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Aura-TopDownRPG-GAS/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/AbilitySystem/AuraAbilitySystemComponent.h"
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#include "GameplayAbilities/Public/ActiveGameplayEffectHandle.h"
#include "GameplayAbilities/Public/GameplayEffect.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraAbilitySystemComponent() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemComponent();
AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent();
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GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister();
GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FActiveGameplayEffectHandle();
GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayEffectSpec();
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UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
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// Begin Class UAuraAbilitySystemComponent Function ClientEffectApplied
struct AuraAbilitySystemComponent_eventClientEffectApplied_Parms
{
UAbilitySystemComponent* AbilitySystemComponent;
FGameplayEffectSpec EffectSpec;
FActiveGameplayEffectHandle ActiveEffectHandle;
};
static const FName NAME_UAuraAbilitySystemComponent_ClientEffectApplied = FName(TEXT("ClientEffectApplied"));
void UAuraAbilitySystemComponent::ClientEffectApplied(UAbilitySystemComponent* AbilitySystemComponent, FGameplayEffectSpec const& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle)
{
AuraAbilitySystemComponent_eventClientEffectApplied_Parms Parms;
Parms.AbilitySystemComponent=AbilitySystemComponent;
Parms.EffectSpec=EffectSpec;
Parms.ActiveEffectHandle=ActiveEffectHandle;
UFunction* Func = FindFunctionChecked(NAME_UAuraAbilitySystemComponent_ClientEffectApplied);
ProcessEvent(Func,&Parms);
}
struct Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAbilitySystemComponent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystemComponent_MetaData[] = {
{ "EditInline", "true" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EffectSpec_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystemComponent;
static const UECodeGen_Private::FStructPropertyParams NewProp_EffectSpec;
static const UECodeGen_Private::FStructPropertyParams NewProp_ActiveEffectHandle;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_AbilitySystemComponent = { "AbilitySystemComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemComponent_eventClientEffectApplied_Parms, AbilitySystemComponent), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilitySystemComponent_MetaData), NewProp_AbilitySystemComponent_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_EffectSpec = { "EffectSpec", nullptr, (EPropertyFlags)0x0010000008000082, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemComponent_eventClientEffectApplied_Parms, EffectSpec), Z_Construct_UScriptStruct_FGameplayEffectSpec, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EffectSpec_MetaData), NewProp_EffectSpec_MetaData) }; // 1577102320
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_ActiveEffectHandle = { "ActiveEffectHandle", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemComponent_eventClientEffectApplied_Parms, ActiveEffectHandle), Z_Construct_UScriptStruct_FActiveGameplayEffectHandle, METADATA_PARAMS(0, nullptr) }; // 290910411
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_AbilitySystemComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_EffectSpec,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_ActiveEffectHandle,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAbilitySystemComponent, nullptr, "ClientEffectApplied", nullptr, nullptr, Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::PropPointers), sizeof(AuraAbilitySystemComponent_eventClientEffectApplied_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x01080CC0, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::Function_MetaDataParams) };
static_assert(sizeof(AuraAbilitySystemComponent_eventClientEffectApplied_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAbilitySystemComponent::execClientEffectApplied)
{
P_GET_OBJECT(UAbilitySystemComponent,Z_Param_AbilitySystemComponent);
P_GET_STRUCT(FGameplayEffectSpec,Z_Param_EffectSpec);
P_GET_STRUCT(FActiveGameplayEffectHandle,Z_Param_ActiveEffectHandle);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->ClientEffectApplied_Implementation(Z_Param_AbilitySystemComponent,Z_Param_EffectSpec,Z_Param_ActiveEffectHandle);
P_NATIVE_END;
}
// End Class UAuraAbilitySystemComponent Function ClientEffectApplied
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// Begin Class UAuraAbilitySystemComponent
void UAuraAbilitySystemComponent::StaticRegisterNativesUAuraAbilitySystemComponent()
{
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UClass* Class = UAuraAbilitySystemComponent::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "ClientEffectApplied", &UAuraAbilitySystemComponent::execClientEffectApplied },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
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}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAuraAbilitySystemComponent);
UClass* Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister()
{
return UAuraAbilitySystemComponent::StaticClass();
}
struct Z_Construct_UClass_UAuraAbilitySystemComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "HideCategories", "Object LOD Lighting Transform Sockets TextureStreaming Object LOD Lighting Transform Sockets TextureStreaming" },
{ "IncludePath", "AbilitySystem/AuraAbilitySystemComponent.h" },
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAbilitySystemComponent.h" },
};
#endif // WITH_METADATA
static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied, "ClientEffectApplied" }, // 1969214705
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAuraAbilitySystemComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAbilitySystemComponent,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::ClassParams = {
&UAuraAbilitySystemComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
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FuncInfo,
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nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
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UE_ARRAY_COUNT(FuncInfo),
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0,
0,
0x00B010A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UAuraAbilitySystemComponent()
{
if (!Z_Registration_Info_UClass_UAuraAbilitySystemComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAuraAbilitySystemComponent.OuterSingleton, Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAuraAbilitySystemComponent.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<UAuraAbilitySystemComponent>()
{
return UAuraAbilitySystemComponent::StaticClass();
}
UAuraAbilitySystemComponent::UAuraAbilitySystemComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR(UAuraAbilitySystemComponent);
UAuraAbilitySystemComponent::~UAuraAbilitySystemComponent() {}
// End Class UAuraAbilitySystemComponent
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UAuraAbilitySystemComponent, UAuraAbilitySystemComponent::StaticClass, TEXT("UAuraAbilitySystemComponent"), &Z_Registration_Info_UClass_UAuraAbilitySystemComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraAbilitySystemComponent), 3093086706U) },
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};
};
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_2769568765(TEXT("/Script/Aura"),
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Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS