Commit to end the day.
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@@ -25,6 +25,11 @@ void AAuraCharacterBase::BeginPlay()
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}
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FVector AAuraCharacterBase::GetCombatSocketLocation()
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{
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return Weapon->GetSocketLocation(WeaponTipSocketName);
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}
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void AAuraCharacterBase::InitAbilityActorInfo()
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{
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@@ -11,3 +11,8 @@ int32 ICombatInterface::GetPlayerLevel()
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{
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return 0;
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}
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FVector ICombatInterface::GetCombatSocketLocation()
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{
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return FVector::ZeroVector;
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}
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