Save and save often
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@@ -20,7 +20,7 @@ public:
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FGameplayTag StartupInputTag;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params")
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FScalableFloat Damage;
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float Damage;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params")
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float Level;
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@@ -57,6 +57,7 @@ public:
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FGameplayTag Input_InputTag_Shift;
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FGameplayTag Damage;
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FGameplayTag Combat_HitReact;
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private:
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static FAuraGameplayTags GameplayTags;
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