult="\"Object\" "
BP_Goblin_Spear_C="\"Object\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" "
AuraEnemy="\"Object\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" "
AuraCharacterBase="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" "
Character="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" "
Pawn="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" "
AuraCharacterBase="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.ComponentTick\" \"Object.Combat.Weapon.Object.ComponentTick.PrimaryComponentTick\" \"Object.Combat.Weapon.Object.ComponentReplication\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.Replication\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Combat.Weapon.Object.Variable\" \"Object.Pawn.Pawn|Input\" \"Object.Replication.ReplicatedMovement\" \"Object.Abilities.StartupAbilities\" "
Character="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.ComponentTick\" \"Object.Combat.Weapon.Object.ComponentTick.PrimaryComponentTick\" \"Object.Combat.Weapon.Object.ComponentReplication\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.Replication\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Combat.Weapon.Object.Variable\" \"Object.Pawn.Pawn|Input\" \"Object.Replication.ReplicatedMovement\" \"Object.Abilities.StartupAbilities\" "
Pawn="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.ComponentTick\" \"Object.Combat.Weapon.Object.ComponentTick.PrimaryComponentTick\" \"Object.Combat.Weapon.Object.ComponentReplication\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.Replication\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Combat.Weapon.Object.Variable\" \"Object.Pawn.Pawn|Input\" \"Object.Replication.ReplicatedMovement\" \"Object.Abilities.StartupAbilities\" "
Blueprint="\"Object\" "
BlueprintCore="\"Object\" "
WorldSettings="\"Object.World.NavigationSystemConfig\" \"Object.Broadphase.BroadphaseSettings\" \"Object.HLODSystem.HierarchicalLODSetup\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0]\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ProxySetting.MaterialSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ProxySetting.NaniteSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting.MaterialSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting.NaniteSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ApproximateSettings.MaterialSettings\" \"Object.HLODSystem.HLODBakingTransform\" \"Object.Audio.DefaultReverbSettings\" "
@@ -909,8 +912,8 @@ AuraAbilitySystemComponent="\"Object\" "
AbilitySystemComponent="\"Object\" "
GameplayTasksComponent="\"Object\" "
GE_AuraPrimaryAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
BP_AuraCharacter_C="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" "
AuraCharacter="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" "
BP_AuraCharacter_C="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.ComponentTick\" \"Object.Combat.Weapon.Object.ComponentTick.PrimaryComponentTick\" \"Object.Combat.Weapon.Object.ComponentReplication\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.Replication\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Combat.Weapon.Object.Variable\" \"Object.Pawn.Pawn|Input\" \"Object.Replication.ReplicatedMovement\" \"Object.Abilities.StartupAbilities\" "
AuraCharacter="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.ComponentTick\" \"Object.Combat.Weapon.Object.ComponentTick.PrimaryComponentTick\" \"Object.Combat.Weapon.Object.ComponentReplication\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.Replication\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Combat.Weapon.Object.Variable\" \"Object.Pawn.Pawn|Input\" \"Object.Replication.ReplicatedMovement\" \"Object.Abilities.StartupAbilities\" "
BoxComponent="\"Object\" "
GE_TestAttribute_Base_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GE_AuraSecondaryAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[1].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[4].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[4].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[4].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.CustomMagnitude.FinalLookupCurve\" \"Object.GameplayEffect.Modifiers.Modifiers[6].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[6].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[6].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[7].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[7].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[7].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[8].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[8].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
@@ -940,14 +943,24 @@ AttributeMenuWidgetController="\"Object\" "
GameplayTagsK2Node_SwitchGameplayTag="\"Object\" \"Object.PinOptions.PinTags\" \"Object.PinOptions.PinTags.PinTags[0]\" \"Object.PinOptions.PinTags.PinTags[1]\" \"Object.PinOptions.PinTags.PinTags[2]\" \"Object.PinOptions.PinTags.PinTags[3]\" "
K2Node_Switch="\"Object\" \"Object.PinOptions.PinTags\" \"Object.PinOptions.PinTags.PinTags[0]\" \"Object.PinOptions.PinTags.PinTags[1]\" \"Object.PinOptions.PinTags.PinTags[2]\" \"Object.PinOptions.PinTags.PinTags[3]\" "
WBP_Vitals_C="\"Object\" "
GA_TestGameplayAbility_C="\"Object\" "
AuraGameplayAbility="\"Object\" "
GameplayAbility="\"Object\" "
AuraInputConfig="\"Object\" \"Object.AuraInputConfig.AbilityInputActions\" "
[AssetEditorSubsystem]
CleanShutdown=True
DebuggerAttached=True
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=BlueprintEditor
@@ -962,22 +975,13 @@ RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base.GE_TestAttribute_Base
OpenAssetsAtExit=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow.WBP_Att_TextRow
OpenAssetsAtExit=/Game/Blueprints/UI/AttributemMenu/WBP_Vitals.WBP_Vitals
OpenAssetsAtExit=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow_Button.WBP_Att_TextRow_Button
OpenAssetsAtExit=/Game/Blueprints/Player/BP_AuraPlayerController.BP_AuraPlayerController
[ContentBrowser]
ContentBrowserDrawer.SourcesExpanded=True
@@ -1029,7 +1033,7 @@ SequenceBrowser.HiddenColumns=PreviewSkeletalMesh
SequenceBrowser.HiddenColumns=HasParentAsset
SequenceBrowser.HiddenColumns=CurveNameList
SequenceBrowser.HiddenColumns=Class
ContentBrowserTab1.SelectedPaths=/Game/Blueprints/AbilitySystem/GameEffects
ContentBrowserTab1.SelectedPaths=/Game/Blueprints/Player
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.SourcesExpanded=True
ContentBrowserTab1.IsLocked=False
@@ -1050,8 +1054,15 @@ ContentBrowserTab1.ExpandedCollections=
ContentBrowserTab1.ThumbnailSize=2
ContentBrowserTab1.CurrentViewType=1
ContentBrowserTab1.ZoomScale=0
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Player
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Input
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Input/InputActions
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/AbilitySystem
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/AttributemMenu
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/Overlay
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/ProgressBar
@@ -1063,23 +1074,16 @@ ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects/Primar
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints
ContentBrowserTab1.JumpMRU=/All/Game/Assets
ContentBrowserTab1.JumpMRU=/All/Game/Actor
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura
ContentBrowserTab1.JumpMRU=/All/Classes_Game
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/AbilitySystem/MMC
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/AbilitySystem
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character/Aura
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character
ContentBrowserTab1.JumpMRU=/All/EngineData/Classes_Engine
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/Interact
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameplayTags
ContentBrowserTab1.JumpMRU=/All/Game/Actor/Test
ContentBrowserTab1.JumpMRU=/All/Game
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/Potion
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Player
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Game
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Input/InputActions
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Input
AssetPropertyPicker.ZoomScale=0
SequenceBrowser.ZoomScale=0
ToolbarOpenBPClass.ThumbnailSize=2
@@ -1832,6 +1836,7 @@ InterchangeFbxSettings.FBX=True
InterchangeFbxSettings.FBX=True
InterchangeFbxSettings.FBX=True
InterchangeFbxSettings.FBX=True
InterchangeFbxSettings.FBX=True
GLTFPipelineSettings.PredefinedglTFMaterialLibrary=True
InterchangeProjectSettings.Converters=True
InterchangeProjectSettings.Groups=True
@@ -3152,6 +3157,33 @@ WBP_Vitals_C.Navigation=True
WBP_Vitals_C.Designer=True
WBP_Vitals_C.Accessibility=True
WBP_Vitals_C.Events=True
GA_TestGameplayAbility_C.Tags=True
GA_TestGameplayAbility_C.Input=True
GA_TestGameplayAbility_C.Advanced=True
GA_TestGameplayAbility_C.Costs=True
GA_TestGameplayAbility_C.Triggers=True
GA_TestGameplayAbility_C.Cooldowns=True
BP_AuraCharacter_C.Abilities=True
BP_AuraCharacter_C.SkeletalMesh=True
BP_AuraCharacter_C.Optimization=True
BP_AuraCharacter_C.LOD=True
BP_AuraCharacter_C.MaterialParameters=True
BP_AuraCharacter_C.TextureStreaming=True
BP_AuraCharacter_C.LevelInstance=True
BP_AuraCharacter_C.WorldPartition=True
BP_AuraCharacter_C.DataLayers=True
AuraInputConfig.AuraInputConfig=True
BP_AuraPlayerController_C.TransformCommon=True
BP_AuraPlayerController_C.Selected Points=True
BP_AuraPlayerController_C.ComponentTick=True
BP_AuraPlayerController_C.Spline=True
BP_AuraPlayerController_C.Editor=True
BP_AuraPlayerController_C.Navigation=True
BP_AuraPlayerController_C.Tags=True
BP_AuraPlayerController_C.ComponentReplication=True
BP_AuraPlayerController_C.Activation=True
BP_AuraPlayerController_C.Variable=True
BP_AuraPlayerController_C.Cooking=True
[DetailMultiObjectNodeExpansion]
GeneralProjectSettings=True
@@ -3538,6 +3570,10 @@ MRUItem19=/Game/Assets/Enemies/Shaman/ShamanStaff/PA_ShamanStaff
/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo.DA_AttributeInfo=0
/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController.BP_AttributeMenuWidgetController=0
/Game/Blueprints/UI/AttributemMenu/WBP_Vitals.WBP_Vitals=0
/Game/Blueprints/AbilitySystem/GameplayAbility/GA_TestGameplayAbility.GA_TestGameplayAbility=0
/Game/Blueprints/Input/InputActions/IA_LMB.IA_LMB=0
/Game/Blueprints/Input/InputActions/IA_1.IA_1=0
/Game/Blueprints/Input/DA_InputConfig.DA_InputConfig=0
[MaterialEditor]
PrimType=1
@@ -4844,7 +4880,7 @@ WidgetRegistration.TimeStamp=2025.10.11-18.04.05
WidgetRegistration.LastCompileMethod=External
RigVMEditor.TimeStamp=2025.10.11-18.05.22
RigVMEditor.LastCompileMethod=External
Aura.TimeStamp=2025.10.16-00.01.59
Aura.TimeStamp=2025.10.16-18.28.39
Aura.LastCompileMethod=External
UniversalObjectLocator.TimeStamp=2025.10.11-18.04.05
UniversalObjectLocator.LastCompileMethod=Unknown
@@ -5104,6 +5140,8 @@ CurveTableEditor.TimeStamp=2025.10.11-18.04.00
CurveTableEditor.LastCompileMethod=Unknown
DataTableEditor.TimeStamp=2025.10.11-18.04.00
DataTableEditor.LastCompileMethod=Unknown
PerfCounters.TimeStamp=2025.10.11-18.04.02
PerfCounters.LastCompileMethod=Unknown
[Python]
LastDirectory=
@@ -5224,36 +5262,36 @@ bForceFrontXAxis=False
bConvertSceneUnit=False
[AssetEditorSubsystemRecents]
MRUItem0=/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base
MRUItem1=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow_Button
MRUItem2=/Game/Blueprints/UI/AttributemMenu/WBP_Vitals
MRUItem3=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow
MRUItem4=/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu
MRUItem5=/Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box
MRUItem6=/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController
MRUItem7=/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo
MRUItem8=/Game/Blueprints/UI/AttributemMenu/WBP_FramedValue
MRUItem9=/Game/Blueprints/UI/Overlay/WBP_Overlay
MRUItem10=/Game/Blueprints/UI/WBP_AuraHUD
MRUItem11=/Game/Blueprints/UI/WidgetController/BP_OverlayWidgetController
MRUItem12=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraPrimaryAttributes
MRUItem13=/Game/Blueprints/UI/AttributemMenu/WBP_Button
MRUItem14=/Game/Blueprints/UI/Overlay/WBP_Button_WideBase
MRUItem15=/Game/Blueprints/UI/ProgressBar/WBP_ManaGlobe
MRUItem16=/Game/Blueprints/UI/ProgressBar/WBP_GlobeProgressBar
MRUItem17=/Game/Blueprints/UI/ProgressBar/WBP_HealthGlobe
MRUItem18=/Game/Blueprints/Character/Aura/BP_AuraCharacter
MRUItem19=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraVitalAttributes
MRUItem20=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraSecondaryAttributes
MRUItem21=/Game/Actor/Test/BP_TestActor
MRUItem22=/Game/Blueprints/AbilitySystem/BP_Area_Fire
MRUItem23=/Game/Blueprints/Player/BP_AuraPlayerState
MRUItem24=/Game/Blueprints/AbilitySystem/Potion/BP_DeathPotion
MRUItem25=/Game/Blueprints/AbilitySystem/Potion/GE_Lose_Health
MRUItem26=/Game/Blueprints/AbilitySystem/Potion/GE_Heal_Instant
MRUItem27=/Game/Blueprints/AbilitySystem/Potion/GE_Heal_Overtime
MRUItem28=/Game/Blueprints/UI/DT_MessageWidgetData
MRUItem29=/Game/Blueprints/AbilitySystem/GameplayTags/DT_Consumables
MRUItem0=/Game/Blueprints/Player/BP_AuraPlayerController
MRUItem1=/Game/Blueprints/Input/DA_InputConfig
MRUItem2=/Game/Blueprints/Input/IMC_AuraContext
MRUItem3=/Game/Blueprints/Input/InputActions/IA_1
MRUItem4=/Game/Blueprints/Input/InputActions/IA_LMB
MRUItem5=/Game/Blueprints/Character/Aura/BP_AuraCharacter
MRUItem6=/Game/Blueprints/AbilitySystem/GameplayAbility/GA_TestGameplayAbility
MRUItem7=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow_Button
MRUItem8=/Game/Blueprints/UI/AttributemMenu/WBP_Vitals
MRUItem9=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow
MRUItem10=/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base
MRUItem11=/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu
MRUItem12=/Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box
MRUItem13=/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController
MRUItem14=/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo
MRUItem15=/Game/Blueprints/UI/AttributemMenu/WBP_FramedValue
MRUItem16=/Game/Blueprints/UI/Overlay/WBP_Overlay
MRUItem17=/Game/Blueprints/UI/WBP_AuraHUD
MRUItem18=/Game/Blueprints/UI/WidgetController/BP_OverlayWidgetController
MRUItem19=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraPrimaryAttributes
MRUItem20=/Game/Blueprints/UI/AttributemMenu/WBP_Button
MRUItem21=/Game/Blueprints/UI/Overlay/WBP_Button_WideBase
MRUItem22=/Game/Blueprints/UI/ProgressBar/WBP_ManaGlobe
MRUItem23=/Game/Blueprints/UI/ProgressBar/WBP_GlobeProgressBar
MRUItem24=/Game/Blueprints/UI/ProgressBar/WBP_HealthGlobe
MRUItem25=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraVitalAttributes
MRUItem26=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraSecondaryAttributes
MRUItem27=/Game/Actor/Test/BP_TestActor
MRUItem28=/Game/Blueprints/AbilitySystem/BP_Area_Fire
MRUItem29=/Game/Blueprints/Player/BP_AuraPlayerState
[PluginBrowser]
InstalledPlugins=NDIMedia
@@ -5357,6 +5395,7 @@ TextBlock.Wrapping=False
TextBlock.Accessibility=False
TextBlock.Performance=False
TextBlock.Localization=True
InputSettings.Virtual Keyboard (Mobile)=True
[MessageLog]
LastLogListing=BlueprintLog