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Aura-TopDownRPG-GAS/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp

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2025-10-14 22:20:59 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/Game/AuraGameMode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraGameMode() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_AAuraGameMode();
AURA_API UClass* Z_Construct_UClass_AAuraGameMode_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_AGameModeBase();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Class AAuraGameMode
void AAuraGameMode::StaticRegisterNativesAAuraGameMode()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraGameMode);
UClass* Z_Construct_UClass_AAuraGameMode_NoRegister()
{
return AAuraGameMode::StaticClass();
}
struct Z_Construct_UClass_AAuraGameMode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
{ "IncludePath", "Game/AuraGameMode.h" },
{ "ModuleRelativePath", "Public/Game/AuraGameMode.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
};
#endif // WITH_METADATA
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AAuraGameMode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_AAuraGameMode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AGameModeBase,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraGameMode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraGameMode_Statics::ClassParams = {
&AAuraGameMode::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x009002ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraGameMode_Statics::Class_MetaDataParams), Z_Construct_UClass_AAuraGameMode_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_AAuraGameMode()
{
if (!Z_Registration_Info_UClass_AAuraGameMode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAuraGameMode.OuterSingleton, Z_Construct_UClass_AAuraGameMode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AAuraGameMode.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<AAuraGameMode>()
{
return AAuraGameMode::StaticClass();
}
AAuraGameMode::AAuraGameMode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR(AAuraGameMode);
AAuraGameMode::~AAuraGameMode() {}
// End Class AAuraGameMode
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraGameMode, AAuraGameMode::StaticClass, TEXT("AAuraGameMode"), &Z_Registration_Info_UClass_AAuraGameMode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraGameMode), 3596373039U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_3087792082(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS