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2025-10-14 22:20:59 -04:00
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// Copyright Echo Devgroup
#pragma once
#include "CoreMinimal.h"
#include "AbilitySystemComponent.h"
#include "AuraAbilitySystemComponent.generated.h"
DECLARE_MULTICAST_DELEGATE_OneParam(FEffectAssetTags, const FGameplayTagContainer& /*AssetTags*/);
/**
*
*/
UCLASS()
class AURA_API UAuraAbilitySystemComponent : public UAbilitySystemComponent
{
GENERATED_BODY()
public:
void AbilityActorInfoSet();
FEffectAssetTags EffectAssetTags;
protected:
void EffectApplied(UAbilitySystemComponent* AbilitySystemComponent, const FGameplayEffectSpec& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle);
};