Commit to end the day.

This commit is contained in:
2025-10-17 00:00:23 -04:00
parent d5b1691a22
commit bfd2417528
58 changed files with 9371 additions and 9307 deletions

View File

@@ -25,13 +25,13 @@ void EmptyLinkFunctionForGeneratedCodeAura_init() {}
SingletonFuncArray,
UE_ARRAY_COUNT(SingletonFuncArray),
PKG_CompiledIn | 0x00000000,
0x47EFEBFE,
0x75FF1547,
0x567471C3,
0x88A56F72,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_Aura.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_Aura.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x47EFEBFE, 0x75FF1547));
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x567471C3, 0x88A56F72));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -6,6 +6,8 @@
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/AbilitySystem/AuraAbilitySystemComponent.h"
#include "GameplayAbilities/Public/ActiveGameplayEffectHandle.h"
#include "GameplayAbilities/Public/GameplayEffect.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraAbilitySystemComponent() {}
@@ -13,12 +15,88 @@ void EmptyLinkFunctionForGeneratedCodeAuraAbilitySystemComponent() {}
AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemComponent();
AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister();
GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FActiveGameplayEffectHandle();
GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayEffectSpec();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Class UAuraAbilitySystemComponent Function ClientEffectApplied
struct AuraAbilitySystemComponent_eventClientEffectApplied_Parms
{
UAbilitySystemComponent* AbilitySystemComponent;
FGameplayEffectSpec EffectSpec;
FActiveGameplayEffectHandle ActiveEffectHandle;
};
static const FName NAME_UAuraAbilitySystemComponent_ClientEffectApplied = FName(TEXT("ClientEffectApplied"));
void UAuraAbilitySystemComponent::ClientEffectApplied(UAbilitySystemComponent* AbilitySystemComponent, FGameplayEffectSpec const& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle)
{
AuraAbilitySystemComponent_eventClientEffectApplied_Parms Parms;
Parms.AbilitySystemComponent=AbilitySystemComponent;
Parms.EffectSpec=EffectSpec;
Parms.ActiveEffectHandle=ActiveEffectHandle;
UFunction* Func = FindFunctionChecked(NAME_UAuraAbilitySystemComponent_ClientEffectApplied);
ProcessEvent(Func,&Parms);
}
struct Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAbilitySystemComponent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystemComponent_MetaData[] = {
{ "EditInline", "true" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EffectSpec_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystemComponent;
static const UECodeGen_Private::FStructPropertyParams NewProp_EffectSpec;
static const UECodeGen_Private::FStructPropertyParams NewProp_ActiveEffectHandle;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_AbilitySystemComponent = { "AbilitySystemComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemComponent_eventClientEffectApplied_Parms, AbilitySystemComponent), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilitySystemComponent_MetaData), NewProp_AbilitySystemComponent_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_EffectSpec = { "EffectSpec", nullptr, (EPropertyFlags)0x0010000008000082, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemComponent_eventClientEffectApplied_Parms, EffectSpec), Z_Construct_UScriptStruct_FGameplayEffectSpec, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EffectSpec_MetaData), NewProp_EffectSpec_MetaData) }; // 1577102320
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_ActiveEffectHandle = { "ActiveEffectHandle", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemComponent_eventClientEffectApplied_Parms, ActiveEffectHandle), Z_Construct_UScriptStruct_FActiveGameplayEffectHandle, METADATA_PARAMS(0, nullptr) }; // 290910411
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_AbilitySystemComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_EffectSpec,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_ActiveEffectHandle,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAbilitySystemComponent, nullptr, "ClientEffectApplied", nullptr, nullptr, Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::PropPointers), sizeof(AuraAbilitySystemComponent_eventClientEffectApplied_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x01080CC0, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::Function_MetaDataParams) };
static_assert(sizeof(AuraAbilitySystemComponent_eventClientEffectApplied_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAbilitySystemComponent::execClientEffectApplied)
{
P_GET_OBJECT(UAbilitySystemComponent,Z_Param_AbilitySystemComponent);
P_GET_STRUCT(FGameplayEffectSpec,Z_Param_EffectSpec);
P_GET_STRUCT(FActiveGameplayEffectHandle,Z_Param_ActiveEffectHandle);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->ClientEffectApplied_Implementation(Z_Param_AbilitySystemComponent,Z_Param_EffectSpec,Z_Param_ActiveEffectHandle);
P_NATIVE_END;
}
// End Class UAuraAbilitySystemComponent Function ClientEffectApplied
// Begin Class UAuraAbilitySystemComponent
void UAuraAbilitySystemComponent::StaticRegisterNativesUAuraAbilitySystemComponent()
{
UClass* Class = UAuraAbilitySystemComponent::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "ClientEffectApplied", &UAuraAbilitySystemComponent::execClientEffectApplied },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAuraAbilitySystemComponent);
UClass* Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister()
@@ -38,6 +116,10 @@ struct Z_Construct_UClass_UAuraAbilitySystemComponent_Statics
};
#endif // WITH_METADATA
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied, "ClientEffectApplied" }, // 1969214705
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAuraAbilitySystemComponent>::IsAbstract,
};
@@ -53,11 +135,11 @@ const UECodeGen_Private::FClassParams Z_Construct_UClass_UAuraAbilitySystemCompo
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x00B010A4u,
@@ -84,10 +166,10 @@ UAuraAbilitySystemComponent::~UAuraAbilitySystemComponent() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraAbilitySystemComponent, UAuraAbilitySystemComponent::StaticClass, TEXT("UAuraAbilitySystemComponent"), &Z_Registration_Info_UClass_UAuraAbilitySystemComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraAbilitySystemComponent), 2414349871U) },
{ Z_Construct_UClass_UAuraAbilitySystemComponent, UAuraAbilitySystemComponent::StaticClass, TEXT("UAuraAbilitySystemComponent"), &Z_Registration_Info_UClass_UAuraAbilitySystemComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraAbilitySystemComponent), 3093086706U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_1074649124(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_2769568765(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -9,11 +9,20 @@
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UAbilitySystemComponent;
struct FActiveGameplayEffectHandle;
struct FGameplayEffectSpec;
#ifdef AURA_AuraAbilitySystemComponent_generated_h
#error "AuraAbilitySystemComponent.generated.h already included, missing '#pragma once' in AuraAbilitySystemComponent.h"
#endif
#define AURA_AuraAbilitySystemComponent_generated_h
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
virtual void ClientEffectApplied_Implementation(UAbilitySystemComponent* AbilitySystemComponent, FGameplayEffectSpec const& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle); \
DECLARE_FUNCTION(execClientEffectApplied);
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_CALLBACK_WRAPPERS
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAuraAbilitySystemComponent(); \
@@ -41,6 +50,8 @@ public: \
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_CALLBACK_WRAPPERS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_ENHANCED_CONSTRUCTORS \
private: \

View File

@@ -83,10 +83,10 @@ AAuraCharacter::~AAuraCharacter() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraCharacter, AAuraCharacter::StaticClass, TEXT("AAuraCharacter"), &Z_Registration_Info_UClass_AAuraCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacter), 2803090686U) },
{ Z_Construct_UClass_AAuraCharacter, AAuraCharacter::StaticClass, TEXT("AAuraCharacter"), &Z_Registration_Info_UClass_AAuraCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacter), 3664958044U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_2699036113(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_171025198(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -52,6 +52,10 @@ struct Z_Construct_UClass_AAuraCharacterBase_Statics
{ "ToolTip", "Weapon" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeaponTipSocketName_MetaData[] = {
{ "Category", "Combat" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystemComponent_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
@@ -78,6 +82,7 @@ struct Z_Construct_UClass_AAuraCharacterBase_Statics
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_Weapon;
static const UECodeGen_Private::FNamePropertyParams NewProp_WeaponTipSocketName;
static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystemComponent;
static const UECodeGen_Private::FObjectPropertyParams NewProp_AttributeSet;
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultPrimaryAttributes;
@@ -94,6 +99,7 @@ struct Z_Construct_UClass_AAuraCharacterBase_Statics
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_Weapon = { "Weapon", nullptr, (EPropertyFlags)0x0124080000080009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, Weapon), Z_Construct_UClass_USkeletalMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Weapon_MetaData), NewProp_Weapon_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponTipSocketName = { "WeaponTipSocketName", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, WeaponTipSocketName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeaponTipSocketName_MetaData), NewProp_WeaponTipSocketName_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_AbilitySystemComponent = { "AbilitySystemComponent", nullptr, (EPropertyFlags)0x0124080000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, AbilitySystemComponent), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilitySystemComponent_MetaData), NewProp_AbilitySystemComponent_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_AttributeSet = { "AttributeSet", nullptr, (EPropertyFlags)0x0124080000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, AttributeSet), Z_Construct_UClass_UAttributeSet_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttributeSet_MetaData), NewProp_AttributeSet_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultPrimaryAttributes = { "DefaultPrimaryAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultPrimaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultPrimaryAttributes_MetaData), NewProp_DefaultPrimaryAttributes_MetaData) };
@@ -103,6 +109,7 @@ const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterB
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities = { "StartupAbilities", nullptr, (EPropertyFlags)0x0044000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, StartupAbilities), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupAbilities_MetaData), NewProp_StartupAbilities_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_Weapon,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponTipSocketName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_AbilitySystemComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_AttributeSet,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultPrimaryAttributes,
@@ -156,10 +163,10 @@ AAuraCharacterBase::~AAuraCharacterBase() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraCharacterBase, AAuraCharacterBase::StaticClass, TEXT("AAuraCharacterBase"), &Z_Registration_Info_UClass_AAuraCharacterBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacterBase), 2829683972U) },
{ Z_Construct_UClass_AAuraCharacterBase, AAuraCharacterBase::StaticClass, TEXT("AAuraCharacterBase"), &Z_Registration_Info_UClass_AAuraCharacterBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacterBase), 2693558972U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_1514812454(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_464989886(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -99,10 +99,10 @@ AAuraEnemy::~AAuraEnemy() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraEnemy, AAuraEnemy::StaticClass, TEXT("AAuraEnemy"), &Z_Registration_Info_UClass_AAuraEnemy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraEnemy), 3695344240U) },
{ Z_Construct_UClass_AAuraEnemy, AAuraEnemy::StaticClass, TEXT("AAuraEnemy"), &Z_Registration_Info_UClass_AAuraEnemy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraEnemy), 764216181U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_1692716500(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_3058793787(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -14,7 +14,7 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define AURA_AuraPlayerController_generated_h
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_24_INCLASS_NO_PURE_DECLS \
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAAuraPlayerController(); \
friend struct Z_Construct_UClass_AAuraPlayerController_Statics; \
@@ -23,7 +23,7 @@ public: \
DECLARE_SERIALIZER(AAuraPlayerController)
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_24_ENHANCED_CONSTRUCTORS \
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
AAuraPlayerController(AAuraPlayerController&&); \
@@ -35,12 +35,12 @@ public: \
NO_API virtual ~AAuraPlayerController();
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_21_PROLOG
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_24_GENERATED_BODY \
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_PROLOG
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_24_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_24_ENHANCED_CONSTRUCTORS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -1,25 +1,27 @@
E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputConfig.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraProjectileSpell.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraProjectile.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputConfig.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h

View File

@@ -59,6 +59,8 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemreplicationproxyinterface.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemreplicationproxyinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h"
],
"ImportedModules": [],

View File

@@ -4,16 +4,11 @@
"Module.Aura.cpp.obj": [
"AttributeInfo.gen.cpp.obj",
"AttributeMenuWidgetController.gen.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAssetManager.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraDataAsset.gen.cpp.obj",
"AuraEffectActor.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraHUD.gen.cpp.obj",
"AuraPlayerController.gen.cpp.obj",
@@ -27,6 +22,7 @@
"OverlayWidgetController.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"Aura.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj",
"AuraAbilitySystemLibrary.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AttributeInfo.cpp.obj",
@@ -36,26 +32,34 @@
"AuraEffectActor.cpp.obj",
"AuraAssetManager.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj",
"CombatInterface.cpp.obj",
"EnemyInterface.cpp.obj",
"AuraPlayerController.cpp.obj",
"AuraPlayerState.cpp.obj",
"AuraHUD.cpp.obj",
"AttributeMenuWidgetController.cpp.obj",
"AuraWidgetController.cpp.obj",
"OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameplayAbility.gen.cpp.obj",
"AuraInputComponent.gen.cpp.obj",
"AuraInputConfig.gen.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj",
"AuraProjectile.gen.cpp.obj",
"AuraProjectileSpell.gen.cpp.obj",
"AuraProjectileSpell.cpp.obj",
"AuraGameplayAbility.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraProjectile.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraInputComponent.cpp.obj",
"AuraInputConfig.cpp.obj",
"AuraPlayerController.cpp.obj"
"CombatInterface.cpp.obj"
]
}
}

View File

@@ -4,8 +4,6 @@
"Module.Aura.cpp.obj": [
"AttributeInfo.gen.cpp.obj",
"AttributeMenuWidgetController.gen.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAssetManager.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
@@ -37,25 +35,31 @@
"AuraEffectActor.cpp.obj",
"AuraAssetManager.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj",
"CombatInterface.cpp.obj",
"EnemyInterface.cpp.obj",
"AuraPlayerController.cpp.obj",
"AuraPlayerState.cpp.obj",
"AuraHUD.cpp.obj",
"AttributeMenuWidgetController.cpp.obj",
"AuraWidgetController.cpp.obj",
"OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj",
"AuraGameplayAbility.gen.cpp.obj",
"AuraInputComponent.gen.cpp.obj",
"AuraInputConfig.gen.cpp.obj",
"AuraProjectile.gen.cpp.obj",
"AuraProjectileSpell.gen.cpp.obj",
"AuraProjectileSpell.cpp.obj",
"AuraGameplayAbility.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraProjectile.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraInputComponent.cpp.obj",
"AuraInputConfig.cpp.obj",
"AuraPlayerController.cpp.obj"
"CombatInterface.cpp.obj"
]
}
}

View File

@@ -1,16 +1,11 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
@@ -24,6 +19,7 @@
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
@@ -33,11 +29,11 @@
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AttributeMenuWidgetController.cpp"

View File

@@ -66,12 +66,6 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aura.init.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
@@ -98,36 +92,12 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysysteminterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\auradataasset.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\actor\\auraeffectactor.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\game\\auragamemode.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h",
@@ -145,9 +115,13 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayerstate.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysysteminterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\playerstate.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\playerstate.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.generated.h",
@@ -188,6 +162,8 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxhealth.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxhealth.h",
@@ -204,6 +180,12 @@
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\hal\\permoduleinline.inl",
"e:\\unreal\\aura\\source\\aura\\aura.cpp",
"e:\\unreal\\aura\\source\\aura\\aura.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemcomponent.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemlibrary.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystatics.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetsystemlibrary.h",
@@ -220,9 +202,17 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxhealth.cpp",
@@ -232,166 +222,87 @@
"e:\\unreal\\aura\\source\\aura\\private\\auragameplaytags.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagsmanager.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagsmanager.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacterbase.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacter.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationavoidancetypes.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationavoidancetypes.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\ai\\rvoavoidanceinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rvoavoidanceinterface.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationpath.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationsystem.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationdirtyelement.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationinvokerpriority.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationinvokerpriority.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigationsystembase.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationsystembase.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationoctree.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationelement.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationoctreecontroller.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationdirtyareascontroller.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\math\\movingwindowaveragefast.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationbounds.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationsystem.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\splinecomponent.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\splinecomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\input\\aurainputcomponent.h",
"e:\\unreal\\aura\\source\\aura\\public\\input\\aurainputconfig.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputconfig.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputcomponent.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayerstate.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\hud\\aurahud.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\attributemenuwidgetcontroller.cpp",

View File

@@ -1,8 +1,6 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
@@ -34,11 +32,11 @@
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AttributeMenuWidgetController.cpp"

View File

@@ -38,15 +38,23 @@
/NOIMPLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"

View File

@@ -38,14 +38,20 @@
/NOIMPLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"

View File

@@ -8,14 +8,22 @@
/NODEFAULTLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"

View File

@@ -8,13 +8,19 @@
/NODEFAULTLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"