Commit to end the day.
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@@ -27,6 +27,10 @@ protected:
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UPROPERTY(EditAnywhere, Category = Combat)
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TObjectPtr<USkeletalMeshComponent> Weapon;
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UPROPERTY(EditAnywhere, Category = Combat)
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FName WeaponTipSocketName;
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virtual FVector GetCombatSocketLocation() override;
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UPROPERTY()
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TObjectPtr<UAbilitySystemComponent> AbilitySystemComponent;
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