Don't drink and code.

This commit is contained in:
2025-10-18 11:28:42 -04:00
parent 74988e4bba
commit 02fb59d82c
115 changed files with 9944 additions and 27001 deletions

View File

@@ -65,7 +65,7 @@ void AAuraProjectile::OnSphereOverlap(UPrimitiveComponent* OverlappedComponent,
{
if (UAbilitySystemComponent* TargetASC = UAbilitySystemBlueprintLibrary::GetAbilitySystemComponent(OtherActor))
{
UE_LOG(LogTemp,Warning,TEXT("Projectile - TargetASC %s - OtherActor %s"), *TargetASC->GetName(), *OtherActor->GetName());
//UE_LOG(LogTemp,Warning,TEXT("Projectile - TargetASC %s - OtherActor %s"), *TargetASC->GetName(), *OtherActor->GetName());
TargetASC->ApplyGameplayEffectSpecToSelf(*DamageEffectSpecHandle.Data.Get());
}
Destroy();