Save Often

This commit is contained in:
2025-11-02 06:40:35 -05:00
parent 92f0e7d794
commit 2dbdfa5bf8
143 changed files with 18130 additions and 9077 deletions

View File

@@ -129,7 +129,7 @@ LaunchConfiguration=LaunchConfig_Default
PackFilesForLaunch=NoPak
bAutoCompileBlueprintsOnLaunch=True
bLaunchSeparateServer=False
PlayNetMode=PIE_ListenServer
PlayNetMode=PIE_Standalone
RunUnderOneProcess=True
PlayNetDedicated=False
PlayNumberOfClients=1
@@ -481,7 +481,7 @@ SkeletalMeshComponent=CameraComponent.PostProcess.Lens,CapsuleComponent.Transfor
BP_Goblin_Spear_C=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview
Blueprint=
K2Node_VariableGet=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,BP_EnemyBase_C.TransformCommon.Transform,BP_EnemyBase_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Level_Brush,K2Node_VariableGet.DefaultValueCategory.HPBar_Brush,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,K2Node_FunctionEntry.Inputs.1DA6328343AE3043231457B5D85436BC,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,PropertyWrapper.DefaultValueCategory.HealthBar,WBP_HealthGlobe_C.Globe Properties.Preview
CapsuleComponent=
CapsuleComponent=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview
StaticMeshActor=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview
BP_Goblin_Slingshot_C=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview
BP_EnemyBase_C=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,BP_EnemyBase_C.TransformCommon.Transform,BP_EnemyBase_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Level_Brush,K2Node_VariableGet.DefaultValueCategory.HPBar_Brush,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,K2Node_FunctionEntry.Inputs.1DA6328343AE3043231457B5D85436BC,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,PropertyWrapper.DefaultValueCategory.HealthBar,WBP_HealthGlobe_C.Globe Properties.Preview
@@ -537,7 +537,7 @@ EditorNotifyObject=EditorNotifyObject.AnimNotify.Default,EditorNotifyObject.Anim
MotionWarpingComponent=BP_AuraCharacter_C.Physics.ConstraintsGroup
SpringArmComponent=SpringArmComponent.TransformCommon.Transform
SphereComponent=SphereComponent.Physics.ConstraintsGroup
BP_Fire_Firebolt_C=BP_Fire_Firebolt_C.TransformCommon.Transform,BP_Fire_Firebolt_C.Physics.ConstraintsGroup
BP_Fire_Firebolt_C=BP_Fire_Firebolt_C.TransformCommon.Transform
GameplayAbilitiesEditorDeveloperSettings=EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.ExternalBuilds,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod,GameMapsSettings.DefaultModes.SelectedGameModeDetails
WBP_Enemy_HealthBar_C=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,BP_EnemyBase_C.TransformCommon.Transform,BP_EnemyBase_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Level_Brush,K2Node_VariableGet.DefaultValueCategory.HPBar_Brush,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,K2Node_FunctionEntry.Inputs.1DA6328343AE3043231457B5D85436BC,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,PropertyWrapper.DefaultValueCategory.HealthBar,WBP_HealthGlobe_C.Globe Properties.Preview
SetMobHP_Percent=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,BP_EnemyBase_C.TransformCommon.Transform,BP_EnemyBase_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Level_Brush,K2Node_VariableGet.DefaultValueCategory.HPBar_Brush,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,K2Node_FunctionEntry.Inputs.1DA6328343AE3043231457B5D85436BC,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,PropertyWrapper.DefaultValueCategory.HealthBar,WBP_HealthGlobe_C.Globe Properties.Preview
@@ -832,11 +832,11 @@ CameraComponent="\"Object\" "
AnimGraphNode_SequencePlayer="\"Object\" "
AnimStateTransitionNode="\"Object\" "
AnimGraphNode_TransitionResult="\"Object\" "
BP_Goblin_Spear_C="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" "
AuraEnemy="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" "
AuraCharacterBase="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" "
Character="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" "
Pawn="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" "
BP_Goblin_Spear_C="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" "
AuraEnemy="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" "
AuraCharacterBase="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" "
Character="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" "
Pawn="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" "
Blueprint="\"Object\" "
BlueprintCore="\"Object\" "
WorldSettings="\"Object.World.NavigationSystemConfig\" \"Object.Broadphase.BroadphaseSettings\" \"Object.HLODSystem.HierarchicalLODSetup\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0]\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ProxySetting.MaterialSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ProxySetting.NaniteSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting.MaterialSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting.NaniteSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ApproximateSettings.MaterialSettings\" \"Object.HLODSystem.HLODBakingTransform\" \"Object.Audio.DefaultReverbSettings\" "
@@ -846,7 +846,7 @@ CharacterMovementComponent="\"Object\" "
PawnMovementComponent="\"Object\" "
NavMovementComponent="\"Object\" "
BP_Goblin_Slingshot_C="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" "
BP_EnemyBase_C="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" "
BP_EnemyBase_C="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" "
PostProcessVolume="\"Object\" \"Object.PostProcessVolumeSettings.Settings.WeightedBlendables\" \"Object.PostProcessVolumeSettings.Settings.WeightedBlendables.Array\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
Volume="\"Object\" \"Object.PostProcessVolumeSettings.Settings.WeightedBlendables\" \"Object.PostProcessVolumeSettings.Settings.WeightedBlendables.Array\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
Brush="\"Object\" \"Object.PostProcessVolumeSettings.Settings.WeightedBlendables\" \"Object.PostProcessVolumeSettings.Settings.WeightedBlendables.Array\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
@@ -882,7 +882,7 @@ WBP_ManaGlobe_C="\"Object\" \"Object.Globe Properties.GlobeProgressBar Brush\" \
CanvasPanel="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" "
WBP_Overlay_C="\"Object\" "
GE_Potion_Heal_C="\"Object\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GameplayEffect="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.SetByCallerMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GameplayEffect="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.GEComponents.GEComponents[0]\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableGrantedTagsContainer\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableGrantedTagsContainer.CombinedTags.GameplayTags.GameplayTags[0]\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableGrantedTagsContainer.Added.GameplayTags.GameplayTags[0]\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GE_Potion_Mana_C="\"Object\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GE_Crystal_Heal_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GE_Mana_Overtime_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.GEComponents.GEComponents[0]\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableAssetTags\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableAssetTags.CombinedTags.GameplayTags.GameplayTags[0]\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableAssetTags.Added.GameplayTags.GameplayTags[0]\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[0].TargetTags\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
@@ -937,7 +937,7 @@ GE_AuraPrimaryAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"O
BP_AuraCharacter_C="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.ComponentTick\" \"Object.Combat.Weapon.Object.ComponentTick.PrimaryComponentTick\" \"Object.Combat.Weapon.Object.ComponentReplication\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.Replication\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Combat.Weapon.Object.Variable\" \"Object.Pawn.Pawn|Input\" \"Object.Replication.ReplicatedMovement\" \"Object.Abilities.StartupAbilities\" "
AuraCharacter="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.ComponentTick\" \"Object.Combat.Weapon.Object.ComponentTick.PrimaryComponentTick\" \"Object.Combat.Weapon.Object.ComponentReplication\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.Replication\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Combat.Weapon.Object.Variable\" \"Object.Pawn.Pawn|Input\" \"Object.Replication.ReplicatedMovement\" \"Object.Abilities.StartupAbilities\" "
BoxComponent="\"Object\" "
GE_TestAttribute_Base_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GE_TestAttribute_Base_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GE_AuraSecondaryAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[1].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[4].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[4].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[4].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.CustomMagnitude.FinalLookupCurve\" \"Object.GameplayEffect.Modifiers.Modifiers[6].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[6].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[6].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[7].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[7].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[7].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[8].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[8].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GE_AuraVitalAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[1]\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
WBP_FramedValue_C="\"Object\" "
@@ -981,11 +981,11 @@ AM_MontageEvent_C="\"Object\" "
AnimNotify="\"Object\" "
K2Node_SetFieldsInStruct="\"Object\" "
MotionWarpingComponent="\"Object\" "
GE_Fire_Damage_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[0].TargetTags\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GE_Fire_Damage_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.SetByCallerMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[0].TargetTags\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GE_BaseAttributes_Goblin_Spear_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GE_SecondaryAttributes_Goblin_Spear_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[0].TargetTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[8]\" \"Object.GameplayEffect.Modifiers.Modifiers[8].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[8].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GE_VitalAttributes_Goblin_Spear_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[0].TargetTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GE_Damage_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.SetByCallerMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GE_Damage_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.SetByCallerMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[0].TargetTags\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GameplayAbilitiesEditorDeveloperSettings="\"Object\" "
WBP_Enemy_HealthBar_C="\"Object\" "
WidgetComponent="\"Object\" "
@@ -995,15 +995,22 @@ GE_Elementalist_PrimaryAttributes_C="\"Object\" \"Object.Duration.DurationMagnit
GE_Ranger_PrimaryAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[1]\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2]\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3]\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GE_Warrior_PrimaryAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[1]\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2]\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3]\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GE_Secondary_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GE_HitReact_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.GEComponents.GEComponents[0]\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableGrantedTagsContainer\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableGrantedTagsContainer.CombinedTags.GameplayTags.GameplayTags[0]\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableGrantedTagsContainer.Added.GameplayTags.GameplayTags[0]\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GA_HitReact_C="\"Object\" \"Object.Triggers.AbilityTriggers\" "
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=True
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=CurveTableEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
@@ -1024,16 +1031,10 @@ RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameEffects/GA_HitReact.GA_HitReact
OpenAssetsAtExit=/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear.BP_Goblin_Spear
OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Damage.GE_Damage
OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/BP_Fire_Firebolt.BP_Fire_Firebolt
OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt.GA_Fire_Firebolt
OpenAssetsAtExit=/Game/Assets/Enemies/Goblin/Animations/Spear/HitReact_Spear.HitReact_Spear
OpenAssetsAtExit=/Game/Assets/Enemies/Goblin/Animations/Slingshot/AM_HitReact_Slingshot.AM_HitReact_Slingshot
OpenAssetsAtExit=/Game/Blueprints/Character/Enemy/Goblin_Slingshot/BP_Goblin_Slingshot.BP_Goblin_Slingshot
[ContentBrowser]
ContentBrowserDrawer.SourcesExpanded=True
@@ -1085,7 +1086,7 @@ SequenceBrowser.HiddenColumns=PreviewSkeletalMesh
SequenceBrowser.HiddenColumns=HasParentAsset
SequenceBrowser.HiddenColumns=CurveNameList
SequenceBrowser.HiddenColumns=Class
ContentBrowserTab1.SelectedPaths=/Game/Assets/Enemies/Goblin/Animations/Spear
ContentBrowserTab1.SelectedPaths=/Game/Blueprints/Character/Enemy/Goblin_Slingshot
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.SourcesExpanded=True
ContentBrowserTab1.IsLocked=False
@@ -1106,16 +1107,25 @@ ContentBrowserTab1.ExpandedCollections=
ContentBrowserTab1.ThumbnailSize=2
ContentBrowserTab1.CurrentViewType=1
ContentBrowserTab1.ZoomScale=0
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Input
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameplayTags
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameplayAbility/Fire
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameplayAbility
ContentBrowserTab1.JumpMRU=/All/Game/Assets/Enemies/Goblin/Animations/Spear
ContentBrowserTab1.JumpMRU=/All/Game/Assets/Enemies/Goblin/Animations
ContentBrowserTab1.JumpMRU=/All/Game/Assets/Enemies/Goblin
ContentBrowserTab1.JumpMRU=/All/Game/Assets/Enemies
ContentBrowserTab1.JumpMRU=/All/Game/Assets/Characters/Aura
ContentBrowserTab1.JumpMRU=/All/Game/Assets/Characters
ContentBrowserTab1.JumpMRU=/All/Game/Actor
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/AbilitySystem/GameplayAbility
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/AbilitySystem
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura
ContentBrowserTab1.JumpMRU=/All/Classes_Game
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameplayAbility/Fire
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameplayAbility
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/Data
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character/Enemy/Goblin_Slingshot
@@ -1127,15 +1137,6 @@ ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/WidgetController
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/AttributemMenu
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/EnemyHPBar
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/Overlay
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character/Enemy/Goblin_Spear
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Input
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Game
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character/Aura
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Player
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Notify
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/Potion
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameplayTags
AssetPropertyPicker.ZoomScale=0
SequenceBrowser.ZoomScale=0
ToolbarOpenBPClass.ThumbnailSize=2
@@ -2087,7 +2088,7 @@ BP_Goblin_Spear_C.Tick=True
BP_Goblin_Spear_C.ComponentTick=True
BP_Goblin_Spear_C.Clothing=True
BP_Goblin_Spear_C.Physics=False
BP_Goblin_Spear_C.Collision=False
BP_Goblin_Spear_C.Collision=True
BP_Goblin_Spear_C.LeaderPoseComponent=True
BP_Goblin_Spear_C.Lighting=True
BP_Goblin_Spear_C.AnimationRig=True
@@ -3490,6 +3491,20 @@ BP_Goblin_Spear_C.Layers=True
BP_AuraGameMode_C.Class Defaults=True
GA_Fire_Firebolt_C.Ability Params=True
GA_TestGameplayAbility_C.Ability Params=True
Blueprint.Thumbnail=True
GE_HitReact_C.Duration=True
GE_HitReact_C.Stacking=True
GE_HitReact_C.Status=True
GE_HitReact_C.GameplayEffect=True
GE_HitReact_C.GameplayCues=True
GA_HitReact_C.Ability Params=True
GA_HitReact_C.Input=True
GA_HitReact_C.Tags=True
GA_HitReact_C.Advanced=True
GA_HitReact_C.Costs=True
GA_HitReact_C.Triggers=True
GA_HitReact_C.Cooldowns=True
GA_HitReact_C.Default=True
[DetailMultiObjectNodeExpansion]
GeneralProjectSettings=True
@@ -3906,6 +3921,9 @@ MRUItem19=/Game/Assets/Enemies/Shaman/ShamanStaff/PA_ShamanStaff
/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Peimary_Ranger.CT_Peimary_Ranger=0
/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Warrior.CT_Primary_Warrior=0
/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/CT_AuraSpells.CT_AuraSpells=0
/Game/Assets/Enemies/Goblin/Animations/Spear/HitReact_Spear.HitReact_Spear=0
/Game/Blueprints/AbilitySystem/GameEffects/GE_HitReact.GE_HitReact=0
/Game/Blueprints/AbilitySystem/GameEffects/GA_HitReact.GA_HitReact=0
[MaterialEditor]
PrimType=1
@@ -4090,8 +4108,8 @@ Contexts=(Name="AnimationBlueprintEditor",Commands=)
Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
[RootWindow]
ScreenPosition=X=644.000 Y=166.000
WindowSize=X=2966.000 Y=1925.000
ScreenPosition=X=388.000 Y=505.000
WindowSize=X=1855.000 Y=1467.000
InitiallyMaximized=False
[SlateAdditionalLayoutConfig]
@@ -5212,7 +5230,7 @@ WidgetRegistration.TimeStamp=2025.10.11-18.04.05
WidgetRegistration.LastCompileMethod=External
RigVMEditor.TimeStamp=2025.10.11-18.05.22
RigVMEditor.LastCompileMethod=External
Aura.TimeStamp=2025.10.19-19.02.49
Aura.TimeStamp=2025.11.02-11.17.08
Aura.LastCompileMethod=External
UniversalObjectLocator.TimeStamp=2025.10.11-18.04.05
UniversalObjectLocator.LastCompileMethod=Unknown
@@ -5424,8 +5442,8 @@ ConcertSyncClient.TimeStamp=2025.10.11-18.05.00
ConcertSyncClient.LastCompileMethod=Unknown
CmdLinkServer.TimeStamp=2025.10.11-18.04.59
CmdLinkServer.LastCompileMethod=Unknown
Fab.TimeStamp=2025.10.11-18.02.16
Fab.LastCompileMethod=Unknown
Fab.TimeStamp=2025.11.02-10.53.10
Fab.LastCompileMethod=External
CinematicCamera.TimeStamp=2025.10.11-18.04.00
CinematicCamera.LastCompileMethod=Unknown
TraceInsightsCore.TimeStamp=2025.10.11-18.04.04
@@ -5596,36 +5614,36 @@ bForceFrontXAxis=False
bConvertSceneUnit=False
[AssetEditorSubsystemRecents]
MRUItem0=/Game/Assets/Enemies/Goblin/Animations/Spear/HitReact_Spear
MRUItem1=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt
MRUItem2=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/BP_Fire_Firebolt
MRUItem3=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Damage
MRUItem4=/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear
MRUItem5=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/CT_AuraSpells
MRUItem6=/Game/Blueprints/AbilitySystem/GameplayAbility/GA_TestGameplayAbility
MRUItem7=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Fire_Damage
MRUItem8=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Warrior
MRUItem9=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Warrior_PrimaryAttributes
MRUItem10=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Elementalist_PrimaryAttributes
MRUItem11=/Game/Blueprints/AbilitySystem/Data/DA_ClassInfo
MRUItem12=/Game/Blueprints/Game/BP_AuraGameMode
MRUItem13=/Game/Blueprints/Character/Enemy/BP_EnemyBase
MRUItem14=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Ranger_PrimaryAttributes
MRUItem15=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Peimary_Ranger
MRUItem16=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Secondary
MRUItem17=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Elementalist
MRUItem18=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Aura/GE_AuraPrimaryAttributes
MRUItem19=/Game/Blueprints/UI/EnemyHPBar/WBP_Enemy_HealthBar
MRUItem20=/Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box
MRUItem21=/Game/Blueprints/UI/ProgressBar/WBP_GlobeProgressBar
MRUItem22=/Game/Blueprints/UI/WBP_AuraHUD
MRUItem23=/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController
MRUItem24=/Game/Blueprints/AbilitySystem/GE_Fire_Damage_Overtime
MRUItem25=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_VitalAttributes_Goblin_Spear
MRUItem26=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_SecondaryAttributes_Goblin_Spear
MRUItem27=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_BaseAttributes_Goblin_Spear
MRUItem28=/Game/Blueprints/Player/BP_AuraPlayerController
MRUItem29=/Game/Blueprints/Input/IMC_AuraContext
MRUItem0=/Game/Blueprints/Character/Enemy/Goblin_Slingshot/BP_Goblin_Slingshot
MRUItem1=/Game/Assets/Enemies/Goblin/Animations/Slingshot/AM_HitReact_Slingshot
MRUItem2=/Game/Assets/Enemies/Goblin/Animations/Spear/AM_HitReact_Spear
MRUItem3=/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear
MRUItem4=/Game/Blueprints/AbilitySystem/GameEffects/GA_HitReact
MRUItem5=/Game/Blueprints/AbilitySystem/GameEffects/GE_HitReact
MRUItem6=/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base
MRUItem7=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt
MRUItem8=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Damage
MRUItem9=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Fire_Damage
MRUItem10=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/BP_Fire_Firebolt
MRUItem11=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/CT_AuraSpells
MRUItem12=/Game/Assets/Enemies/Goblin/Animations/Spear/HitReact_Spear
MRUItem13=/Game/Blueprints/AbilitySystem/GameplayAbility/GA_TestGameplayAbility
MRUItem14=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Warrior
MRUItem15=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Warrior_PrimaryAttributes
MRUItem16=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Elementalist_PrimaryAttributes
MRUItem17=/Game/Blueprints/AbilitySystem/Data/DA_ClassInfo
MRUItem18=/Game/Blueprints/Game/BP_AuraGameMode
MRUItem19=/Game/Blueprints/Character/Enemy/BP_EnemyBase
MRUItem20=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Ranger_PrimaryAttributes
MRUItem21=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Peimary_Ranger
MRUItem22=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Secondary
MRUItem23=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Elementalist
MRUItem24=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Aura/GE_AuraPrimaryAttributes
MRUItem25=/Game/Blueprints/UI/EnemyHPBar/WBP_Enemy_HealthBar
MRUItem26=/Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box
MRUItem27=/Game/Blueprints/UI/ProgressBar/WBP_GlobeProgressBar
MRUItem28=/Game/Blueprints/UI/WBP_AuraHUD
MRUItem29=/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController
[PluginBrowser]
InstalledPlugins=NDIMedia
@@ -5684,8 +5702,8 @@ bHostFindInBlueprintsInGlobalTab=True
bNavigateToNativeFunctionsFromCallNodes=True
bDoubleClickNavigatesToParent=True
bEnableTypePromotion=True
TypePromotionPinDenyList=text
TypePromotionPinDenyList=string
TypePromotionPinDenyList=text
BreakpointReloadMethod=RestoreAll
bEnablePinValueInspectionTooltips=True
bEnableNamespaceEditorFeatures=True