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@@ -63,8 +63,9 @@ bAutomaticallyCheckoutOnAssetModification=False
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bSCCUseGlobalSettings=False
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[/Script/UnrealEd.LevelEditorPlaySettings]
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NewWindowWidth=3834
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NewWindowWidth=1914
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NewWindowHeight=2120
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LastExecutedPlayModeType=PlayMode_InEditorFloating
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LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
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LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
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LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
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@@ -110,7 +111,7 @@ PlayInEditorSoundQualityLevel=0
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bUseNonRealtimeAudioDevice=False
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bPreferToStreamLevelsInPIE=False
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bPromoteOutputLogWarningsDuringPIE=False
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NewWindowPosition=(X=0,Y=0)
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NewWindowPosition=(X=1920,Y=0)
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PIEAlwaysOnTop=False
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DisableStandaloneSound=False
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AdditionalLaunchParameters=
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@@ -119,10 +120,10 @@ LaunchConfiguration=LaunchConfig_Default
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PackFilesForLaunch=NoPak
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bAutoCompileBlueprintsOnLaunch=True
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bLaunchSeparateServer=False
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PlayNetMode=PIE_Standalone
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PlayNetMode=PIE_Client
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RunUnderOneProcess=True
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PlayNetDedicated=False
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PlayNumberOfClients=1
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PlayNumberOfClients=2
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PrimaryPIEClientIndex=0
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ServerPort=17777
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ClientWindowWidth=640
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@@ -139,13 +140,14 @@ ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
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AdditionalServerLaunchParameters=
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ServerFixedFPS=0
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NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
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LastSize=(X=3834,Y=2120)
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LastSize=(X=1914,Y=2120)
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LastExecutedLaunchDevice=Windows@DESKTOP-8E13HCK
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LastExecutedLaunchName=DESKTOP-8E13HCK
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LastExecutedPIEPreviewDevice=
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DeviceToEmulate=
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PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
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bHMDForPrimaryProcessOnly=True
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MultipleInstancePositions=(X=1920,Y=0)
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MultipleInstancePositions=(X=0,Y=0)
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[/Script/UnrealEd.LevelEditorViewportSettings]
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@@ -462,8 +464,8 @@ MirroringProperties=SkeletonEditingProperties.Details.Transform
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OrientingProperties=SkeletonEditingProperties.Details.Transform
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SkeletonEditingProperties=SkeletonEditingProperties.Details.Transform
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PersonaPreviewSceneAnimationController=
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InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/Blueprints/Input/InputActions/IA_Move.IA_Move
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InputAction=
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InputMappingContext=InputMappingContext.Mappings.ActionMappings
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InputAction=InputMappingContext.Mappings.ActionMappings
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CameraComponent=CameraComponent.PostProcess.Lens
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WorldSettings=WorldSettings.GameMode.SelectedGameModeDetails
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SkeletalMeshComponent=
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@@ -520,6 +522,7 @@ WBP_Att_TextRow_Button_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.
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K2Node_CustomEvent=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview
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WBP_Att_Menu_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview
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WBP_Vitals_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview
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BP_AuraCharacter_C=BP_AuraCharacter_C.Physics.ConstraintsGroup
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[/Script/LiveCoding.LiveCodingSettings]
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bEnabled=False
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@@ -563,7 +566,7 @@ DebugCameraControllerSettings="\"Object\" "
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EnhancedInputDeveloperSettings="\"Object\" \"Object.Enhanced Input.PlatformSettings\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[0].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[1].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[2].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[3].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[4].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[5].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[6].Object.Default\" \"Object.Enhanced Input.Enhanced Input|World Subsystem\" \"Object.Enhanced Input.Enhanced Input|User Settings\" "
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DeveloperSettingsBackedByCVars="\"Object\" "
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EnhancedInputEditorProjectSettings="\"Object\" "
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GameplayDebuggerConfig="\"Object\" \"Object.AddOns.Categories\" \"Object.AddOns.Categories.Categories[0]\" \"Object.AddOns.Categories.Categories[1]\" \"Object.AddOns.Categories.Categories[2]\" \"Object.AddOns.Categories.Categories[2].InputHandlers\" \"Object.AddOns.Categories.Categories[3]\" \"Object.AddOns.Categories.Categories[3].InputHandlers\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Categories.Categories[4]\" \"Object.AddOns.Categories.Categories[5]\" \"Object.AddOns.Categories.Categories[6]\" \"Object.AddOns.Extensions\" \"Object.AddOns.Extensions.Extensions[0]\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers\" \"Object.AddOns.Extensions.Extensions[1]\" \"Object.AddOns.Extensions.Extensions[1].InputHandlers\" "
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GameplayDebuggerConfig="\"Object\" \"Object.AddOns.Categories\" \"Object.AddOns.Categories.Categories[0]\" \"Object.AddOns.Categories.Categories[1]\" \"Object.AddOns.Categories.Categories[2]\" \"Object.AddOns.Categories.Categories[2].InputHandlers\" \"Object.AddOns.Categories.Categories[3]\" \"Object.AddOns.Categories.Categories[3].InputHandlers\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Categories.Categories[4]\" \"Object.AddOns.Categories.Categories[4].InputHandlers\" \"Object.AddOns.Categories.Categories[5]\" \"Object.AddOns.Categories.Categories[6]\" \"Object.AddOns.Categories.Categories[7]\" \"Object.AddOns.Extensions\" \"Object.AddOns.Extensions.Extensions[0]\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers\" \"Object.AddOns.Extensions.Extensions[1]\" \"Object.AddOns.Extensions.Extensions[1].InputHandlers\" "
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GarbageCollectionSettings="\"Object\" "
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Engine="\"Object\" "
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HierarchicalLODSettings="\"Object\" "
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@@ -801,7 +804,7 @@ ABP_Enemy_C="\"Object\" "
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ABP_Goblin_Spear_C="\"Object\" "
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EditorParentPlayerListObj="\"Object\" "
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InputAction="\"Object\" "
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InputMappingContext="\"Object\" \"Object.Mappings.Mappings.Mappings[0].Triggers\" \"Object.Mappings.Mappings.Mappings[1].Modifiers\" \"Object.Mappings.Mappings.Mappings[1].Modifiers.Modifiers[0]\" \"Object.Mappings.Mappings.Mappings[2].Modifiers.Modifiers[0]\" \"Object.Mappings.Mappings.Mappings[3].Modifiers\" "
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InputMappingContext="\"Object\" \"Object.Mappings.Mappings.Mappings[0].Triggers\" \"Object.Mappings.Mappings.Mappings[1].Modifiers\" \"Object.Mappings.Mappings.Mappings[1].Modifiers.Modifiers[0]\" \"Object.Mappings.Mappings.Mappings[10]\" \"Object.Mappings.Mappings.Mappings[11]\" \"Object.Mappings.Mappings.Mappings[12]\" \"Object.Mappings.Mappings.Mappings[13]\" \"Object.Mappings.Mappings.Mappings[14]\" \"Object.Mappings.Mappings.Mappings[15]\" \"Object.Mappings.Mappings.Mappings[2].Modifiers.Modifiers[0]\" \"Object.Mappings.Mappings.Mappings[3].Modifiers\" \"Object.Mappings.Mappings.Mappings[4]\" \"Object.Mappings.Mappings.Mappings[5]\" \"Object.Mappings.Mappings.Mappings[6]\" \"Object.Mappings.Mappings.Mappings[7]\" \"Object.Mappings.Mappings.Mappings[8]\" \"Object.Mappings.Mappings.Mappings[9]\" "
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SpringArmComponent="\"Object\" "
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CameraComponent="\"Object\" "
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AnimGraphNode_SequencePlayer="\"Object\" "
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@@ -809,9 +812,9 @@ AnimStateTransitionNode="\"Object\" "
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AnimGraphNode_TransitionResult="\"Object\" "
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BP_Goblin_Spear_C="\"Object\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" "
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AuraEnemy="\"Object\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" "
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AuraCharacterBase="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" "
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Character="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" "
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Pawn="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" "
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AuraCharacterBase="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.ComponentTick\" \"Object.Combat.Weapon.Object.ComponentTick.PrimaryComponentTick\" \"Object.Combat.Weapon.Object.ComponentReplication\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.Replication\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Combat.Weapon.Object.Variable\" \"Object.Pawn.Pawn|Input\" \"Object.Replication.ReplicatedMovement\" \"Object.Abilities.StartupAbilities\" "
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Character="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.ComponentTick\" \"Object.Combat.Weapon.Object.ComponentTick.PrimaryComponentTick\" \"Object.Combat.Weapon.Object.ComponentReplication\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.Replication\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Combat.Weapon.Object.Variable\" \"Object.Pawn.Pawn|Input\" \"Object.Replication.ReplicatedMovement\" \"Object.Abilities.StartupAbilities\" "
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Pawn="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.ComponentTick\" \"Object.Combat.Weapon.Object.ComponentTick.PrimaryComponentTick\" \"Object.Combat.Weapon.Object.ComponentReplication\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.Replication\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Combat.Weapon.Object.Variable\" \"Object.Pawn.Pawn|Input\" \"Object.Replication.ReplicatedMovement\" \"Object.Abilities.StartupAbilities\" "
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Blueprint="\"Object\" "
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BlueprintCore="\"Object\" "
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WorldSettings="\"Object.World.NavigationSystemConfig\" \"Object.Broadphase.BroadphaseSettings\" \"Object.HLODSystem.HierarchicalLODSetup\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0]\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ProxySetting.MaterialSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ProxySetting.NaniteSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting.MaterialSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting.NaniteSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ApproximateSettings.MaterialSettings\" \"Object.HLODSystem.HLODBakingTransform\" \"Object.Audio.DefaultReverbSettings\" "
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@@ -909,8 +912,8 @@ AuraAbilitySystemComponent="\"Object\" "
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AbilitySystemComponent="\"Object\" "
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GameplayTasksComponent="\"Object\" "
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GE_AuraPrimaryAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
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BP_AuraCharacter_C="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" "
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AuraCharacter="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" "
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BP_AuraCharacter_C="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.ComponentTick\" \"Object.Combat.Weapon.Object.ComponentTick.PrimaryComponentTick\" \"Object.Combat.Weapon.Object.ComponentReplication\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.Replication\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Combat.Weapon.Object.Variable\" \"Object.Pawn.Pawn|Input\" \"Object.Replication.ReplicatedMovement\" \"Object.Abilities.StartupAbilities\" "
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AuraCharacter="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.ComponentTick\" \"Object.Combat.Weapon.Object.ComponentTick.PrimaryComponentTick\" \"Object.Combat.Weapon.Object.ComponentReplication\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.Replication\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Combat.Weapon.Object.Variable\" \"Object.Pawn.Pawn|Input\" \"Object.Replication.ReplicatedMovement\" \"Object.Abilities.StartupAbilities\" "
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BoxComponent="\"Object\" "
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GE_TestAttribute_Base_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
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GE_AuraSecondaryAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[1].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[4].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[4].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[4].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.CustomMagnitude.FinalLookupCurve\" \"Object.GameplayEffect.Modifiers.Modifiers[6].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[6].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[6].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[7].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[7].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[7].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[8].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[8].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
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@@ -940,14 +943,24 @@ AttributeMenuWidgetController="\"Object\" "
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GameplayTagsK2Node_SwitchGameplayTag="\"Object\" \"Object.PinOptions.PinTags\" \"Object.PinOptions.PinTags.PinTags[0]\" \"Object.PinOptions.PinTags.PinTags[1]\" \"Object.PinOptions.PinTags.PinTags[2]\" \"Object.PinOptions.PinTags.PinTags[3]\" "
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K2Node_Switch="\"Object\" \"Object.PinOptions.PinTags\" \"Object.PinOptions.PinTags.PinTags[0]\" \"Object.PinOptions.PinTags.PinTags[1]\" \"Object.PinOptions.PinTags.PinTags[2]\" \"Object.PinOptions.PinTags.PinTags[3]\" "
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WBP_Vitals_C="\"Object\" "
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GA_TestGameplayAbility_C="\"Object\" "
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AuraGameplayAbility="\"Object\" "
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GameplayAbility="\"Object\" "
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AuraInputConfig="\"Object\" \"Object.AuraInputConfig.AbilityInputActions\" "
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[AssetEditorSubsystem]
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CleanShutdown=True
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DebuggerAttached=True
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=GenericAssetEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=WidgetBlueprintEditor
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RecentAssetEditors=WidgetBlueprintEditor
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RecentAssetEditors=WidgetBlueprintEditor
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=WidgetBlueprintEditor
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RecentAssetEditors=WidgetBlueprintEditor
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RecentAssetEditors=BlueprintEditor
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@@ -962,22 +975,13 @@ RecentAssetEditors=WidgetBlueprintEditor
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=BlueprintEditor
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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RecentAssetEditors=
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OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base.GE_TestAttribute_Base
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OpenAssetsAtExit=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow.WBP_Att_TextRow
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OpenAssetsAtExit=/Game/Blueprints/UI/AttributemMenu/WBP_Vitals.WBP_Vitals
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OpenAssetsAtExit=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow_Button.WBP_Att_TextRow_Button
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OpenAssetsAtExit=/Game/Blueprints/Player/BP_AuraPlayerController.BP_AuraPlayerController
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[ContentBrowser]
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ContentBrowserDrawer.SourcesExpanded=True
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@@ -1029,7 +1033,7 @@ SequenceBrowser.HiddenColumns=PreviewSkeletalMesh
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SequenceBrowser.HiddenColumns=HasParentAsset
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SequenceBrowser.HiddenColumns=CurveNameList
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SequenceBrowser.HiddenColumns=Class
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ContentBrowserTab1.SelectedPaths=/Game/Blueprints/AbilitySystem/GameEffects
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ContentBrowserTab1.SelectedPaths=/Game/Blueprints/Player
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.SourcesExpanded=True
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ContentBrowserTab1.IsLocked=False
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@@ -1050,8 +1054,15 @@ ContentBrowserTab1.ExpandedCollections=
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ContentBrowserTab1.ThumbnailSize=2
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ContentBrowserTab1.CurrentViewType=1
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ContentBrowserTab1.ZoomScale=0
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Player
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Input
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Input/InputActions
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem
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ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/AbilitySystem
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ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public
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ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/AttributemMenu
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/Overlay
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/ProgressBar
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@@ -1063,23 +1074,16 @@ ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects/Primar
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints
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ContentBrowserTab1.JumpMRU=/All/Game/Assets
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ContentBrowserTab1.JumpMRU=/All/Game/Actor
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ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public
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ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura
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ContentBrowserTab1.JumpMRU=/All/Classes_Game
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ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/AbilitySystem/MMC
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ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/AbilitySystem
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character/Aura
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character
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ContentBrowserTab1.JumpMRU=/All/EngineData/Classes_Engine
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ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/Interact
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameplayTags
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ContentBrowserTab1.JumpMRU=/All/Game/Actor/Test
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ContentBrowserTab1.JumpMRU=/All/Game
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/Potion
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Player
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Game
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Input/InputActions
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ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Input
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AssetPropertyPicker.ZoomScale=0
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SequenceBrowser.ZoomScale=0
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ToolbarOpenBPClass.ThumbnailSize=2
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@@ -1832,6 +1836,7 @@ InterchangeFbxSettings.FBX=True
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InterchangeFbxSettings.FBX=True
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InterchangeFbxSettings.FBX=True
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InterchangeFbxSettings.FBX=True
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InterchangeFbxSettings.FBX=True
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GLTFPipelineSettings.PredefinedglTFMaterialLibrary=True
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InterchangeProjectSettings.Converters=True
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InterchangeProjectSettings.Groups=True
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@@ -3152,6 +3157,33 @@ WBP_Vitals_C.Navigation=True
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WBP_Vitals_C.Designer=True
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WBP_Vitals_C.Accessibility=True
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WBP_Vitals_C.Events=True
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GA_TestGameplayAbility_C.Tags=True
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GA_TestGameplayAbility_C.Input=True
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GA_TestGameplayAbility_C.Advanced=True
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GA_TestGameplayAbility_C.Costs=True
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GA_TestGameplayAbility_C.Triggers=True
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GA_TestGameplayAbility_C.Cooldowns=True
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BP_AuraCharacter_C.Abilities=True
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BP_AuraCharacter_C.SkeletalMesh=True
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BP_AuraCharacter_C.Optimization=True
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BP_AuraCharacter_C.LOD=True
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BP_AuraCharacter_C.MaterialParameters=True
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BP_AuraCharacter_C.TextureStreaming=True
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BP_AuraCharacter_C.LevelInstance=True
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BP_AuraCharacter_C.WorldPartition=True
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BP_AuraCharacter_C.DataLayers=True
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AuraInputConfig.AuraInputConfig=True
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BP_AuraPlayerController_C.TransformCommon=True
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BP_AuraPlayerController_C.Selected Points=True
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BP_AuraPlayerController_C.ComponentTick=True
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BP_AuraPlayerController_C.Spline=True
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BP_AuraPlayerController_C.Editor=True
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BP_AuraPlayerController_C.Navigation=True
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BP_AuraPlayerController_C.Tags=True
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BP_AuraPlayerController_C.ComponentReplication=True
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BP_AuraPlayerController_C.Activation=True
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BP_AuraPlayerController_C.Variable=True
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BP_AuraPlayerController_C.Cooking=True
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[DetailMultiObjectNodeExpansion]
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GeneralProjectSettings=True
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@@ -3538,6 +3570,10 @@ MRUItem19=/Game/Assets/Enemies/Shaman/ShamanStaff/PA_ShamanStaff
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/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo.DA_AttributeInfo=0
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/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController.BP_AttributeMenuWidgetController=0
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/Game/Blueprints/UI/AttributemMenu/WBP_Vitals.WBP_Vitals=0
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/Game/Blueprints/AbilitySystem/GameplayAbility/GA_TestGameplayAbility.GA_TestGameplayAbility=0
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/Game/Blueprints/Input/InputActions/IA_LMB.IA_LMB=0
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/Game/Blueprints/Input/InputActions/IA_1.IA_1=0
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/Game/Blueprints/Input/DA_InputConfig.DA_InputConfig=0
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[MaterialEditor]
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PrimType=1
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@@ -4844,7 +4880,7 @@ WidgetRegistration.TimeStamp=2025.10.11-18.04.05
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WidgetRegistration.LastCompileMethod=External
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RigVMEditor.TimeStamp=2025.10.11-18.05.22
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RigVMEditor.LastCompileMethod=External
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Aura.TimeStamp=2025.10.16-00.01.59
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Aura.TimeStamp=2025.10.16-18.28.39
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Aura.LastCompileMethod=External
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UniversalObjectLocator.TimeStamp=2025.10.11-18.04.05
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UniversalObjectLocator.LastCompileMethod=Unknown
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@@ -5104,6 +5140,8 @@ CurveTableEditor.TimeStamp=2025.10.11-18.04.00
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CurveTableEditor.LastCompileMethod=Unknown
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DataTableEditor.TimeStamp=2025.10.11-18.04.00
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DataTableEditor.LastCompileMethod=Unknown
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PerfCounters.TimeStamp=2025.10.11-18.04.02
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PerfCounters.LastCompileMethod=Unknown
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[Python]
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LastDirectory=
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@@ -5224,36 +5262,36 @@ bForceFrontXAxis=False
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bConvertSceneUnit=False
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[AssetEditorSubsystemRecents]
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MRUItem0=/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base
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MRUItem1=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow_Button
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MRUItem2=/Game/Blueprints/UI/AttributemMenu/WBP_Vitals
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MRUItem3=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow
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MRUItem4=/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu
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MRUItem5=/Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box
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MRUItem6=/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController
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MRUItem7=/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo
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MRUItem8=/Game/Blueprints/UI/AttributemMenu/WBP_FramedValue
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MRUItem9=/Game/Blueprints/UI/Overlay/WBP_Overlay
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MRUItem10=/Game/Blueprints/UI/WBP_AuraHUD
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MRUItem11=/Game/Blueprints/UI/WidgetController/BP_OverlayWidgetController
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MRUItem12=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraPrimaryAttributes
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MRUItem13=/Game/Blueprints/UI/AttributemMenu/WBP_Button
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MRUItem14=/Game/Blueprints/UI/Overlay/WBP_Button_WideBase
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MRUItem15=/Game/Blueprints/UI/ProgressBar/WBP_ManaGlobe
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MRUItem16=/Game/Blueprints/UI/ProgressBar/WBP_GlobeProgressBar
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MRUItem17=/Game/Blueprints/UI/ProgressBar/WBP_HealthGlobe
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MRUItem18=/Game/Blueprints/Character/Aura/BP_AuraCharacter
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MRUItem19=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraVitalAttributes
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MRUItem20=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraSecondaryAttributes
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MRUItem21=/Game/Actor/Test/BP_TestActor
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MRUItem22=/Game/Blueprints/AbilitySystem/BP_Area_Fire
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MRUItem23=/Game/Blueprints/Player/BP_AuraPlayerState
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MRUItem24=/Game/Blueprints/AbilitySystem/Potion/BP_DeathPotion
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MRUItem25=/Game/Blueprints/AbilitySystem/Potion/GE_Lose_Health
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MRUItem26=/Game/Blueprints/AbilitySystem/Potion/GE_Heal_Instant
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MRUItem27=/Game/Blueprints/AbilitySystem/Potion/GE_Heal_Overtime
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MRUItem28=/Game/Blueprints/UI/DT_MessageWidgetData
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MRUItem29=/Game/Blueprints/AbilitySystem/GameplayTags/DT_Consumables
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MRUItem0=/Game/Blueprints/Player/BP_AuraPlayerController
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MRUItem1=/Game/Blueprints/Input/DA_InputConfig
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MRUItem2=/Game/Blueprints/Input/IMC_AuraContext
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MRUItem3=/Game/Blueprints/Input/InputActions/IA_1
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MRUItem4=/Game/Blueprints/Input/InputActions/IA_LMB
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MRUItem5=/Game/Blueprints/Character/Aura/BP_AuraCharacter
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MRUItem6=/Game/Blueprints/AbilitySystem/GameplayAbility/GA_TestGameplayAbility
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MRUItem7=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow_Button
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MRUItem8=/Game/Blueprints/UI/AttributemMenu/WBP_Vitals
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MRUItem9=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow
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MRUItem10=/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base
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MRUItem11=/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu
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MRUItem12=/Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box
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MRUItem13=/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController
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MRUItem14=/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo
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MRUItem15=/Game/Blueprints/UI/AttributemMenu/WBP_FramedValue
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MRUItem16=/Game/Blueprints/UI/Overlay/WBP_Overlay
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MRUItem17=/Game/Blueprints/UI/WBP_AuraHUD
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MRUItem18=/Game/Blueprints/UI/WidgetController/BP_OverlayWidgetController
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MRUItem19=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraPrimaryAttributes
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MRUItem20=/Game/Blueprints/UI/AttributemMenu/WBP_Button
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MRUItem21=/Game/Blueprints/UI/Overlay/WBP_Button_WideBase
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MRUItem22=/Game/Blueprints/UI/ProgressBar/WBP_ManaGlobe
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MRUItem23=/Game/Blueprints/UI/ProgressBar/WBP_GlobeProgressBar
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MRUItem24=/Game/Blueprints/UI/ProgressBar/WBP_HealthGlobe
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MRUItem25=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraVitalAttributes
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MRUItem26=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraSecondaryAttributes
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MRUItem27=/Game/Actor/Test/BP_TestActor
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MRUItem28=/Game/Blueprints/AbilitySystem/BP_Area_Fire
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MRUItem29=/Game/Blueprints/Player/BP_AuraPlayerState
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[PluginBrowser]
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InstalledPlugins=NDIMedia
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@@ -5357,6 +5395,7 @@ TextBlock.Wrapping=False
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TextBlock.Accessibility=False
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TextBlock.Performance=False
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TextBlock.Localization=True
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InputSettings.Virtual Keyboard (Mobile)=True
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[MessageLog]
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LastLogListing=BlueprintLog
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