Don't drink and code.

This commit is contained in:
2025-10-18 11:28:42 -04:00
parent 74988e4bba
commit 02fb59d82c
115 changed files with 9944 additions and 27001 deletions

View File

@@ -20,11 +20,12 @@ private:
protected:
virtual void ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData) override;
UFUNCTION(BlueprintCallable, Category = "Projectile")
UFUNCTION(BlueprintCallable, Category = "Ability Params")
void SpawnProjectile(const FVector ProjectileTargetLocation);
UPROPERTY(EditAnywhere, BlueprintReadOnly)
TSubclassOf<AAuraProjectile> ProjectileClass;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
TSubclassOf<UGameplayEffect> DamageEffectClass;
};