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// Copyright Echo Devgroup
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#pragma once
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#include "CoreMinimal.h"
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#include "AbilitySystemComponent.h"
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#include "AuraAbilitySystemComponent.generated.h"
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DECLARE_MULTICAST_DELEGATE_OneParam(FEffectAssetTags, const FGameplayTagContainer& /*AssetTags*/);
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/**
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*
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*/
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UCLASS()
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class AURA_API UAuraAbilitySystemComponent : public UAbilitySystemComponent
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{
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GENERATED_BODY()
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public:
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void AbilityActorInfoSet();
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FEffectAssetTags EffectAssetTags;
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protected:
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void EffectApplied(UAbilitySystemComponent* AbilitySystemComponent, const FGameplayEffectSpec& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle);
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};
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