Don't drink and code.
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@@ -3,6 +3,7 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "AbilitySystem/Data/CharacterClassInfo.h"
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#include "Character/AuraCharacterBase.h"
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#include "Interact/EnemyInterface.h"
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#include "UI/WidgetController/OverlayWidgetController.h"
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@@ -35,12 +36,15 @@ public:
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protected:
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virtual void BeginPlay() override;
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virtual void InitAbilityActorInfo() override;
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virtual void InitializeDefaultAttributes() const override;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Character Class Defaults")
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int32 Level = 1;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Character Class Defaults")
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FText Name;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Character Class Defaults")
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ECharacterClass CharacterClass = ECharacterClass::Warrior;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
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TObjectPtr<UWidgetComponent> HealthBar;
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