Enemy HP Bars done! Time to make classes.

This commit is contained in:
2025-10-17 20:49:29 -04:00
parent f479394375
commit 74988e4bba
51 changed files with 16674 additions and 15874 deletions

View File

@@ -5,8 +5,10 @@
#include "CoreMinimal.h"
#include "Character/AuraCharacterBase.h"
#include "Interact/EnemyInterface.h"
#include "UI/WidgetController/OverlayWidgetController.h"
#include "AuraEnemy.generated.h"
class UWidgetComponent;
/**
*
*/
@@ -25,13 +27,22 @@ public:
virtual int32 GetPlayerLevel() override;
UPROPERTY(BlueprintAssignable)
FOnAttributeChangedSignature OnHealthChanged;
UPROPERTY(BlueprintAssignable)
FOnAttributeChangedSignature OnMaxHealthChanged;
protected:
virtual void BeginPlay() override;
virtual void InitAbilityActorInfo() override;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Character Class Defaults")
int32 Level = 1;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Character Class Defaults")
FText Name;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
TObjectPtr<UWidgetComponent> HealthBar;
private: