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2025-10-14 22:20:59 -04:00
commit bd3cffb444
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// Copyright Echo Devgroup
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "CombatInterface.generated.h"
// This class does not need to be modified.
UINTERFACE(MinimalAPI)
class UCombatInterface : public UInterface
{
GENERATED_BODY()
};
/**
*
*/
class AURA_API ICombatInterface
{
GENERATED_BODY()
// Add interface functions to this class. This is the class that will be inherited to implement this interface.
public:
virtual int32 GetPlayerLevel();
};

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// Copyright Echo Devgroup
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "EnemyInterface.generated.h"
// This class does not need to be modified.
UINTERFACE(MinimalAPI)
class UEnemyInterface : public UInterface
{
GENERATED_BODY()
};
/**
*
*/
class AURA_API IEnemyInterface
{
GENERATED_BODY()
// Add interface functions to this class. This is the class that will be inherited to implement this interface.
public:
virtual void HighlightActor();
virtual void UnHighlightActor() = 0;
};