2025-10-14 22:20:59 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool .
DO NOT modify this manually ! Edit the corresponding . h files instead !
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = */
# include "UObject/GeneratedCppIncludes.h"
# include "Aura/Public/AbilitySystem/AuraAttributeSet.h"
# include "GameplayAbilities/Public/AttributeSet.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraAttributeSet ( ) { }
// Begin Cross Module References
AURA_API UClass * Z_Construct_UClass_UAuraAttributeSet ( ) ;
AURA_API UClass * Z_Construct_UClass_UAuraAttributeSet_NoRegister ( ) ;
AURA_API UScriptStruct * Z_Construct_UScriptStruct_FEffectProperties ( ) ;
ENGINE_API UClass * Z_Construct_UClass_AActor_NoRegister ( ) ;
ENGINE_API UClass * Z_Construct_UClass_ACharacter_NoRegister ( ) ;
ENGINE_API UClass * Z_Construct_UClass_AController_NoRegister ( ) ;
GAMEPLAYABILITIES_API UClass * Z_Construct_UClass_UAbilitySystemComponent_NoRegister ( ) ;
GAMEPLAYABILITIES_API UClass * Z_Construct_UClass_UAttributeSet ( ) ;
GAMEPLAYABILITIES_API UScriptStruct * Z_Construct_UScriptStruct_FGameplayAttributeData ( ) ;
UPackage * Z_Construct_UPackage__Script_Aura ( ) ;
// End Cross Module References
// Begin ScriptStruct FEffectProperties
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_EffectProperties ;
class UScriptStruct * FEffectProperties : : StaticStruct ( )
{
if ( ! Z_Registration_Info_UScriptStruct_EffectProperties . OuterSingleton )
{
Z_Registration_Info_UScriptStruct_EffectProperties . OuterSingleton = GetStaticStruct ( Z_Construct_UScriptStruct_FEffectProperties , ( UObject * ) Z_Construct_UPackage__Script_Aura ( ) , TEXT ( " EffectProperties " ) ) ;
}
return Z_Registration_Info_UScriptStruct_EffectProperties . OuterSingleton ;
}
template < > AURA_API UScriptStruct * StaticStruct < FEffectProperties > ( )
{
return FEffectProperties : : StaticStruct ( ) ;
}
struct Z_Construct_UScriptStruct_FEffectProperties_Statics
{
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Struct_MetaDataParams [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_SourceASC_MetaData [ ] = {
# if !UE_BUILD_SHIPPING
{ " Comment " , " //Source Variables \n " } ,
# endif
{ " EditInline " , " true " } ,
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " Source Variables " } ,
# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_SourceAvatarActor_MetaData [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_SourceController_MetaData [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_SourceCharacter_MetaData [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_TargetASC_MetaData [ ] = {
# if !UE_BUILD_SHIPPING
{ " Comment " , " //Target Variables \n " } ,
# endif
{ " EditInline " , " true " } ,
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " Target Variables " } ,
# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_TargetAvatarActor_MetaData [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_TargetController_MetaData [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_TargetCharacter_MetaData [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FObjectPropertyParams NewProp_SourceASC ;
static const UECodeGen_Private : : FObjectPropertyParams NewProp_SourceAvatarActor ;
static const UECodeGen_Private : : FObjectPropertyParams NewProp_SourceController ;
static const UECodeGen_Private : : FObjectPropertyParams NewProp_SourceCharacter ;
static const UECodeGen_Private : : FObjectPropertyParams NewProp_TargetASC ;
static const UECodeGen_Private : : FObjectPropertyParams NewProp_TargetAvatarActor ;
static const UECodeGen_Private : : FObjectPropertyParams NewProp_TargetController ;
static const UECodeGen_Private : : FObjectPropertyParams NewProp_TargetCharacter ;
static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static void * NewStructOps ( )
{
return ( UScriptStruct : : ICppStructOps * ) new UScriptStruct : : TCppStructOps < FEffectProperties > ( ) ;
}
static const UECodeGen_Private : : FStructParams StructParams ;
} ;
const UECodeGen_Private : : FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics : : NewProp_SourceASC = { " SourceASC " , nullptr , ( EPropertyFlags ) 0x0010000000080008 , UECodeGen_Private : : EPropertyGenFlags : : Object , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( FEffectProperties , SourceASC ) , Z_Construct_UClass_UAbilitySystemComponent_NoRegister , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_SourceASC_MetaData ) , NewProp_SourceASC_MetaData ) } ;
const UECodeGen_Private : : FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics : : NewProp_SourceAvatarActor = { " SourceAvatarActor " , nullptr , ( EPropertyFlags ) 0x0010000000000000 , UECodeGen_Private : : EPropertyGenFlags : : Object , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( FEffectProperties , SourceAvatarActor ) , Z_Construct_UClass_AActor_NoRegister , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_SourceAvatarActor_MetaData ) , NewProp_SourceAvatarActor_MetaData ) } ;
const UECodeGen_Private : : FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics : : NewProp_SourceController = { " SourceController " , nullptr , ( EPropertyFlags ) 0x0010000000000000 , UECodeGen_Private : : EPropertyGenFlags : : Object , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( FEffectProperties , SourceController ) , Z_Construct_UClass_AController_NoRegister , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_SourceController_MetaData ) , NewProp_SourceController_MetaData ) } ;
const UECodeGen_Private : : FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics : : NewProp_SourceCharacter = { " SourceCharacter " , nullptr , ( EPropertyFlags ) 0x0010000000000000 , UECodeGen_Private : : EPropertyGenFlags : : Object , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( FEffectProperties , SourceCharacter ) , Z_Construct_UClass_ACharacter_NoRegister , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_SourceCharacter_MetaData ) , NewProp_SourceCharacter_MetaData ) } ;
const UECodeGen_Private : : FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics : : NewProp_TargetASC = { " TargetASC " , nullptr , ( EPropertyFlags ) 0x0010000000080008 , UECodeGen_Private : : EPropertyGenFlags : : Object , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( FEffectProperties , TargetASC ) , Z_Construct_UClass_UAbilitySystemComponent_NoRegister , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_TargetASC_MetaData ) , NewProp_TargetASC_MetaData ) } ;
const UECodeGen_Private : : FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics : : NewProp_TargetAvatarActor = { " TargetAvatarActor " , nullptr , ( EPropertyFlags ) 0x0010000000000000 , UECodeGen_Private : : EPropertyGenFlags : : Object , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( FEffectProperties , TargetAvatarActor ) , Z_Construct_UClass_AActor_NoRegister , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_TargetAvatarActor_MetaData ) , NewProp_TargetAvatarActor_MetaData ) } ;
const UECodeGen_Private : : FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics : : NewProp_TargetController = { " TargetController " , nullptr , ( EPropertyFlags ) 0x0010000000000000 , UECodeGen_Private : : EPropertyGenFlags : : Object , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( FEffectProperties , TargetController ) , Z_Construct_UClass_AController_NoRegister , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_TargetController_MetaData ) , NewProp_TargetController_MetaData ) } ;
const UECodeGen_Private : : FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics : : NewProp_TargetCharacter = { " TargetCharacter " , nullptr , ( EPropertyFlags ) 0x0010000000000000 , UECodeGen_Private : : EPropertyGenFlags : : Object , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( FEffectProperties , TargetCharacter ) , Z_Construct_UClass_ACharacter_NoRegister , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_TargetCharacter_MetaData ) , NewProp_TargetCharacter_MetaData ) } ;
const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UScriptStruct_FEffectProperties_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UScriptStruct_FEffectProperties_Statics : : NewProp_SourceASC ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UScriptStruct_FEffectProperties_Statics : : NewProp_SourceAvatarActor ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UScriptStruct_FEffectProperties_Statics : : NewProp_SourceController ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UScriptStruct_FEffectProperties_Statics : : NewProp_SourceCharacter ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UScriptStruct_FEffectProperties_Statics : : NewProp_TargetASC ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UScriptStruct_FEffectProperties_Statics : : NewProp_TargetAvatarActor ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UScriptStruct_FEffectProperties_Statics : : NewProp_TargetController ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UScriptStruct_FEffectProperties_Statics : : NewProp_TargetCharacter ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UScriptStruct_FEffectProperties_Statics : : PropPointers ) < 2048 ) ;
const UECodeGen_Private : : FStructParams Z_Construct_UScriptStruct_FEffectProperties_Statics : : StructParams = {
( UObject * ( * ) ( ) ) Z_Construct_UPackage__Script_Aura ,
nullptr ,
& NewStructOps ,
" EffectProperties " ,
Z_Construct_UScriptStruct_FEffectProperties_Statics : : PropPointers ,
UE_ARRAY_COUNT ( Z_Construct_UScriptStruct_FEffectProperties_Statics : : PropPointers ) ,
sizeof ( FEffectProperties ) ,
alignof ( FEffectProperties ) ,
RF_Public | RF_Transient | RF_MarkAsNative ,
EStructFlags ( 0x00000005 ) ,
METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UScriptStruct_FEffectProperties_Statics : : Struct_MetaDataParams ) , Z_Construct_UScriptStruct_FEffectProperties_Statics : : Struct_MetaDataParams )
} ;
UScriptStruct * Z_Construct_UScriptStruct_FEffectProperties ( )
{
if ( ! Z_Registration_Info_UScriptStruct_EffectProperties . InnerSingleton )
{
UECodeGen_Private : : ConstructUScriptStruct ( Z_Registration_Info_UScriptStruct_EffectProperties . InnerSingleton , Z_Construct_UScriptStruct_FEffectProperties_Statics : : StructParams ) ;
}
return Z_Registration_Info_UScriptStruct_EffectProperties . InnerSingleton ;
}
// End ScriptStruct FEffectProperties
// Begin Class UAuraAttributeSet Function OnRep_Armor
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics
{
struct AuraAttributeSet_eventOnRep_Armor_Parms
{
FGameplayAttributeData OldArmor ;
} ;
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Function_MetaDataParams [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_OldArmor_MetaData [ ] = {
{ " NativeConst " , " " } ,
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FStructPropertyParams NewProp_OldArmor ;
static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static const UECodeGen_Private : : FFunctionParams FuncParams ;
} ;
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics : : NewProp_OldArmor = { " OldArmor " , nullptr , ( EPropertyFlags ) 0x0010000008000182 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( AuraAttributeSet_eventOnRep_Armor_Parms , OldArmor ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_OldArmor_MetaData ) , NewProp_OldArmor_MetaData ) } ; // 675369593
const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics : : NewProp_OldArmor ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics : : PropPointers ) < 2048 ) ;
const UECodeGen_Private : : FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics : : FuncParams = { ( UObject * ( * ) ( ) ) Z_Construct_UClass_UAuraAttributeSet , nullptr , " OnRep_Armor " , nullptr , nullptr , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics : : PropPointers , UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics : : PropPointers ) , sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics : : AuraAttributeSet_eventOnRep_Armor_Parms ) , RF_Public | RF_Transient | RF_MarkAsNative , ( EFunctionFlags ) 0x40420401 , 0 , 0 , METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics : : Function_MetaDataParams ) , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics : : Function_MetaDataParams ) } ;
static_assert ( sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics : : AuraAttributeSet_eventOnRep_Armor_Parms ) < MAX_uint16 ) ;
UFunction * Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor ( )
{
static UFunction * ReturnFunction = nullptr ;
if ( ! ReturnFunction )
{
UECodeGen_Private : : ConstructUFunction ( & ReturnFunction , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics : : FuncParams ) ;
}
return ReturnFunction ;
}
DEFINE_FUNCTION ( UAuraAttributeSet : : execOnRep_Armor )
{
P_GET_STRUCT_REF ( FGameplayAttributeData , Z_Param_Out_OldArmor ) ;
P_FINISH ;
P_NATIVE_BEGIN ;
P_THIS - > OnRep_Armor ( Z_Param_Out_OldArmor ) ;
P_NATIVE_END ;
}
// End Class UAuraAttributeSet Function OnRep_Armor
// Begin Class UAuraAttributeSet Function OnRep_ArmorPenetration
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics
{
struct AuraAttributeSet_eventOnRep_ArmorPenetration_Parms
{
FGameplayAttributeData OldArmorPenetration ;
} ;
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Function_MetaDataParams [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_OldArmorPenetration_MetaData [ ] = {
{ " NativeConst " , " " } ,
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FStructPropertyParams NewProp_OldArmorPenetration ;
static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static const UECodeGen_Private : : FFunctionParams FuncParams ;
} ;
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics : : NewProp_OldArmorPenetration = { " OldArmorPenetration " , nullptr , ( EPropertyFlags ) 0x0010000008000182 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( AuraAttributeSet_eventOnRep_ArmorPenetration_Parms , OldArmorPenetration ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_OldArmorPenetration_MetaData ) , NewProp_OldArmorPenetration_MetaData ) } ; // 675369593
const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics : : NewProp_OldArmorPenetration ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics : : PropPointers ) < 2048 ) ;
const UECodeGen_Private : : FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics : : FuncParams = { ( UObject * ( * ) ( ) ) Z_Construct_UClass_UAuraAttributeSet , nullptr , " OnRep_ArmorPenetration " , nullptr , nullptr , Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics : : PropPointers , UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics : : PropPointers ) , sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics : : AuraAttributeSet_eventOnRep_ArmorPenetration_Parms ) , RF_Public | RF_Transient | RF_MarkAsNative , ( EFunctionFlags ) 0x40420401 , 0 , 0 , METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics : : Function_MetaDataParams ) , Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics : : Function_MetaDataParams ) } ;
static_assert ( sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics : : AuraAttributeSet_eventOnRep_ArmorPenetration_Parms ) < MAX_uint16 ) ;
UFunction * Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration ( )
{
static UFunction * ReturnFunction = nullptr ;
if ( ! ReturnFunction )
{
UECodeGen_Private : : ConstructUFunction ( & ReturnFunction , Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics : : FuncParams ) ;
}
return ReturnFunction ;
}
DEFINE_FUNCTION ( UAuraAttributeSet : : execOnRep_ArmorPenetration )
{
P_GET_STRUCT_REF ( FGameplayAttributeData , Z_Param_Out_OldArmorPenetration ) ;
P_FINISH ;
P_NATIVE_BEGIN ;
P_THIS - > OnRep_ArmorPenetration ( Z_Param_Out_OldArmorPenetration ) ;
P_NATIVE_END ;
}
// End Class UAuraAttributeSet Function OnRep_ArmorPenetration
// Begin Class UAuraAttributeSet Function OnRep_BlockChance
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics
{
struct AuraAttributeSet_eventOnRep_BlockChance_Parms
{
FGameplayAttributeData OldBlockChance ;
} ;
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Function_MetaDataParams [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_OldBlockChance_MetaData [ ] = {
{ " NativeConst " , " " } ,
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FStructPropertyParams NewProp_OldBlockChance ;
static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static const UECodeGen_Private : : FFunctionParams FuncParams ;
} ;
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics : : NewProp_OldBlockChance = { " OldBlockChance " , nullptr , ( EPropertyFlags ) 0x0010000008000182 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( AuraAttributeSet_eventOnRep_BlockChance_Parms , OldBlockChance ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_OldBlockChance_MetaData ) , NewProp_OldBlockChance_MetaData ) } ; // 675369593
const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics : : NewProp_OldBlockChance ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics : : PropPointers ) < 2048 ) ;
const UECodeGen_Private : : FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics : : FuncParams = { ( UObject * ( * ) ( ) ) Z_Construct_UClass_UAuraAttributeSet , nullptr , " OnRep_BlockChance " , nullptr , nullptr , Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics : : PropPointers , UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics : : PropPointers ) , sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics : : AuraAttributeSet_eventOnRep_BlockChance_Parms ) , RF_Public | RF_Transient | RF_MarkAsNative , ( EFunctionFlags ) 0x40420401 , 0 , 0 , METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics : : Function_MetaDataParams ) , Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics : : Function_MetaDataParams ) } ;
static_assert ( sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics : : AuraAttributeSet_eventOnRep_BlockChance_Parms ) < MAX_uint16 ) ;
UFunction * Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance ( )
{
static UFunction * ReturnFunction = nullptr ;
if ( ! ReturnFunction )
{
UECodeGen_Private : : ConstructUFunction ( & ReturnFunction , Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics : : FuncParams ) ;
}
return ReturnFunction ;
}
DEFINE_FUNCTION ( UAuraAttributeSet : : execOnRep_BlockChance )
{
P_GET_STRUCT_REF ( FGameplayAttributeData , Z_Param_Out_OldBlockChance ) ;
P_FINISH ;
P_NATIVE_BEGIN ;
P_THIS - > OnRep_BlockChance ( Z_Param_Out_OldBlockChance ) ;
P_NATIVE_END ;
}
// End Class UAuraAttributeSet Function OnRep_BlockChance
// Begin Class UAuraAttributeSet Function OnRep_CriticalHitChance
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics
{
struct AuraAttributeSet_eventOnRep_CriticalHitChance_Parms
{
FGameplayAttributeData OldCriticalHitChance ;
} ;
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Function_MetaDataParams [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_OldCriticalHitChance_MetaData [ ] = {
{ " NativeConst " , " " } ,
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FStructPropertyParams NewProp_OldCriticalHitChance ;
static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static const UECodeGen_Private : : FFunctionParams FuncParams ;
} ;
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics : : NewProp_OldCriticalHitChance = { " OldCriticalHitChance " , nullptr , ( EPropertyFlags ) 0x0010000008000182 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( AuraAttributeSet_eventOnRep_CriticalHitChance_Parms , OldCriticalHitChance ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_OldCriticalHitChance_MetaData ) , NewProp_OldCriticalHitChance_MetaData ) } ; // 675369593
const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics : : NewProp_OldCriticalHitChance ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics : : PropPointers ) < 2048 ) ;
const UECodeGen_Private : : FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics : : FuncParams = { ( UObject * ( * ) ( ) ) Z_Construct_UClass_UAuraAttributeSet , nullptr , " OnRep_CriticalHitChance " , nullptr , nullptr , Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics : : PropPointers , UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics : : PropPointers ) , sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics : : AuraAttributeSet_eventOnRep_CriticalHitChance_Parms ) , RF_Public | RF_Transient | RF_MarkAsNative , ( EFunctionFlags ) 0x40420401 , 0 , 0 , METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics : : Function_MetaDataParams ) , Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics : : Function_MetaDataParams ) } ;
static_assert ( sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics : : AuraAttributeSet_eventOnRep_CriticalHitChance_Parms ) < MAX_uint16 ) ;
UFunction * Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance ( )
{
static UFunction * ReturnFunction = nullptr ;
if ( ! ReturnFunction )
{
UECodeGen_Private : : ConstructUFunction ( & ReturnFunction , Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics : : FuncParams ) ;
}
return ReturnFunction ;
}
DEFINE_FUNCTION ( UAuraAttributeSet : : execOnRep_CriticalHitChance )
{
P_GET_STRUCT_REF ( FGameplayAttributeData , Z_Param_Out_OldCriticalHitChance ) ;
P_FINISH ;
P_NATIVE_BEGIN ;
P_THIS - > OnRep_CriticalHitChance ( Z_Param_Out_OldCriticalHitChance ) ;
P_NATIVE_END ;
}
// End Class UAuraAttributeSet Function OnRep_CriticalHitChance
// Begin Class UAuraAttributeSet Function OnRep_CriticalHitDamage
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics
{
struct AuraAttributeSet_eventOnRep_CriticalHitDamage_Parms
{
FGameplayAttributeData OldCriticalHitDamage ;
} ;
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Function_MetaDataParams [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_OldCriticalHitDamage_MetaData [ ] = {
{ " NativeConst " , " " } ,
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FStructPropertyParams NewProp_OldCriticalHitDamage ;
static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static const UECodeGen_Private : : FFunctionParams FuncParams ;
} ;
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics : : NewProp_OldCriticalHitDamage = { " OldCriticalHitDamage " , nullptr , ( EPropertyFlags ) 0x0010000008000182 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( AuraAttributeSet_eventOnRep_CriticalHitDamage_Parms , OldCriticalHitDamage ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_OldCriticalHitDamage_MetaData ) , NewProp_OldCriticalHitDamage_MetaData ) } ; // 675369593
const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics : : NewProp_OldCriticalHitDamage ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics : : PropPointers ) < 2048 ) ;
const UECodeGen_Private : : FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics : : FuncParams = { ( UObject * ( * ) ( ) ) Z_Construct_UClass_UAuraAttributeSet , nullptr , " OnRep_CriticalHitDamage " , nullptr , nullptr , Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics : : PropPointers , UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics : : PropPointers ) , sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics : : AuraAttributeSet_eventOnRep_CriticalHitDamage_Parms ) , RF_Public | RF_Transient | RF_MarkAsNative , ( EFunctionFlags ) 0x40420401 , 0 , 0 , METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics : : Function_MetaDataParams ) , Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics : : Function_MetaDataParams ) } ;
static_assert ( sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics : : AuraAttributeSet_eventOnRep_CriticalHitDamage_Parms ) < MAX_uint16 ) ;
UFunction * Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage ( )
{
static UFunction * ReturnFunction = nullptr ;
if ( ! ReturnFunction )
{
UECodeGen_Private : : ConstructUFunction ( & ReturnFunction , Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics : : FuncParams ) ;
}
return ReturnFunction ;
}
DEFINE_FUNCTION ( UAuraAttributeSet : : execOnRep_CriticalHitDamage )
{
P_GET_STRUCT_REF ( FGameplayAttributeData , Z_Param_Out_OldCriticalHitDamage ) ;
P_FINISH ;
P_NATIVE_BEGIN ;
P_THIS - > OnRep_CriticalHitDamage ( Z_Param_Out_OldCriticalHitDamage ) ;
P_NATIVE_END ;
}
// End Class UAuraAttributeSet Function OnRep_CriticalHitDamage
// Begin Class UAuraAttributeSet Function OnRep_CriticalHitResistance
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics
{
struct AuraAttributeSet_eventOnRep_CriticalHitResistance_Parms
{
FGameplayAttributeData OldCriticalHitResistance ;
} ;
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Function_MetaDataParams [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_OldCriticalHitResistance_MetaData [ ] = {
{ " NativeConst " , " " } ,
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FStructPropertyParams NewProp_OldCriticalHitResistance ;
static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static const UECodeGen_Private : : FFunctionParams FuncParams ;
} ;
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics : : NewProp_OldCriticalHitResistance = { " OldCriticalHitResistance " , nullptr , ( EPropertyFlags ) 0x0010000008000182 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( AuraAttributeSet_eventOnRep_CriticalHitResistance_Parms , OldCriticalHitResistance ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_OldCriticalHitResistance_MetaData ) , NewProp_OldCriticalHitResistance_MetaData ) } ; // 675369593
const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics : : NewProp_OldCriticalHitResistance ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics : : PropPointers ) < 2048 ) ;
const UECodeGen_Private : : FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics : : FuncParams = { ( UObject * ( * ) ( ) ) Z_Construct_UClass_UAuraAttributeSet , nullptr , " OnRep_CriticalHitResistance " , nullptr , nullptr , Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics : : PropPointers , UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics : : PropPointers ) , sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics : : AuraAttributeSet_eventOnRep_CriticalHitResistance_Parms ) , RF_Public | RF_Transient | RF_MarkAsNative , ( EFunctionFlags ) 0x40420401 , 0 , 0 , METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics : : Function_MetaDataParams ) , Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics : : Function_MetaDataParams ) } ;
static_assert ( sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics : : AuraAttributeSet_eventOnRep_CriticalHitResistance_Parms ) < MAX_uint16 ) ;
UFunction * Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance ( )
{
static UFunction * ReturnFunction = nullptr ;
if ( ! ReturnFunction )
{
UECodeGen_Private : : ConstructUFunction ( & ReturnFunction , Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics : : FuncParams ) ;
}
return ReturnFunction ;
}
DEFINE_FUNCTION ( UAuraAttributeSet : : execOnRep_CriticalHitResistance )
{
P_GET_STRUCT_REF ( FGameplayAttributeData , Z_Param_Out_OldCriticalHitResistance ) ;
P_FINISH ;
P_NATIVE_BEGIN ;
P_THIS - > OnRep_CriticalHitResistance ( Z_Param_Out_OldCriticalHitResistance ) ;
P_NATIVE_END ;
}
// End Class UAuraAttributeSet Function OnRep_CriticalHitResistance
// Begin Class UAuraAttributeSet Function OnRep_Health
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics
{
struct AuraAttributeSet_eventOnRep_Health_Parms
{
FGameplayAttributeData OldHealth ;
} ;
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Function_MetaDataParams [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_OldHealth_MetaData [ ] = {
{ " NativeConst " , " " } ,
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FStructPropertyParams NewProp_OldHealth ;
static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static const UECodeGen_Private : : FFunctionParams FuncParams ;
} ;
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics : : NewProp_OldHealth = { " OldHealth " , nullptr , ( EPropertyFlags ) 0x0010000008000182 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( AuraAttributeSet_eventOnRep_Health_Parms , OldHealth ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_OldHealth_MetaData ) , NewProp_OldHealth_MetaData ) } ; // 675369593
const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics : : NewProp_OldHealth ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics : : PropPointers ) < 2048 ) ;
const UECodeGen_Private : : FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics : : FuncParams = { ( UObject * ( * ) ( ) ) Z_Construct_UClass_UAuraAttributeSet , nullptr , " OnRep_Health " , nullptr , nullptr , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics : : PropPointers , UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics : : PropPointers ) , sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics : : AuraAttributeSet_eventOnRep_Health_Parms ) , RF_Public | RF_Transient | RF_MarkAsNative , ( EFunctionFlags ) 0x40420401 , 0 , 0 , METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics : : Function_MetaDataParams ) , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics : : Function_MetaDataParams ) } ;
static_assert ( sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics : : AuraAttributeSet_eventOnRep_Health_Parms ) < MAX_uint16 ) ;
UFunction * Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health ( )
{
static UFunction * ReturnFunction = nullptr ;
if ( ! ReturnFunction )
{
UECodeGen_Private : : ConstructUFunction ( & ReturnFunction , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics : : FuncParams ) ;
}
return ReturnFunction ;
}
DEFINE_FUNCTION ( UAuraAttributeSet : : execOnRep_Health )
{
P_GET_STRUCT_REF ( FGameplayAttributeData , Z_Param_Out_OldHealth ) ;
P_FINISH ;
P_NATIVE_BEGIN ;
P_THIS - > OnRep_Health ( Z_Param_Out_OldHealth ) ;
P_NATIVE_END ;
}
// End Class UAuraAttributeSet Function OnRep_Health
// Begin Class UAuraAttributeSet Function OnRep_HealthRegeneration
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics
{
struct AuraAttributeSet_eventOnRep_HealthRegeneration_Parms
{
FGameplayAttributeData OldHealthRegeneration ;
} ;
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Function_MetaDataParams [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_OldHealthRegeneration_MetaData [ ] = {
{ " NativeConst " , " " } ,
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FStructPropertyParams NewProp_OldHealthRegeneration ;
static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static const UECodeGen_Private : : FFunctionParams FuncParams ;
} ;
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics : : NewProp_OldHealthRegeneration = { " OldHealthRegeneration " , nullptr , ( EPropertyFlags ) 0x0010000008000182 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( AuraAttributeSet_eventOnRep_HealthRegeneration_Parms , OldHealthRegeneration ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_OldHealthRegeneration_MetaData ) , NewProp_OldHealthRegeneration_MetaData ) } ; // 675369593
const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics : : NewProp_OldHealthRegeneration ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics : : PropPointers ) < 2048 ) ;
const UECodeGen_Private : : FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics : : FuncParams = { ( UObject * ( * ) ( ) ) Z_Construct_UClass_UAuraAttributeSet , nullptr , " OnRep_HealthRegeneration " , nullptr , nullptr , Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics : : PropPointers , UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics : : PropPointers ) , sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics : : AuraAttributeSet_eventOnRep_HealthRegeneration_Parms ) , RF_Public | RF_Transient | RF_MarkAsNative , ( EFunctionFlags ) 0x40420401 , 0 , 0 , METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics : : Function_MetaDataParams ) , Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics : : Function_MetaDataParams ) } ;
static_assert ( sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics : : AuraAttributeSet_eventOnRep_HealthRegeneration_Parms ) < MAX_uint16 ) ;
UFunction * Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration ( )
{
static UFunction * ReturnFunction = nullptr ;
if ( ! ReturnFunction )
{
UECodeGen_Private : : ConstructUFunction ( & ReturnFunction , Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics : : FuncParams ) ;
}
return ReturnFunction ;
}
DEFINE_FUNCTION ( UAuraAttributeSet : : execOnRep_HealthRegeneration )
{
P_GET_STRUCT_REF ( FGameplayAttributeData , Z_Param_Out_OldHealthRegeneration ) ;
P_FINISH ;
P_NATIVE_BEGIN ;
P_THIS - > OnRep_HealthRegeneration ( Z_Param_Out_OldHealthRegeneration ) ;
P_NATIVE_END ;
}
// End Class UAuraAttributeSet Function OnRep_HealthRegeneration
// Begin Class UAuraAttributeSet Function OnRep_Intelligence
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics
{
struct AuraAttributeSet_eventOnRep_Intelligence_Parms
{
FGameplayAttributeData OldIntelligence ;
} ;
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Function_MetaDataParams [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_OldIntelligence_MetaData [ ] = {
{ " NativeConst " , " " } ,
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FStructPropertyParams NewProp_OldIntelligence ;
static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static const UECodeGen_Private : : FFunctionParams FuncParams ;
} ;
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics : : NewProp_OldIntelligence = { " OldIntelligence " , nullptr , ( EPropertyFlags ) 0x0010000008000182 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( AuraAttributeSet_eventOnRep_Intelligence_Parms , OldIntelligence ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_OldIntelligence_MetaData ) , NewProp_OldIntelligence_MetaData ) } ; // 675369593
const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics : : NewProp_OldIntelligence ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics : : PropPointers ) < 2048 ) ;
const UECodeGen_Private : : FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics : : FuncParams = { ( UObject * ( * ) ( ) ) Z_Construct_UClass_UAuraAttributeSet , nullptr , " OnRep_Intelligence " , nullptr , nullptr , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics : : PropPointers , UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics : : PropPointers ) , sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics : : AuraAttributeSet_eventOnRep_Intelligence_Parms ) , RF_Public | RF_Transient | RF_MarkAsNative , ( EFunctionFlags ) 0x40420401 , 0 , 0 , METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics : : Function_MetaDataParams ) , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics : : Function_MetaDataParams ) } ;
static_assert ( sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics : : AuraAttributeSet_eventOnRep_Intelligence_Parms ) < MAX_uint16 ) ;
UFunction * Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence ( )
{
static UFunction * ReturnFunction = nullptr ;
if ( ! ReturnFunction )
{
UECodeGen_Private : : ConstructUFunction ( & ReturnFunction , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics : : FuncParams ) ;
}
return ReturnFunction ;
}
DEFINE_FUNCTION ( UAuraAttributeSet : : execOnRep_Intelligence )
{
P_GET_STRUCT_REF ( FGameplayAttributeData , Z_Param_Out_OldIntelligence ) ;
P_FINISH ;
P_NATIVE_BEGIN ;
P_THIS - > OnRep_Intelligence ( Z_Param_Out_OldIntelligence ) ;
P_NATIVE_END ;
}
// End Class UAuraAttributeSet Function OnRep_Intelligence
// Begin Class UAuraAttributeSet Function OnRep_Mana
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics
{
struct AuraAttributeSet_eventOnRep_Mana_Parms
{
FGameplayAttributeData OldMana ;
} ;
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Function_MetaDataParams [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_OldMana_MetaData [ ] = {
{ " NativeConst " , " " } ,
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FStructPropertyParams NewProp_OldMana ;
static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static const UECodeGen_Private : : FFunctionParams FuncParams ;
} ;
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics : : NewProp_OldMana = { " OldMana " , nullptr , ( EPropertyFlags ) 0x0010000008000182 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( AuraAttributeSet_eventOnRep_Mana_Parms , OldMana ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_OldMana_MetaData ) , NewProp_OldMana_MetaData ) } ; // 675369593
const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics : : NewProp_OldMana ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics : : PropPointers ) < 2048 ) ;
const UECodeGen_Private : : FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics : : FuncParams = { ( UObject * ( * ) ( ) ) Z_Construct_UClass_UAuraAttributeSet , nullptr , " OnRep_Mana " , nullptr , nullptr , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics : : PropPointers , UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics : : PropPointers ) , sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics : : AuraAttributeSet_eventOnRep_Mana_Parms ) , RF_Public | RF_Transient | RF_MarkAsNative , ( EFunctionFlags ) 0x40420401 , 0 , 0 , METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics : : Function_MetaDataParams ) , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics : : Function_MetaDataParams ) } ;
static_assert ( sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics : : AuraAttributeSet_eventOnRep_Mana_Parms ) < MAX_uint16 ) ;
UFunction * Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana ( )
{
static UFunction * ReturnFunction = nullptr ;
if ( ! ReturnFunction )
{
UECodeGen_Private : : ConstructUFunction ( & ReturnFunction , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics : : FuncParams ) ;
}
return ReturnFunction ;
}
DEFINE_FUNCTION ( UAuraAttributeSet : : execOnRep_Mana )
{
P_GET_STRUCT_REF ( FGameplayAttributeData , Z_Param_Out_OldMana ) ;
P_FINISH ;
P_NATIVE_BEGIN ;
P_THIS - > OnRep_Mana ( Z_Param_Out_OldMana ) ;
P_NATIVE_END ;
}
// End Class UAuraAttributeSet Function OnRep_Mana
// Begin Class UAuraAttributeSet Function OnRep_ManaRegeneration
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics
{
struct AuraAttributeSet_eventOnRep_ManaRegeneration_Parms
{
FGameplayAttributeData OldManaRegeneration ;
} ;
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Function_MetaDataParams [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_OldManaRegeneration_MetaData [ ] = {
{ " NativeConst " , " " } ,
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FStructPropertyParams NewProp_OldManaRegeneration ;
static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static const UECodeGen_Private : : FFunctionParams FuncParams ;
} ;
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics : : NewProp_OldManaRegeneration = { " OldManaRegeneration " , nullptr , ( EPropertyFlags ) 0x0010000008000182 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( AuraAttributeSet_eventOnRep_ManaRegeneration_Parms , OldManaRegeneration ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_OldManaRegeneration_MetaData ) , NewProp_OldManaRegeneration_MetaData ) } ; // 675369593
const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics : : NewProp_OldManaRegeneration ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics : : PropPointers ) < 2048 ) ;
const UECodeGen_Private : : FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics : : FuncParams = { ( UObject * ( * ) ( ) ) Z_Construct_UClass_UAuraAttributeSet , nullptr , " OnRep_ManaRegeneration " , nullptr , nullptr , Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics : : PropPointers , UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics : : PropPointers ) , sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics : : AuraAttributeSet_eventOnRep_ManaRegeneration_Parms ) , RF_Public | RF_Transient | RF_MarkAsNative , ( EFunctionFlags ) 0x40420401 , 0 , 0 , METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics : : Function_MetaDataParams ) , Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics : : Function_MetaDataParams ) } ;
static_assert ( sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics : : AuraAttributeSet_eventOnRep_ManaRegeneration_Parms ) < MAX_uint16 ) ;
UFunction * Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration ( )
{
static UFunction * ReturnFunction = nullptr ;
if ( ! ReturnFunction )
{
UECodeGen_Private : : ConstructUFunction ( & ReturnFunction , Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics : : FuncParams ) ;
}
return ReturnFunction ;
}
DEFINE_FUNCTION ( UAuraAttributeSet : : execOnRep_ManaRegeneration )
{
P_GET_STRUCT_REF ( FGameplayAttributeData , Z_Param_Out_OldManaRegeneration ) ;
P_FINISH ;
P_NATIVE_BEGIN ;
P_THIS - > OnRep_ManaRegeneration ( Z_Param_Out_OldManaRegeneration ) ;
P_NATIVE_END ;
}
// End Class UAuraAttributeSet Function OnRep_ManaRegeneration
// Begin Class UAuraAttributeSet Function OnRep_MaxHealth
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics
{
struct AuraAttributeSet_eventOnRep_MaxHealth_Parms
{
FGameplayAttributeData OldMaxHealth ;
} ;
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Function_MetaDataParams [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_OldMaxHealth_MetaData [ ] = {
{ " NativeConst " , " " } ,
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FStructPropertyParams NewProp_OldMaxHealth ;
static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static const UECodeGen_Private : : FFunctionParams FuncParams ;
} ;
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics : : NewProp_OldMaxHealth = { " OldMaxHealth " , nullptr , ( EPropertyFlags ) 0x0010000008000182 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( AuraAttributeSet_eventOnRep_MaxHealth_Parms , OldMaxHealth ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_OldMaxHealth_MetaData ) , NewProp_OldMaxHealth_MetaData ) } ; // 675369593
const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics : : NewProp_OldMaxHealth ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics : : PropPointers ) < 2048 ) ;
const UECodeGen_Private : : FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics : : FuncParams = { ( UObject * ( * ) ( ) ) Z_Construct_UClass_UAuraAttributeSet , nullptr , " OnRep_MaxHealth " , nullptr , nullptr , Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics : : PropPointers , UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics : : PropPointers ) , sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics : : AuraAttributeSet_eventOnRep_MaxHealth_Parms ) , RF_Public | RF_Transient | RF_MarkAsNative , ( EFunctionFlags ) 0x40420401 , 0 , 0 , METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics : : Function_MetaDataParams ) , Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics : : Function_MetaDataParams ) } ;
static_assert ( sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics : : AuraAttributeSet_eventOnRep_MaxHealth_Parms ) < MAX_uint16 ) ;
UFunction * Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth ( )
{
static UFunction * ReturnFunction = nullptr ;
if ( ! ReturnFunction )
{
UECodeGen_Private : : ConstructUFunction ( & ReturnFunction , Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics : : FuncParams ) ;
}
return ReturnFunction ;
}
DEFINE_FUNCTION ( UAuraAttributeSet : : execOnRep_MaxHealth )
{
P_GET_STRUCT_REF ( FGameplayAttributeData , Z_Param_Out_OldMaxHealth ) ;
P_FINISH ;
P_NATIVE_BEGIN ;
P_THIS - > OnRep_MaxHealth ( Z_Param_Out_OldMaxHealth ) ;
P_NATIVE_END ;
}
// End Class UAuraAttributeSet Function OnRep_MaxHealth
// Begin Class UAuraAttributeSet Function OnRep_MaxMana
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics
{
struct AuraAttributeSet_eventOnRep_MaxMana_Parms
{
FGameplayAttributeData OldMaxMana ;
} ;
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Function_MetaDataParams [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_OldMaxMana_MetaData [ ] = {
{ " NativeConst " , " " } ,
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FStructPropertyParams NewProp_OldMaxMana ;
static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static const UECodeGen_Private : : FFunctionParams FuncParams ;
} ;
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics : : NewProp_OldMaxMana = { " OldMaxMana " , nullptr , ( EPropertyFlags ) 0x0010000008000182 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( AuraAttributeSet_eventOnRep_MaxMana_Parms , OldMaxMana ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_OldMaxMana_MetaData ) , NewProp_OldMaxMana_MetaData ) } ; // 675369593
const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics : : NewProp_OldMaxMana ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics : : PropPointers ) < 2048 ) ;
const UECodeGen_Private : : FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics : : FuncParams = { ( UObject * ( * ) ( ) ) Z_Construct_UClass_UAuraAttributeSet , nullptr , " OnRep_MaxMana " , nullptr , nullptr , Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics : : PropPointers , UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics : : PropPointers ) , sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics : : AuraAttributeSet_eventOnRep_MaxMana_Parms ) , RF_Public | RF_Transient | RF_MarkAsNative , ( EFunctionFlags ) 0x40420401 , 0 , 0 , METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics : : Function_MetaDataParams ) , Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics : : Function_MetaDataParams ) } ;
static_assert ( sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics : : AuraAttributeSet_eventOnRep_MaxMana_Parms ) < MAX_uint16 ) ;
UFunction * Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana ( )
{
static UFunction * ReturnFunction = nullptr ;
if ( ! ReturnFunction )
{
UECodeGen_Private : : ConstructUFunction ( & ReturnFunction , Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics : : FuncParams ) ;
}
return ReturnFunction ;
}
DEFINE_FUNCTION ( UAuraAttributeSet : : execOnRep_MaxMana )
{
P_GET_STRUCT_REF ( FGameplayAttributeData , Z_Param_Out_OldMaxMana ) ;
P_FINISH ;
P_NATIVE_BEGIN ;
P_THIS - > OnRep_MaxMana ( Z_Param_Out_OldMaxMana ) ;
P_NATIVE_END ;
}
// End Class UAuraAttributeSet Function OnRep_MaxMana
// Begin Class UAuraAttributeSet Function OnRep_Resilience
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics
{
struct AuraAttributeSet_eventOnRep_Resilience_Parms
{
FGameplayAttributeData OldResilience ;
} ;
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Function_MetaDataParams [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_OldResilience_MetaData [ ] = {
{ " NativeConst " , " " } ,
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FStructPropertyParams NewProp_OldResilience ;
static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static const UECodeGen_Private : : FFunctionParams FuncParams ;
} ;
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics : : NewProp_OldResilience = { " OldResilience " , nullptr , ( EPropertyFlags ) 0x0010000008000182 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( AuraAttributeSet_eventOnRep_Resilience_Parms , OldResilience ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_OldResilience_MetaData ) , NewProp_OldResilience_MetaData ) } ; // 675369593
const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics : : NewProp_OldResilience ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics : : PropPointers ) < 2048 ) ;
const UECodeGen_Private : : FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics : : FuncParams = { ( UObject * ( * ) ( ) ) Z_Construct_UClass_UAuraAttributeSet , nullptr , " OnRep_Resilience " , nullptr , nullptr , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics : : PropPointers , UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics : : PropPointers ) , sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics : : AuraAttributeSet_eventOnRep_Resilience_Parms ) , RF_Public | RF_Transient | RF_MarkAsNative , ( EFunctionFlags ) 0x40420401 , 0 , 0 , METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics : : Function_MetaDataParams ) , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics : : Function_MetaDataParams ) } ;
static_assert ( sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics : : AuraAttributeSet_eventOnRep_Resilience_Parms ) < MAX_uint16 ) ;
UFunction * Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience ( )
{
static UFunction * ReturnFunction = nullptr ;
if ( ! ReturnFunction )
{
UECodeGen_Private : : ConstructUFunction ( & ReturnFunction , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics : : FuncParams ) ;
}
return ReturnFunction ;
}
DEFINE_FUNCTION ( UAuraAttributeSet : : execOnRep_Resilience )
{
P_GET_STRUCT_REF ( FGameplayAttributeData , Z_Param_Out_OldResilience ) ;
P_FINISH ;
P_NATIVE_BEGIN ;
P_THIS - > OnRep_Resilience ( Z_Param_Out_OldResilience ) ;
P_NATIVE_END ;
}
// End Class UAuraAttributeSet Function OnRep_Resilience
// Begin Class UAuraAttributeSet Function OnRep_Strength
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics
{
struct AuraAttributeSet_eventOnRep_Strength_Parms
{
FGameplayAttributeData OldStrength ;
} ;
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Function_MetaDataParams [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_OldStrength_MetaData [ ] = {
{ " NativeConst " , " " } ,
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FStructPropertyParams NewProp_OldStrength ;
static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static const UECodeGen_Private : : FFunctionParams FuncParams ;
} ;
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics : : NewProp_OldStrength = { " OldStrength " , nullptr , ( EPropertyFlags ) 0x0010000008000182 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( AuraAttributeSet_eventOnRep_Strength_Parms , OldStrength ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_OldStrength_MetaData ) , NewProp_OldStrength_MetaData ) } ; // 675369593
const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics : : NewProp_OldStrength ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics : : PropPointers ) < 2048 ) ;
const UECodeGen_Private : : FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics : : FuncParams = { ( UObject * ( * ) ( ) ) Z_Construct_UClass_UAuraAttributeSet , nullptr , " OnRep_Strength " , nullptr , nullptr , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics : : PropPointers , UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics : : PropPointers ) , sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics : : AuraAttributeSet_eventOnRep_Strength_Parms ) , RF_Public | RF_Transient | RF_MarkAsNative , ( EFunctionFlags ) 0x40420401 , 0 , 0 , METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics : : Function_MetaDataParams ) , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics : : Function_MetaDataParams ) } ;
static_assert ( sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics : : AuraAttributeSet_eventOnRep_Strength_Parms ) < MAX_uint16 ) ;
UFunction * Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength ( )
{
static UFunction * ReturnFunction = nullptr ;
if ( ! ReturnFunction )
{
UECodeGen_Private : : ConstructUFunction ( & ReturnFunction , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics : : FuncParams ) ;
}
return ReturnFunction ;
}
DEFINE_FUNCTION ( UAuraAttributeSet : : execOnRep_Strength )
{
P_GET_STRUCT_REF ( FGameplayAttributeData , Z_Param_Out_OldStrength ) ;
P_FINISH ;
P_NATIVE_BEGIN ;
P_THIS - > OnRep_Strength ( Z_Param_Out_OldStrength ) ;
P_NATIVE_END ;
}
// End Class UAuraAttributeSet Function OnRep_Strength
// Begin Class UAuraAttributeSet Function OnRep_Vigor
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics
{
struct AuraAttributeSet_eventOnRep_Vigor_Parms
{
FGameplayAttributeData OldVigor ;
} ;
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Function_MetaDataParams [ ] = {
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_OldVigor_MetaData [ ] = {
{ " NativeConst " , " " } ,
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FStructPropertyParams NewProp_OldVigor ;
static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static const UECodeGen_Private : : FFunctionParams FuncParams ;
} ;
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics : : NewProp_OldVigor = { " OldVigor " , nullptr , ( EPropertyFlags ) 0x0010000008000182 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( AuraAttributeSet_eventOnRep_Vigor_Parms , OldVigor ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_OldVigor_MetaData ) , NewProp_OldVigor_MetaData ) } ; // 675369593
const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics : : NewProp_OldVigor ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics : : PropPointers ) < 2048 ) ;
const UECodeGen_Private : : FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics : : FuncParams = { ( UObject * ( * ) ( ) ) Z_Construct_UClass_UAuraAttributeSet , nullptr , " OnRep_Vigor " , nullptr , nullptr , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics : : PropPointers , UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics : : PropPointers ) , sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics : : AuraAttributeSet_eventOnRep_Vigor_Parms ) , RF_Public | RF_Transient | RF_MarkAsNative , ( EFunctionFlags ) 0x40420401 , 0 , 0 , METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics : : Function_MetaDataParams ) , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics : : Function_MetaDataParams ) } ;
static_assert ( sizeof ( Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics : : AuraAttributeSet_eventOnRep_Vigor_Parms ) < MAX_uint16 ) ;
UFunction * Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor ( )
{
static UFunction * ReturnFunction = nullptr ;
if ( ! ReturnFunction )
{
UECodeGen_Private : : ConstructUFunction ( & ReturnFunction , Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics : : FuncParams ) ;
}
return ReturnFunction ;
}
DEFINE_FUNCTION ( UAuraAttributeSet : : execOnRep_Vigor )
{
P_GET_STRUCT_REF ( FGameplayAttributeData , Z_Param_Out_OldVigor ) ;
P_FINISH ;
P_NATIVE_BEGIN ;
P_THIS - > OnRep_Vigor ( Z_Param_Out_OldVigor ) ;
P_NATIVE_END ;
}
// End Class UAuraAttributeSet Function OnRep_Vigor
// Begin Class UAuraAttributeSet
void UAuraAttributeSet : : StaticRegisterNativesUAuraAttributeSet ( )
{
UClass * Class = UAuraAttributeSet : : StaticClass ( ) ;
static const FNameNativePtrPair Funcs [ ] = {
{ " OnRep_Armor " , & UAuraAttributeSet : : execOnRep_Armor } ,
{ " OnRep_ArmorPenetration " , & UAuraAttributeSet : : execOnRep_ArmorPenetration } ,
{ " OnRep_BlockChance " , & UAuraAttributeSet : : execOnRep_BlockChance } ,
{ " OnRep_CriticalHitChance " , & UAuraAttributeSet : : execOnRep_CriticalHitChance } ,
{ " OnRep_CriticalHitDamage " , & UAuraAttributeSet : : execOnRep_CriticalHitDamage } ,
{ " OnRep_CriticalHitResistance " , & UAuraAttributeSet : : execOnRep_CriticalHitResistance } ,
{ " OnRep_Health " , & UAuraAttributeSet : : execOnRep_Health } ,
{ " OnRep_HealthRegeneration " , & UAuraAttributeSet : : execOnRep_HealthRegeneration } ,
{ " OnRep_Intelligence " , & UAuraAttributeSet : : execOnRep_Intelligence } ,
{ " OnRep_Mana " , & UAuraAttributeSet : : execOnRep_Mana } ,
{ " OnRep_ManaRegeneration " , & UAuraAttributeSet : : execOnRep_ManaRegeneration } ,
{ " OnRep_MaxHealth " , & UAuraAttributeSet : : execOnRep_MaxHealth } ,
{ " OnRep_MaxMana " , & UAuraAttributeSet : : execOnRep_MaxMana } ,
{ " OnRep_Resilience " , & UAuraAttributeSet : : execOnRep_Resilience } ,
{ " OnRep_Strength " , & UAuraAttributeSet : : execOnRep_Strength } ,
{ " OnRep_Vigor " , & UAuraAttributeSet : : execOnRep_Vigor } ,
} ;
FNativeFunctionRegistrar : : RegisterFunctions ( Class , Funcs , UE_ARRAY_COUNT ( Funcs ) ) ;
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION ( UAuraAttributeSet ) ;
UClass * Z_Construct_UClass_UAuraAttributeSet_NoRegister ( )
{
return UAuraAttributeSet : : StaticClass ( ) ;
}
struct Z_Construct_UClass_UAuraAttributeSet_Statics
{
# if WITH_METADATA
static constexpr UECodeGen_Private : : FMetaDataPairParam Class_MetaDataParams [ ] = {
# if !UE_BUILD_SHIPPING
{ " Comment " , " /** \n * \n */ " } ,
# endif
{ " IncludePath " , " AbilitySystem/AuraAttributeSet.h " } ,
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_Health_MetaData [ ] = {
{ " Category " , " Vital Attributes " } ,
# if !UE_BUILD_SHIPPING
{ " Comment " , " /*Create Attributes \n \x09 * Vital Attributes \n \x09 *///Health \n " } ,
# endif
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " Create Attributes \n * Vital Attributes \n //Health " } ,
# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_MaxHealth_MetaData [ ] = {
{ " Category " , " Vital Attributes " } ,
# if !UE_BUILD_SHIPPING
{ " Comment " , " //Max Health \n " } ,
# endif
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " Max Health " } ,
# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_Mana_MetaData [ ] = {
{ " Category " , " Vital Attributes " } ,
# if !UE_BUILD_SHIPPING
{ " Comment " , " //Mana \n " } ,
# endif
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " Mana " } ,
# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_MaxMana_MetaData [ ] = {
{ " Category " , " Vital Attributes " } ,
# if !UE_BUILD_SHIPPING
{ " Comment " , " //Max Mana \n " } ,
# endif
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " Max Mana " } ,
# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_Strength_MetaData [ ] = {
{ " Category " , " Primary Attributes " } ,
# if !UE_BUILD_SHIPPING
{ " Comment " , " /* Primary Attributes \n \x09 * Strength, Intelligence, Resilience, \n \x09 *///Strength \n " } ,
# endif
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " Primary Attributes \n * Strength, Intelligence, Resilience, \n //Strength " } ,
# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_Intelligence_MetaData [ ] = {
{ " Category " , " Primary Attributes " } ,
# if !UE_BUILD_SHIPPING
{ " Comment " , " //Intelligence \n " } ,
# endif
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " Intelligence " } ,
# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_Resilience_MetaData [ ] = {
{ " Category " , " Primary Attributes " } ,
# if !UE_BUILD_SHIPPING
{ " Comment " , " //Resilience \n " } ,
# endif
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " Resilience " } ,
# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_Vigor_MetaData [ ] = {
{ " Category " , " Primary Attributes " } ,
# if !UE_BUILD_SHIPPING
{ " Comment " , " //Vigor \n " } ,
# endif
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " Vigor " } ,
# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_Armor_MetaData [ ] = {
{ " Category " , " Secondary Attributes " } ,
# if !UE_BUILD_SHIPPING
{ " Comment " , " /*Secondary Stats \n \x09 *Armor, Armor Penetration, Block Chance, Critical Hit Chance, Critical Hit Damage, Critical Hit Resistance, Health Regeneration, Mana Regeneration \n \x09 *///Armor \n " } ,
# endif
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " Secondary Stats \n *Armor, Armor Penetration, Block Chance, Critical Hit Chance, Critical Hit Damage, Critical Hit Resistance, Health Regeneration, Mana Regeneration \n //Armor " } ,
# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_ArmorPenetration_MetaData [ ] = {
{ " Category " , " Secondary Attributes " } ,
# if !UE_BUILD_SHIPPING
{ " Comment " , " //ArmorPenetration \n " } ,
# endif
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " ArmorPenetration " } ,
# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_BlockChance_MetaData [ ] = {
{ " Category " , " Secondary Attributes " } ,
# if !UE_BUILD_SHIPPING
{ " Comment " , " //BlockChance \n " } ,
# endif
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " BlockChance " } ,
# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_CriticalHitChance_MetaData [ ] = {
{ " Category " , " Secondary Attributes " } ,
# if !UE_BUILD_SHIPPING
{ " Comment " , " //CriticalHitChance \n " } ,
# endif
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " CriticalHitChance " } ,
# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_CriticalHitDamage_MetaData [ ] = {
{ " Category " , " Secondary Attributes " } ,
# if !UE_BUILD_SHIPPING
{ " Comment " , " //CriticalHitDamage \n " } ,
# endif
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " CriticalHitDamage " } ,
# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_CriticalHitResistance_MetaData [ ] = {
{ " Category " , " Secondary Attributes " } ,
# if !UE_BUILD_SHIPPING
{ " Comment " , " //CriticalHitResistance \n " } ,
# endif
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " CriticalHitResistance " } ,
# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_HealthRegeneration_MetaData [ ] = {
{ " Category " , " Secondary Attributes " } ,
# if !UE_BUILD_SHIPPING
{ " Comment " , " //HealthRegeneration \n " } ,
# endif
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " HealthRegeneration " } ,
# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_ManaRegeneration_MetaData [ ] = {
{ " Category " , " Secondary Attributes " } ,
# if !UE_BUILD_SHIPPING
{ " Comment " , " //ManaRegeneration \n " } ,
# endif
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " ManaRegeneration " } ,
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# endif
} ;
static constexpr UECodeGen_Private : : FMetaDataPairParam NewProp_IncomingDamage_MetaData [ ] = {
{ " Category " , " Meta Attributes " } ,
# if !UE_BUILD_SHIPPING
{ " Comment " , " /*Meta Attributes \n \x09 * \n \x09 *///incoming damage \n " } ,
# endif
{ " ModuleRelativePath " , " Public/AbilitySystem/AuraAttributeSet.h " } ,
# if !UE_BUILD_SHIPPING
{ " ToolTip " , " Meta Attributes \n * \n //incoming damage " } ,
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# endif
} ;
# endif // WITH_METADATA
static const UECodeGen_Private : : FStructPropertyParams NewProp_Health ;
static const UECodeGen_Private : : FStructPropertyParams NewProp_MaxHealth ;
static const UECodeGen_Private : : FStructPropertyParams NewProp_Mana ;
static const UECodeGen_Private : : FStructPropertyParams NewProp_MaxMana ;
static const UECodeGen_Private : : FStructPropertyParams NewProp_Strength ;
static const UECodeGen_Private : : FStructPropertyParams NewProp_Intelligence ;
static const UECodeGen_Private : : FStructPropertyParams NewProp_Resilience ;
static const UECodeGen_Private : : FStructPropertyParams NewProp_Vigor ;
static const UECodeGen_Private : : FStructPropertyParams NewProp_Armor ;
static const UECodeGen_Private : : FStructPropertyParams NewProp_ArmorPenetration ;
static const UECodeGen_Private : : FStructPropertyParams NewProp_BlockChance ;
static const UECodeGen_Private : : FStructPropertyParams NewProp_CriticalHitChance ;
static const UECodeGen_Private : : FStructPropertyParams NewProp_CriticalHitDamage ;
static const UECodeGen_Private : : FStructPropertyParams NewProp_CriticalHitResistance ;
static const UECodeGen_Private : : FStructPropertyParams NewProp_HealthRegeneration ;
static const UECodeGen_Private : : FStructPropertyParams NewProp_ManaRegeneration ;
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static const UECodeGen_Private : : FStructPropertyParams NewProp_IncomingDamage ;
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static const UECodeGen_Private : : FPropertyParamsBase * const PropPointers [ ] ;
static UObject * ( * const DependentSingletons [ ] ) ( ) ;
static constexpr FClassFunctionLinkInfo FuncInfo [ ] = {
{ & Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor , " OnRep_Armor " } , // 3203637066
{ & Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration , " OnRep_ArmorPenetration " } , // 1188539991
{ & Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance , " OnRep_BlockChance " } , // 1325182593
{ & Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance , " OnRep_CriticalHitChance " } , // 1957137952
{ & Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage , " OnRep_CriticalHitDamage " } , // 1310347661
{ & Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance , " OnRep_CriticalHitResistance " } , // 1786092495
{ & Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health , " OnRep_Health " } , // 17894000
{ & Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration , " OnRep_HealthRegeneration " } , // 2879318874
{ & Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence , " OnRep_Intelligence " } , // 1894761599
{ & Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana , " OnRep_Mana " } , // 2583837322
{ & Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration , " OnRep_ManaRegeneration " } , // 2708643850
{ & Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth , " OnRep_MaxHealth " } , // 654796257
{ & Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana , " OnRep_MaxMana " } , // 2864049824
{ & Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience , " OnRep_Resilience " } , // 4079321186
{ & Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength , " OnRep_Strength " } , // 4249921487
{ & Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor , " OnRep_Vigor " } , // 1311531627
} ;
static_assert ( UE_ARRAY_COUNT ( FuncInfo ) < 2048 ) ;
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits < UAuraAttributeSet > : : IsAbstract ,
} ;
static const UECodeGen_Private : : FClassParams ClassParams ;
} ;
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_Health = { " Health " , " OnRep_Health " , ( EPropertyFlags ) 0x0010000100000034 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( UAuraAttributeSet , Health ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_Health_MetaData ) , NewProp_Health_MetaData ) } ; // 675369593
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_MaxHealth = { " MaxHealth " , " OnRep_MaxHealth " , ( EPropertyFlags ) 0x0010000100000034 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( UAuraAttributeSet , MaxHealth ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_MaxHealth_MetaData ) , NewProp_MaxHealth_MetaData ) } ; // 675369593
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_Mana = { " Mana " , " OnRep_Mana " , ( EPropertyFlags ) 0x0010000100000034 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( UAuraAttributeSet , Mana ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_Mana_MetaData ) , NewProp_Mana_MetaData ) } ; // 675369593
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_MaxMana = { " MaxMana " , " OnRep_MaxMana " , ( EPropertyFlags ) 0x0010000100000034 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( UAuraAttributeSet , MaxMana ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_MaxMana_MetaData ) , NewProp_MaxMana_MetaData ) } ; // 675369593
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_Strength = { " Strength " , " OnRep_Strength " , ( EPropertyFlags ) 0x0010000100000034 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( UAuraAttributeSet , Strength ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_Strength_MetaData ) , NewProp_Strength_MetaData ) } ; // 675369593
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_Intelligence = { " Intelligence " , " OnRep_Intelligence " , ( EPropertyFlags ) 0x0010000100000034 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( UAuraAttributeSet , Intelligence ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_Intelligence_MetaData ) , NewProp_Intelligence_MetaData ) } ; // 675369593
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_Resilience = { " Resilience " , " OnRep_Resilience " , ( EPropertyFlags ) 0x0010000100000034 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( UAuraAttributeSet , Resilience ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_Resilience_MetaData ) , NewProp_Resilience_MetaData ) } ; // 675369593
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_Vigor = { " Vigor " , " OnRep_Vigor " , ( EPropertyFlags ) 0x0010000100000034 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( UAuraAttributeSet , Vigor ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_Vigor_MetaData ) , NewProp_Vigor_MetaData ) } ; // 675369593
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_Armor = { " Armor " , " OnRep_Armor " , ( EPropertyFlags ) 0x0010000100000034 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( UAuraAttributeSet , Armor ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_Armor_MetaData ) , NewProp_Armor_MetaData ) } ; // 675369593
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_ArmorPenetration = { " ArmorPenetration " , " OnRep_ArmorPenetration " , ( EPropertyFlags ) 0x0010000100000034 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( UAuraAttributeSet , ArmorPenetration ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_ArmorPenetration_MetaData ) , NewProp_ArmorPenetration_MetaData ) } ; // 675369593
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_BlockChance = { " BlockChance " , " OnRep_BlockChance " , ( EPropertyFlags ) 0x0010000100000034 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( UAuraAttributeSet , BlockChance ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_BlockChance_MetaData ) , NewProp_BlockChance_MetaData ) } ; // 675369593
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_CriticalHitChance = { " CriticalHitChance " , " OnRep_CriticalHitChance " , ( EPropertyFlags ) 0x0010000100000034 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( UAuraAttributeSet , CriticalHitChance ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_CriticalHitChance_MetaData ) , NewProp_CriticalHitChance_MetaData ) } ; // 675369593
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_CriticalHitDamage = { " CriticalHitDamage " , " OnRep_CriticalHitDamage " , ( EPropertyFlags ) 0x0010000100000034 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( UAuraAttributeSet , CriticalHitDamage ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_CriticalHitDamage_MetaData ) , NewProp_CriticalHitDamage_MetaData ) } ; // 675369593
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_CriticalHitResistance = { " CriticalHitResistance " , " OnRep_CriticalHitResistance " , ( EPropertyFlags ) 0x0010000100000034 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( UAuraAttributeSet , CriticalHitResistance ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_CriticalHitResistance_MetaData ) , NewProp_CriticalHitResistance_MetaData ) } ; // 675369593
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_HealthRegeneration = { " HealthRegeneration " , " OnRep_HealthRegeneration " , ( EPropertyFlags ) 0x0010000100000034 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( UAuraAttributeSet , HealthRegeneration ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_HealthRegeneration_MetaData ) , NewProp_HealthRegeneration_MetaData ) } ; // 675369593
const UECodeGen_Private : : FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_ManaRegeneration = { " ManaRegeneration " , " OnRep_ManaRegeneration " , ( EPropertyFlags ) 0x0010000100000034 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( UAuraAttributeSet , ManaRegeneration ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_ManaRegeneration_MetaData ) , NewProp_ManaRegeneration_MetaData ) } ; // 675369593
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const UECodeGen_Private : : FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_IncomingDamage = { " IncomingDamage " , nullptr , ( EPropertyFlags ) 0x0010000000000014 , UECodeGen_Private : : EPropertyGenFlags : : Struct , RF_Public | RF_Transient | RF_MarkAsNative , nullptr , nullptr , 1 , STRUCT_OFFSET ( UAuraAttributeSet , IncomingDamage ) , Z_Construct_UScriptStruct_FGameplayAttributeData , METADATA_PARAMS ( UE_ARRAY_COUNT ( NewProp_IncomingDamage_MetaData ) , NewProp_IncomingDamage_MetaData ) } ; // 675369593
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const UECodeGen_Private : : FPropertyParamsBase * const Z_Construct_UClass_UAuraAttributeSet_Statics : : PropPointers [ ] = {
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_Health ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_MaxHealth ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_Mana ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_MaxMana ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_Strength ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_Intelligence ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_Resilience ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_Vigor ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_Armor ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_ArmorPenetration ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_BlockChance ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_CriticalHitChance ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_CriticalHitDamage ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_CriticalHitResistance ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_HealthRegeneration ,
( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_ManaRegeneration ,
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( const UECodeGen_Private : : FPropertyParamsBase * ) & Z_Construct_UClass_UAuraAttributeSet_Statics : : NewProp_IncomingDamage ,
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} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UClass_UAuraAttributeSet_Statics : : PropPointers ) < 2048 ) ;
UObject * ( * const Z_Construct_UClass_UAuraAttributeSet_Statics : : DependentSingletons [ ] ) ( ) = {
( UObject * ( * ) ( ) ) Z_Construct_UClass_UAttributeSet ,
( UObject * ( * ) ( ) ) Z_Construct_UPackage__Script_Aura ,
} ;
static_assert ( UE_ARRAY_COUNT ( Z_Construct_UClass_UAuraAttributeSet_Statics : : DependentSingletons ) < 16 ) ;
const UECodeGen_Private : : FClassParams Z_Construct_UClass_UAuraAttributeSet_Statics : : ClassParams = {
& UAuraAttributeSet : : StaticClass ,
nullptr ,
& StaticCppClassTypeInfo ,
DependentSingletons ,
FuncInfo ,
Z_Construct_UClass_UAuraAttributeSet_Statics : : PropPointers ,
nullptr ,
UE_ARRAY_COUNT ( DependentSingletons ) ,
UE_ARRAY_COUNT ( FuncInfo ) ,
UE_ARRAY_COUNT ( Z_Construct_UClass_UAuraAttributeSet_Statics : : PropPointers ) ,
0 ,
0x003000A0u ,
METADATA_PARAMS ( UE_ARRAY_COUNT ( Z_Construct_UClass_UAuraAttributeSet_Statics : : Class_MetaDataParams ) , Z_Construct_UClass_UAuraAttributeSet_Statics : : Class_MetaDataParams )
} ;
UClass * Z_Construct_UClass_UAuraAttributeSet ( )
{
if ( ! Z_Registration_Info_UClass_UAuraAttributeSet . OuterSingleton )
{
UECodeGen_Private : : ConstructUClass ( Z_Registration_Info_UClass_UAuraAttributeSet . OuterSingleton , Z_Construct_UClass_UAuraAttributeSet_Statics : : ClassParams ) ;
}
return Z_Registration_Info_UClass_UAuraAttributeSet . OuterSingleton ;
}
template < > AURA_API UClass * StaticClass < UAuraAttributeSet > ( )
{
return UAuraAttributeSet : : StaticClass ( ) ;
}
void UAuraAttributeSet : : ValidateGeneratedRepEnums ( const TArray < struct FRepRecord > & ClassReps ) const
{
static const FName Name_Health ( TEXT ( " Health " ) ) ;
static const FName Name_MaxHealth ( TEXT ( " MaxHealth " ) ) ;
static const FName Name_Mana ( TEXT ( " Mana " ) ) ;
static const FName Name_MaxMana ( TEXT ( " MaxMana " ) ) ;
static const FName Name_Strength ( TEXT ( " Strength " ) ) ;
static const FName Name_Intelligence ( TEXT ( " Intelligence " ) ) ;
static const FName Name_Resilience ( TEXT ( " Resilience " ) ) ;
static const FName Name_Vigor ( TEXT ( " Vigor " ) ) ;
static const FName Name_Armor ( TEXT ( " Armor " ) ) ;
static const FName Name_ArmorPenetration ( TEXT ( " ArmorPenetration " ) ) ;
static const FName Name_BlockChance ( TEXT ( " BlockChance " ) ) ;
static const FName Name_CriticalHitChance ( TEXT ( " CriticalHitChance " ) ) ;
static const FName Name_CriticalHitDamage ( TEXT ( " CriticalHitDamage " ) ) ;
static const FName Name_CriticalHitResistance ( TEXT ( " CriticalHitResistance " ) ) ;
static const FName Name_HealthRegeneration ( TEXT ( " HealthRegeneration " ) ) ;
static const FName Name_ManaRegeneration ( TEXT ( " ManaRegeneration " ) ) ;
const bool bIsValid = true
& & Name_Health = = ClassReps [ ( int32 ) ENetFields_Private : : Health ] . Property - > GetFName ( )
& & Name_MaxHealth = = ClassReps [ ( int32 ) ENetFields_Private : : MaxHealth ] . Property - > GetFName ( )
& & Name_Mana = = ClassReps [ ( int32 ) ENetFields_Private : : Mana ] . Property - > GetFName ( )
& & Name_MaxMana = = ClassReps [ ( int32 ) ENetFields_Private : : MaxMana ] . Property - > GetFName ( )
& & Name_Strength = = ClassReps [ ( int32 ) ENetFields_Private : : Strength ] . Property - > GetFName ( )
& & Name_Intelligence = = ClassReps [ ( int32 ) ENetFields_Private : : Intelligence ] . Property - > GetFName ( )
& & Name_Resilience = = ClassReps [ ( int32 ) ENetFields_Private : : Resilience ] . Property - > GetFName ( )
& & Name_Vigor = = ClassReps [ ( int32 ) ENetFields_Private : : Vigor ] . Property - > GetFName ( )
& & Name_Armor = = ClassReps [ ( int32 ) ENetFields_Private : : Armor ] . Property - > GetFName ( )
& & Name_ArmorPenetration = = ClassReps [ ( int32 ) ENetFields_Private : : ArmorPenetration ] . Property - > GetFName ( )
& & Name_BlockChance = = ClassReps [ ( int32 ) ENetFields_Private : : BlockChance ] . Property - > GetFName ( )
& & Name_CriticalHitChance = = ClassReps [ ( int32 ) ENetFields_Private : : CriticalHitChance ] . Property - > GetFName ( )
& & Name_CriticalHitDamage = = ClassReps [ ( int32 ) ENetFields_Private : : CriticalHitDamage ] . Property - > GetFName ( )
& & Name_CriticalHitResistance = = ClassReps [ ( int32 ) ENetFields_Private : : CriticalHitResistance ] . Property - > GetFName ( )
& & Name_HealthRegeneration = = ClassReps [ ( int32 ) ENetFields_Private : : HealthRegeneration ] . Property - > GetFName ( )
& & Name_ManaRegeneration = = ClassReps [ ( int32 ) ENetFields_Private : : ManaRegeneration ] . Property - > GetFName ( ) ;
checkf ( bIsValid , TEXT ( " UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in UAuraAttributeSet " ) ) ;
}
DEFINE_VTABLE_PTR_HELPER_CTOR ( UAuraAttributeSet ) ;
UAuraAttributeSet : : ~ UAuraAttributeSet ( ) { }
// End Class UAuraAttributeSet
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo [ ] = {
{ FEffectProperties : : StaticStruct , Z_Construct_UScriptStruct_FEffectProperties_Statics : : NewStructOps , TEXT ( " EffectProperties " ) , & Z_Registration_Info_UScriptStruct_EffectProperties , CONSTRUCT_RELOAD_VERSION_INFO ( FStructReloadVersionInfo , sizeof ( FEffectProperties ) , 3251774946U ) } ,
} ;
static constexpr FClassRegisterCompiledInInfo ClassInfo [ ] = {
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{ Z_Construct_UClass_UAuraAttributeSet , UAuraAttributeSet : : StaticClass , TEXT ( " UAuraAttributeSet " ) , & Z_Registration_Info_UClass_UAuraAttributeSet , CONSTRUCT_RELOAD_VERSION_INFO ( FClassReloadVersionInfo , sizeof ( UAuraAttributeSet ) , 1037474724U ) } ,
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} ;
} ;
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_2615055092 ( TEXT ( " /Script/Aura " ) ,
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Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics : : ClassInfo , UE_ARRAY_COUNT ( Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics : : ClassInfo ) ,
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics : : ScriptStructInfo , UE_ARRAY_COUNT ( Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics : : ScriptStructInfo ) ,
nullptr , 0 ) ;
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS