Don't drink and code.
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@@ -6,6 +6,7 @@
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#include "UObject/GeneratedCppIncludes.h"
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#include "Aura/Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h"
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#include "GameplayAbilities/Public/ScalableFloat.h"
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#include "Runtime/GameplayTags/Classes/GameplayTagContainer.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeAuraGameplayAbility() {}
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@@ -14,6 +15,7 @@ void EmptyLinkFunctionForGeneratedCodeAuraGameplayAbility() {}
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AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility();
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AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility_NoRegister();
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GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility();
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GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FScalableFloat();
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GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTag();
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UPackage* Z_Construct_UPackage__Script_Aura();
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// End Cross Module References
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@@ -41,8 +43,18 @@ struct Z_Construct_UClass_UAuraGameplayAbility_Statics
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Damage_MetaData[] = {
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{ "Category", "Ability Params" },
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{ "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Level_MetaData[] = {
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{ "Category", "Ability Params" },
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{ "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" },
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FStructPropertyParams NewProp_StartupInputTag;
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static const UECodeGen_Private::FStructPropertyParams NewProp_Damage;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_Level;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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@@ -51,8 +63,12 @@ struct Z_Construct_UClass_UAuraGameplayAbility_Statics
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static const UECodeGen_Private::FClassParams ClassParams;
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};
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag = { "StartupInputTag", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, StartupInputTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupInputTag_MetaData), NewProp_StartupInputTag_MetaData) }; // 1298103297
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Damage = { "Damage", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, Damage), Z_Construct_UScriptStruct_FScalableFloat, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Damage_MetaData), NewProp_Damage_MetaData) }; // 703790095
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, Level), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Damage,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Level,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers) < 2048);
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UObject* (*const Z_Construct_UClass_UAuraGameplayAbility_Statics::DependentSingletons[])() = {
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@@ -96,10 +112,10 @@ UAuraGameplayAbility::~UAuraGameplayAbility() {}
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struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UAuraGameplayAbility, UAuraGameplayAbility::StaticClass, TEXT("UAuraGameplayAbility"), &Z_Registration_Info_UClass_UAuraGameplayAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraGameplayAbility), 1884918547U) },
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{ Z_Construct_UClass_UAuraGameplayAbility, UAuraGameplayAbility::StaticClass, TEXT("UAuraGameplayAbility"), &Z_Registration_Info_UClass_UAuraGameplayAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraGameplayAbility), 3679065065U) },
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};
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};
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_3946065335(TEXT("/Script/Aura"),
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_4177099582(TEXT("/Script/Aura"),
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Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0);
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