Save and save often

This commit is contained in:
2025-10-19 15:04:11 -04:00
parent 02fb59d82c
commit 92f0e7d794
96 changed files with 10241 additions and 10558 deletions

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@@ -45,13 +45,9 @@ void UAuraProjectileSpell::SpawnProjectile(const FVector ProjectileTargetLocatio
const FGameplayEffectSpecHandle SpecHandle = SourceASC->MakeOutgoingSpec(DamageEffectClass, GetAbilityLevel(), SourceASC->MakeEffectContext());
const FAuraGameplayTags GameplayTags = FAuraGameplayTags::Get();
const float ScaledDamage = Damage.GetValueAtLevel((GetAbilityLevel()));
UAbilitySystemBlueprintLibrary::AssignTagSetByCallerMagnitude(SpecHandle, GameplayTags.Damage, ScaledDamage);
UAbilitySystemBlueprintLibrary::AssignTagSetByCallerMagnitude(SpecHandle, GameplayTags.Damage, Damage);
Projectile->DamageEffectSpecHandle = SpecHandle;
UE_LOG(LogTemp,Warning,TEXT("ScaledDamage %f"),ScaledDamage);
Projectile->FinishSpawning(SpawnTransform);
}