2025-10-15 18:50:55 -04:00
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// Copyright Echo Devgroup
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#include "AuraAssetManager.h"
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#include "AbilitySystemGlobals.h"
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#include "AuraGameplayTags.h"
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UAuraAssetManager& UAuraAssetManager::Get()
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{
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check(GEngine);
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UAuraAssetManager* AuraAssetManager = Cast<UAuraAssetManager>(GEngine->AssetManager);
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return * AuraAssetManager;
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}
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void UAuraAssetManager::StartInitialLoading()
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{
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Super::StartInitialLoading();
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FAuraGameplayTags::InitializeNativeGameplayTags();
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UAbilitySystemGlobals::Get().InitGlobalData();
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}
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