Enemy HP Bars done! Time to make classes.
This commit is contained in:
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@@ -76,6 +76,10 @@
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
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"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
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"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
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"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\aurawidgetcontroller.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
|
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"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
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"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
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@@ -83,7 +87,43 @@
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
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"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
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"e:\\unreal\\aura\\source\\aura\\aura.h"
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"e:\\unreal\\aura\\source\\aura\\aura.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\widgetcomponent.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\userwidget.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\widgetchild.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetchild.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectsavecontext.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\cookenums.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectsaveoverride.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\cooker\\cookdependency.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\serialization\\compactbinary.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\slatewrappertypes.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\slatewrappertypes.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\widget.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\binding\\states\\widgetstatebitfield.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetstatebitfield.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\fieldnotification\\public\\fieldnotificationdeclaration.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\fieldnotification\\public\\ifieldnotificationclassdescriptor.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\fieldnotification\\public\\inotifyfieldvaluechanged.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\fieldnotification\\uht\\inotifyfieldvaluechanged.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\visual.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\visual.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\slate\\widgettransform.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgettransform.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\widgetnavigation.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\slatecore\\public\\types\\navigationmetadata.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetnavigation.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widget.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\namedslotinterface.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\namedslotinterface.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\slate\\public\\widgets\\layout\\anchors.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slate\\uht\\anchors.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\animation\\widgetanimationevents.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetanimationevents.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\userwidget.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetcomponent.generated.h",
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"e:\\unreal\\aura\\source\\aura\\public\\ui\\widget\\aurauserwidget.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.generated.h"
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],
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"ImportedModules": [],
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"ImportedHeaderUnits": []
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@@ -76,6 +76,10 @@
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
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"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
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"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
|
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"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\aurawidgetcontroller.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h"
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],
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"ImportedModules": [],
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@@ -12,7 +12,6 @@
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"AuraCharacterBase.gen.cpp.obj",
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"AuraDataAsset.gen.cpp.obj",
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"AuraEffectActor.gen.cpp.obj",
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"AuraEnemy.gen.cpp.obj",
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"AuraGameMode.gen.cpp.obj",
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"AuraGameplayAbility.gen.cpp.obj",
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"AuraHUD.gen.cpp.obj",
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@@ -35,6 +34,7 @@
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"AuraAbilitySystemComponent.cpp.obj",
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"AuraAbilitySystemLibrary.cpp.obj",
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"AuraAttributeSet.cpp.obj",
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"AuraProjectileSpell.cpp.obj",
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"AttributeInfo.cpp.obj",
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"AuraDataAsset.cpp.obj",
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"AuraGameplayAbility.cpp.obj",
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@@ -47,7 +47,6 @@
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"AuraGameplayTags.cpp.obj",
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"AuraCharacter.cpp.obj",
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"AuraCharacterBase.cpp.obj",
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"AuraEnemy.cpp.obj",
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||||
"AuraGameMode.cpp.obj",
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||||
"AuraInputComponent.cpp.obj",
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"AuraInputConfig.cpp.obj",
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@@ -61,7 +60,8 @@
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"OverlayWidgetController.cpp.obj",
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"AuraUserWidget.cpp.obj",
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"Aura.init.gen.cpp.obj",
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||||
"AuraProjectileSpell.cpp.obj"
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||||
"AuraEnemy.gen.cpp.obj",
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"AuraEnemy.cpp.obj"
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]
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||||
}
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}
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@@ -4,6 +4,7 @@
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"Module.Aura.cpp.obj": [
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"AttributeInfo.gen.cpp.obj",
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"AttributeMenuWidgetController.gen.cpp.obj",
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"Aura.init.gen.cpp.obj",
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"AuraAbilitySystemComponent.gen.cpp.obj",
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"AuraAbilitySystemLibrary.gen.cpp.obj",
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"AuraAssetManager.gen.cpp.obj",
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@@ -48,7 +49,6 @@
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"AuraGameplayTags.cpp.obj",
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"AuraCharacter.cpp.obj",
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"AuraCharacterBase.cpp.obj",
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"AuraEnemy.cpp.obj",
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"AuraGameMode.cpp.obj",
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"AuraInputComponent.cpp.obj",
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"AuraInputConfig.cpp.obj",
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@@ -61,7 +61,7 @@
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"AuraWidgetController.cpp.obj",
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"OverlayWidgetController.cpp.obj",
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"AuraUserWidget.cpp.obj",
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"Aura.init.gen.cpp.obj"
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"AuraEnemy.cpp.obj"
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]
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}
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}
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@@ -9,7 +9,6 @@
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameplayAbility.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
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@@ -32,6 +31,7 @@
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#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraProjectileSpell.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/GameplayAbility/AuraGameplayAbility.cpp"
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@@ -44,7 +44,6 @@
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#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputConfig.cpp"
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@@ -122,11 +122,6 @@
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.gen.cpp",
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"e:\\unreal\\aura\\source\\aura\\public\\actor\\auraeffectactor.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.gen.cpp",
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"e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h",
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"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.gen.cpp",
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"e:\\unreal\\aura\\source\\aura\\public\\game\\auragamemode.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h",
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@@ -161,6 +156,8 @@
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputconfig.gen.cpp",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp",
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"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
|
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"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
|
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
|
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.gen.cpp",
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"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayerstate.h",
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@@ -251,6 +248,7 @@
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
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||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraprojectilespell.cpp",
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"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp",
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"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp",
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"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\gameplayability\\auragameplayability.cpp",
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@@ -381,7 +379,6 @@
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"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacterbase.cpp",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\capsulecomponent.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\capsulecomponent.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\character\\auraenemy.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp",
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"e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputcomponent.cpp",
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"e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputconfig.cpp",
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@@ -1,6 +1,7 @@
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
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@@ -45,7 +46,6 @@
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||||
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
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||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputConfig.cpp"
|
||||
|
||||
@@ -39,8 +39,9 @@
|
||||
/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
|
||||
|
||||
@@ -39,7 +39,7 @@
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||||
/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
|
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@@ -8,7 +8,8 @@
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/NODEFAULTLIB
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"
|
||||
@@ -8,6 +8,6 @@
|
||||
/NODEFAULTLIB
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"
|
||||
Reference in New Issue
Block a user