27 lines
486 B
C
27 lines
486 B
C
|
|
// Copyright Echo Devgroup
|
||
|
|
|
||
|
|
#pragma once
|
||
|
|
|
||
|
|
#include "CoreMinimal.h"
|
||
|
|
#include "Character/AuraCharacterBase.h"
|
||
|
|
#include "AuraCharacter.generated.h"
|
||
|
|
|
||
|
|
/**
|
||
|
|
*
|
||
|
|
*/
|
||
|
|
UCLASS()
|
||
|
|
class AURA_API AAuraCharacter : public AAuraCharacterBase
|
||
|
|
{
|
||
|
|
GENERATED_BODY()
|
||
|
|
|
||
|
|
public:
|
||
|
|
AAuraCharacter();
|
||
|
|
virtual void PossessedBy(AController* NewController) override;
|
||
|
|
virtual void OnRep_PlayerState() override;
|
||
|
|
|
||
|
|
virtual int32 GetPlayerLevel() override;
|
||
|
|
|
||
|
|
private:
|
||
|
|
virtual void InitAbilityActorInfo() override;
|
||
|
|
};
|