diff --git a/Source/Aura/Private/Actor/AuraProjectile.cpp b/Source/Aura/Private/Actor/AuraProjectile.cpp index c1b8632..ffa1f9f 100644 --- a/Source/Aura/Private/Actor/AuraProjectile.cpp +++ b/Source/Aura/Private/Actor/AuraProjectile.cpp @@ -65,6 +65,7 @@ void AAuraProjectile::OnSphereOverlap(UPrimitiveComponent* OverlappedComponent, { if (UAbilitySystemComponent* TargetASC = UAbilitySystemBlueprintLibrary::GetAbilitySystemComponent(OtherActor)) { + UE_LOG(LogTemp,Warning,TEXT("Projectile - TargetASC %s - OtherActor %s"), *TargetASC->GetName(), *OtherActor->GetName()); TargetASC->ApplyGameplayEffectSpecToSelf(*DamageEffectSpecHandle.Data.Get()); } Destroy();