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Aura-TopDownRPG-GAS/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp

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2025-10-14 22:20:59 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/Character/AuraCharacter.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraCharacter() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_AAuraCharacter();
AURA_API UClass* Z_Construct_UClass_AAuraCharacter_NoRegister();
AURA_API UClass* Z_Construct_UClass_AAuraCharacterBase();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Class AAuraCharacter
void AAuraCharacter::StaticRegisterNativesAAuraCharacter()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraCharacter);
UClass* Z_Construct_UClass_AAuraCharacter_NoRegister()
{
return AAuraCharacter::StaticClass();
}
struct Z_Construct_UClass_AAuraCharacter_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "HideCategories", "Navigation" },
{ "IncludePath", "Character/AuraCharacter.h" },
{ "ModuleRelativePath", "Public/Character/AuraCharacter.h" },
};
#endif // WITH_METADATA
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AAuraCharacter>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_AAuraCharacter_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AAuraCharacterBase,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacter_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraCharacter_Statics::ClassParams = {
&AAuraCharacter::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x009000A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacter_Statics::Class_MetaDataParams), Z_Construct_UClass_AAuraCharacter_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_AAuraCharacter()
{
if (!Z_Registration_Info_UClass_AAuraCharacter.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAuraCharacter.OuterSingleton, Z_Construct_UClass_AAuraCharacter_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AAuraCharacter.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<AAuraCharacter>()
{
return AAuraCharacter::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(AAuraCharacter);
AAuraCharacter::~AAuraCharacter() {}
// End Class AAuraCharacter
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraCharacter, AAuraCharacter::StaticClass, TEXT("AAuraCharacter"), &Z_Registration_Info_UClass_AAuraCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacter), 344331606U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_1939983230(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS