Don't drink and code.
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@@ -173,6 +173,14 @@ public:
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UFUNCTION()
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void OnRep_ManaRegeneration(const FGameplayAttributeData& OldManaRegeneration) const;
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/*Meta Attributes
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*
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*/
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//incoming damage
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UPROPERTY(BlueprintReadOnly, Category = "Meta Attributes")
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FGameplayAttributeData IncomingDamage;
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ATTRIBUTE_ACCESSORS(UAuraAttributeSet, IncomingDamage);
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private:
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void SetEffectProperties(const FGameplayEffectModCallbackData& Data, FEffectProperties& Props) const;
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};
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