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// Copyright Echo Devgroup
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#pragma once
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#include "CoreMinimal.h"
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#include "AbilitySystem/GameplayAbility/AuraGameplayAbility.h"
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#include "AuraDamageAbility.generated.h"
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/**
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*
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*/
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UCLASS()
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class AURA_API UAuraDamageAbility : public UAuraGameplayAbility
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{
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GENERATED_BODY()
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};
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@@ -20,8 +20,5 @@ public:
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FGameplayTag StartupInputTag;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params")
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float Damage;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params")
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float Level;
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FScalableFloat Damage;
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};
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