187 lines
11 KiB
C++
187 lines
11 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Aura/Public/Player/AuraPlayerState.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeAuraPlayerState() {}
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// Begin Cross Module References
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AURA_API UClass* Z_Construct_UClass_AAuraPlayerState();
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AURA_API UClass* Z_Construct_UClass_AAuraPlayerState_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_APlayerState();
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GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister();
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GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemInterface_NoRegister();
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GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAttributeSet_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Aura();
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// End Cross Module References
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// Begin Class AAuraPlayerState Function OnRep_Level
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struct Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics
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{
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struct AuraPlayerState_eventOnRep_Level_Parms
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{
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int32 OldLevel;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/Player/AuraPlayerState.h" },
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FIntPropertyParams NewProp_OldLevel;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::NewProp_OldLevel = { "OldLevel", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraPlayerState_eventOnRep_Level_Parms, OldLevel), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::NewProp_OldLevel,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::PropPointers) < 2048);
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraPlayerState, nullptr, "OnRep_Level", nullptr, nullptr, Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::PropPointers), sizeof(Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::AuraPlayerState_eventOnRep_Level_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::Function_MetaDataParams) };
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static_assert(sizeof(Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::AuraPlayerState_eventOnRep_Level_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_AAuraPlayerState_OnRep_Level()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(AAuraPlayerState::execOnRep_Level)
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{
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P_GET_PROPERTY(FIntProperty,Z_Param_OldLevel);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->OnRep_Level(Z_Param_OldLevel);
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P_NATIVE_END;
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}
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// End Class AAuraPlayerState Function OnRep_Level
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// Begin Class AAuraPlayerState
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void AAuraPlayerState::StaticRegisterNativesAAuraPlayerState()
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{
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UClass* Class = AAuraPlayerState::StaticClass();
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static const FNameNativePtrPair Funcs[] = {
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{ "OnRep_Level", &AAuraPlayerState::execOnRep_Level },
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};
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FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
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}
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IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraPlayerState);
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UClass* Z_Construct_UClass_AAuraPlayerState_NoRegister()
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{
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return AAuraPlayerState::StaticClass();
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}
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struct Z_Construct_UClass_AAuraPlayerState_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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#if !UE_BUILD_SHIPPING
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{ "Comment", "/**\n * \n */" },
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#endif
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{ "HideCategories", "Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
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{ "IncludePath", "Player/AuraPlayerState.h" },
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{ "ModuleRelativePath", "Public/Player/AuraPlayerState.h" },
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{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystemComponent_MetaData[] = {
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{ "Category", "AuraPlayerState" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Player/AuraPlayerState.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttributeSet_MetaData[] = {
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Player/AuraPlayerState.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Level_MetaData[] = {
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{ "Category", "AuraPlayerState" },
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{ "ModuleRelativePath", "Public/Player/AuraPlayerState.h" },
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystemComponent;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_AttributeSet;
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static const UECodeGen_Private::FIntPropertyParams NewProp_Level;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_AAuraPlayerState_OnRep_Level, "OnRep_Level" }, // 2016085684
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<AAuraPlayerState>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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};
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_AbilitySystemComponent = { "AbilitySystemComponent", nullptr, (EPropertyFlags)0x01240800000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerState, AbilitySystemComponent), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilitySystemComponent_MetaData), NewProp_AbilitySystemComponent_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_AttributeSet = { "AttributeSet", nullptr, (EPropertyFlags)0x0124080000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerState, AttributeSet), Z_Construct_UClass_UAttributeSet_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttributeSet_MetaData), NewProp_AttributeSet_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_Level = { "Level", "OnRep_Level", (EPropertyFlags)0x0040000100020021, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerState, Level), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraPlayerState_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_AbilitySystemComponent,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_AttributeSet,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_Level,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerState_Statics::PropPointers) < 2048);
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UObject* (*const Z_Construct_UClass_AAuraPlayerState_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_APlayerState,
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(UObject* (*)())Z_Construct_UPackage__Script_Aura,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerState_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_AAuraPlayerState_Statics::InterfaceParams[] = {
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{ Z_Construct_UClass_UAbilitySystemInterface_NoRegister, (int32)VTABLE_OFFSET(AAuraPlayerState, IAbilitySystemInterface), false }, // 2272790346
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};
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const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraPlayerState_Statics::ClassParams = {
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&AAuraPlayerState::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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FuncInfo,
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Z_Construct_UClass_AAuraPlayerState_Statics::PropPointers,
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InterfaceParams,
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UE_ARRAY_COUNT(DependentSingletons),
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UE_ARRAY_COUNT(FuncInfo),
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UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerState_Statics::PropPointers),
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UE_ARRAY_COUNT(InterfaceParams),
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0x009002A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerState_Statics::Class_MetaDataParams), Z_Construct_UClass_AAuraPlayerState_Statics::Class_MetaDataParams)
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};
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UClass* Z_Construct_UClass_AAuraPlayerState()
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{
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if (!Z_Registration_Info_UClass_AAuraPlayerState.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAuraPlayerState.OuterSingleton, Z_Construct_UClass_AAuraPlayerState_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_AAuraPlayerState.OuterSingleton;
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}
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template<> AURA_API UClass* StaticClass<AAuraPlayerState>()
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{
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return AAuraPlayerState::StaticClass();
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}
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void AAuraPlayerState::ValidateGeneratedRepEnums(const TArray<struct FRepRecord>& ClassReps) const
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{
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static const FName Name_Level(TEXT("Level"));
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const bool bIsValid = true
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&& Name_Level == ClassReps[(int32)ENetFields_Private::Level].Property->GetFName();
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checkf(bIsValid, TEXT("UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in AAuraPlayerState"));
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR(AAuraPlayerState);
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AAuraPlayerState::~AAuraPlayerState() {}
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// End Class AAuraPlayerState
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// Begin Registration
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struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_AAuraPlayerState, AAuraPlayerState::StaticClass, TEXT("AAuraPlayerState"), &Z_Registration_Info_UClass_AAuraPlayerState, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerState), 4280291699U) },
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};
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};
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_14827649(TEXT("/Script/Aura"),
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Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0);
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// End Registration
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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