Commit to end the day.
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@@ -27,6 +27,10 @@ protected:
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UPROPERTY(EditAnywhere, Category = Combat)
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TObjectPtr<USkeletalMeshComponent> Weapon;
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UPROPERTY(EditAnywhere, Category = Combat)
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FName WeaponTipSocketName;
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virtual FVector GetCombatSocketLocation() override;
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UPROPERTY()
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TObjectPtr<UAbilitySystemComponent> AbilitySystemComponent;
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@@ -23,4 +23,6 @@ class AURA_API ICombatInterface
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// Add interface functions to this class. This is the class that will be inherited to implement this interface.
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public:
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virtual int32 GetPlayerLevel();
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virtual FVector GetCombatSocketLocation();
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};
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