Lesson 105 - Set up move to click.
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@@ -12,7 +12,10 @@ void EmptyLinkFunctionForGeneratedCodeAuraPlayerController() {}
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// Begin Cross Module References
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AURA_API UClass* Z_Construct_UClass_AAuraPlayerController();
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AURA_API UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister();
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AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister();
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AURA_API UClass* Z_Construct_UClass_UAuraInputConfig_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_APlayerController();
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ENGINE_API UClass* Z_Construct_UClass_USplineComponent_NoRegister();
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ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
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ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Aura();
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@@ -46,9 +49,30 @@ struct Z_Construct_UClass_AAuraPlayerController_Statics
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AuraAbilitySystemComponent_MetaData[] = {
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputConfig_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoRunAcceptanceRadius_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Spline_MetaData[] = {
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{ "Category", "Input" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FObjectPropertyParams NewProp_AuraContext;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_MoveAction;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_AuraAbilitySystemComponent;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_InputConfig;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_AutoRunAcceptanceRadius;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Spline;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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@@ -58,9 +82,17 @@ struct Z_Construct_UClass_AAuraPlayerController_Statics
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};
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraContext = { "AuraContext", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AuraContext), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AuraContext_MetaData), NewProp_AuraContext_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_MoveAction = { "MoveAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, MoveAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveAction_MetaData), NewProp_MoveAction_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraAbilitySystemComponent = { "AuraAbilitySystemComponent", nullptr, (EPropertyFlags)0x0144000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AuraAbilitySystemComponent), Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AuraAbilitySystemComponent_MetaData), NewProp_AuraAbilitySystemComponent_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig = { "InputConfig", nullptr, (EPropertyFlags)0x0144000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, InputConfig), Z_Construct_UClass_UAuraInputConfig_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputConfig_MetaData), NewProp_InputConfig_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius = { "AutoRunAcceptanceRadius", nullptr, (EPropertyFlags)0x0040000000010001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AutoRunAcceptanceRadius), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoRunAcceptanceRadius_MetaData), NewProp_AutoRunAcceptanceRadius_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline = { "Spline", nullptr, (EPropertyFlags)0x01440000000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, Spline), Z_Construct_UClass_USplineComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Spline_MetaData), NewProp_Spline_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraContext,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_MoveAction,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraAbilitySystemComponent,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers) < 2048);
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UObject* (*const Z_Construct_UClass_AAuraPlayerController_Statics::DependentSingletons[])() = {
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@@ -103,10 +135,10 @@ AAuraPlayerController::~AAuraPlayerController() {}
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struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_AAuraPlayerController, AAuraPlayerController::StaticClass, TEXT("AAuraPlayerController"), &Z_Registration_Info_UClass_AAuraPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerController), 205873948U) },
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{ Z_Construct_UClass_AAuraPlayerController, AAuraPlayerController::StaticClass, TEXT("AAuraPlayerController"), &Z_Registration_Info_UClass_AAuraPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerController), 2464636351U) },
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};
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};
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_1265869253(TEXT("/Script/Aura"),
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_1363910537(TEXT("/Script/Aura"),
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Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0);
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