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@@ -32,7 +32,14 @@ public:
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FOnAttributeChangedSignature OnHealthChanged;
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UPROPERTY(BlueprintAssignable)
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FOnAttributeChangedSignature OnMaxHealthChanged;
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void HitReactTagChanged(const FGameplayTag CallbackTag, int32 NewCount);
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UPROPERTY(BlueprintReadOnly, Category = "Combat")
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bool bHitReacting = false;
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UPROPERTY(BlueprintReadOnly, Category = "Combat")
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float BaseWalkSpeed = 250.f;
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protected:
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virtual void BeginPlay() override;
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virtual void InitAbilityActorInfo() override;
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