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@@ -46,7 +46,6 @@ void AAuraPlayerController::AutoRun()
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void AAuraPlayerController::CursorTrace()
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{
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GetHitResultUnderCursor(ECC_Visibility, false, CursorHit);
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if (!CursorHit.bBlockingHit) return;
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AActor* HitActor = CursorHit.GetActor();
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@@ -54,6 +53,7 @@ void AAuraPlayerController::CursorTrace()
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LastActor = ThisActor;
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ThisActor = Enemy;
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if (LastActor != ThisActor)
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{
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if (LastActor) LastActor->UnHighlightActor();
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