Enemy HP Bars done! Time to make classes.

This commit is contained in:
2025-10-17 20:49:29 -04:00
parent f479394375
commit 74988e4bba
51 changed files with 16674 additions and 15874 deletions

View File

@@ -27,7 +27,7 @@ void EmptyLinkFunctionForGeneratedCodeAura_init() {}
SingletonFuncArray,
UE_ARRAY_COUNT(SingletonFuncArray),
PKG_CompiledIn | 0x00000000,
0x43584693,
0x6B786903,
0x13EFCB18,
METADATA_PARAMS(0, nullptr)
};
@@ -35,5 +35,5 @@ void EmptyLinkFunctionForGeneratedCodeAura_init() {}
}
return Z_Registration_Info_UPackage__Script_Aura.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x43584693, 0x13EFCB18));
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x6B786903, 0x13EFCB18));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -14,6 +14,8 @@ AURA_API UClass* Z_Construct_UClass_AAuraCharacterBase();
AURA_API UClass* Z_Construct_UClass_AAuraEnemy();
AURA_API UClass* Z_Construct_UClass_AAuraEnemy_NoRegister();
AURA_API UClass* Z_Construct_UClass_UEnemyInterface_NoRegister();
AURA_API UFunction* Z_Construct_UDelegateFunction_Aura_OnAttributeChangedSignature__DelegateSignature();
UMG_API UClass* Z_Construct_UClass_UWidgetComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
@@ -37,12 +39,31 @@ struct Z_Construct_UClass_AAuraEnemy_Statics
{ "IncludePath", "Character/AuraEnemy.h" },
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnHealthChanged_MetaData[] = {
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnMaxHealthChanged_MetaData[] = {
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Level_MetaData[] = {
{ "Category", "Character Class Defaults" },
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[] = {
{ "Category", "Character Class Defaults" },
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HealthBar_MetaData[] = {
{ "Category", "AuraEnemy" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnHealthChanged;
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnMaxHealthChanged;
static const UECodeGen_Private::FIntPropertyParams NewProp_Level;
static const UECodeGen_Private::FTextPropertyParams NewProp_Name;
static const UECodeGen_Private::FObjectPropertyParams NewProp_HealthBar;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
@@ -51,9 +72,17 @@ struct Z_Construct_UClass_AAuraEnemy_Statics
};
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_OnHealthChanged = { "OnHealthChanged", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, OnHealthChanged), Z_Construct_UDelegateFunction_Aura_OnAttributeChangedSignature__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnHealthChanged_MetaData), NewProp_OnHealthChanged_MetaData) }; // 1564251299
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_OnMaxHealthChanged = { "OnMaxHealthChanged", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, OnMaxHealthChanged), Z_Construct_UDelegateFunction_Aura_OnAttributeChangedSignature__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnMaxHealthChanged_MetaData), NewProp_OnMaxHealthChanged_MetaData) }; // 1564251299
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, Level), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) };
const UECodeGen_Private::FTextPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_HealthBar = { "HealthBar", nullptr, (EPropertyFlags)0x01240800000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, HealthBar), Z_Construct_UClass_UWidgetComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HealthBar_MetaData), NewProp_HealthBar_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraEnemy_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_OnHealthChanged,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_OnMaxHealthChanged,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Level,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Name,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_HealthBar,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraEnemy_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_AAuraEnemy_Statics::DependentSingletons[])() = {
@@ -99,10 +128,10 @@ AAuraEnemy::~AAuraEnemy() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraEnemy, AAuraEnemy::StaticClass, TEXT("AAuraEnemy"), &Z_Registration_Info_UClass_AAuraEnemy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraEnemy), 3012879804U) },
{ Z_Construct_UClass_AAuraEnemy, AAuraEnemy::StaticClass, TEXT("AAuraEnemy"), &Z_Registration_Info_UClass_AAuraEnemy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraEnemy), 4189448137U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_2431878266(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_3240173466(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -14,7 +14,7 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define AURA_AuraEnemy_generated_h
#define FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_16_INCLASS_NO_PURE_DECLS \
#define FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAAuraEnemy(); \
friend struct Z_Construct_UClass_AAuraEnemy_Statics; \
@@ -24,7 +24,7 @@ public: \
virtual UObject* _getUObject() const override { return const_cast<AAuraEnemy*>(this); }
#define FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_16_ENHANCED_CONSTRUCTORS \
#define FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_18_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
AAuraEnemy(AAuraEnemy&&); \
@@ -36,12 +36,12 @@ public: \
NO_API virtual ~AAuraEnemy();
#define FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_13_PROLOG
#define FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_16_GENERATED_BODY \
#define FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_15_PROLOG
#define FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_16_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_16_ENHANCED_CONSTRUCTORS \
FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_18_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -1,28 +1,28 @@
E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Tasks\TargetDataUnderMouse.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraProjectile.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputConfig.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraProjectileSpell.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraProjectile.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraProjectileSpell.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h

View File

@@ -76,6 +76,10 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\aurawidgetcontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
@@ -83,7 +87,43 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
"e:\\unreal\\aura\\source\\aura\\aura.h"
"e:\\unreal\\aura\\source\\aura\\aura.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\widgetcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\userwidget.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\widgetchild.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetchild.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectsavecontext.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\cookenums.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectsaveoverride.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\cooker\\cookdependency.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\serialization\\compactbinary.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\slatewrappertypes.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\slatewrappertypes.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\widget.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\binding\\states\\widgetstatebitfield.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetstatebitfield.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\fieldnotification\\public\\fieldnotificationdeclaration.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\fieldnotification\\public\\ifieldnotificationclassdescriptor.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\fieldnotification\\public\\inotifyfieldvaluechanged.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\fieldnotification\\uht\\inotifyfieldvaluechanged.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\visual.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\visual.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\slate\\widgettransform.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgettransform.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\widgetnavigation.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\slatecore\\public\\types\\navigationmetadata.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetnavigation.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widget.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\namedslotinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\namedslotinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\slate\\public\\widgets\\layout\\anchors.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slate\\uht\\anchors.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\animation\\widgetanimationevents.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetanimationevents.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\userwidget.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widget\\aurauserwidget.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []

View File

@@ -76,6 +76,10 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\aurawidgetcontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h"
],
"ImportedModules": [],

View File

@@ -12,7 +12,6 @@
"AuraCharacterBase.gen.cpp.obj",
"AuraDataAsset.gen.cpp.obj",
"AuraEffectActor.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraGameplayAbility.gen.cpp.obj",
"AuraHUD.gen.cpp.obj",
@@ -35,6 +34,7 @@
"AuraAbilitySystemComponent.cpp.obj",
"AuraAbilitySystemLibrary.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AuraProjectileSpell.cpp.obj",
"AttributeInfo.cpp.obj",
"AuraDataAsset.cpp.obj",
"AuraGameplayAbility.cpp.obj",
@@ -47,7 +47,6 @@
"AuraGameplayTags.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj",
"AuraInputComponent.cpp.obj",
"AuraInputConfig.cpp.obj",
@@ -61,7 +60,8 @@
"OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraProjectileSpell.cpp.obj"
"AuraEnemy.gen.cpp.obj",
"AuraEnemy.cpp.obj"
]
}
}

View File

@@ -4,6 +4,7 @@
"Module.Aura.cpp.obj": [
"AttributeInfo.gen.cpp.obj",
"AttributeMenuWidgetController.gen.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAssetManager.gen.cpp.obj",
@@ -48,7 +49,6 @@
"AuraGameplayTags.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj",
"AuraInputComponent.cpp.obj",
"AuraInputConfig.cpp.obj",
@@ -61,7 +61,7 @@
"AuraWidgetController.cpp.obj",
"OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj",
"Aura.init.gen.cpp.obj"
"AuraEnemy.cpp.obj"
]
}
}

View File

@@ -9,7 +9,6 @@
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameplayAbility.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
@@ -32,6 +31,7 @@
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraProjectileSpell.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/GameplayAbility/AuraGameplayAbility.cpp"
@@ -44,7 +44,6 @@
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputConfig.cpp"

View File

@@ -122,11 +122,6 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\actor\\auraeffectactor.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\game\\auragamemode.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h",
@@ -161,6 +156,8 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputconfig.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayerstate.h",
@@ -251,6 +248,7 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraprojectilespell.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\gameplayability\\auragameplayability.cpp",
@@ -381,7 +379,6 @@
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacterbase.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\capsulecomponent.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\capsulecomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auraenemy.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputcomponent.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputconfig.cpp",

View File

@@ -1,6 +1,7 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
@@ -45,7 +46,6 @@
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputConfig.cpp"

View File

@@ -39,8 +39,9 @@
/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"

View File

@@ -39,7 +39,7 @@
/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"

View File

@@ -8,7 +8,8 @@
/NODEFAULTLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"

View File

@@ -8,6 +8,6 @@
/NODEFAULTLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"