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Aura-TopDownRPG-GAS/Source/Aura/Public/AbilitySystem/AuraAbilitySystemLibrary.h

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// Copyright Echo Devgroup
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "UI/WidgetController/AttributeMenuWidgetController.h"
#include "UI/WidgetController/OverlayWidgetController.h"
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#include "Data/CharacterClassInfo.h"
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#include "AuraAbilitySystemLibrary.generated.h"
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class UAbilitySystemComponent;
class UAttributeMenuWidgetController;
class UOverlayWidgetController;
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/**
*
*/
UCLASS()
class AURA_API UAuraAbilitySystemLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintPure, Category="AuraAbilitySystem|Controller")
static UOverlayWidgetController* GetOverlayWidgetController(const UObject* WorldContextObject);
UFUNCTION(BlueprintPure, Category="AuraAbilitySystem|Controller")
static UAttributeMenuWidgetController* GetAttributeMenuWidgetController(const UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, Category="AuraAbilitySystem|Attributes")
static void InitializeDefaultAttributes(const UObject* WorldContextObject, ECharacterClass CharacterClass, float Level, UAbilitySystemComponent* ASC);
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};