Files
Aura-TopDownRPG-GAS/Source/Aura/Public/Player/AuraPlayerController.h

88 lines
2.2 KiB
C
Raw Permalink Normal View History

2025-10-14 22:20:59 -04:00
// Copyright Echo Devgroup
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "Interact/EnemyInterface.h"
2025-10-16 14:33:58 -04:00
#include "GameplayTagContainer.h"
2025-10-14 22:20:59 -04:00
#include "AuraPlayerController.generated.h"
class UDamageTextComponent;
2025-10-16 14:33:58 -04:00
class UAuraInputConfig;
2025-10-14 22:20:59 -04:00
class UInputMappingContext;
class UInputAction;
struct FInputActionValue;
class IEnemyInterface;
2025-10-16 14:33:58 -04:00
class UAuraAbilitySystemComponent;
class USplineComponent;
2025-10-16 16:52:48 -04:00
2025-10-14 22:20:59 -04:00
/**
*
*/
UCLASS()
class AURA_API AAuraPlayerController : public APlayerController
{
GENERATED_BODY()
public:
AAuraPlayerController();
virtual void PlayerTick(float DeltaTime) override;
UFUNCTION(Client, Reliable)
void ShowDamageNumber(float DamageAmount, ACharacter* TargetCharacter, bool bCritical, bool bBlocked);
2025-10-14 22:20:59 -04:00
protected:
virtual void BeginPlay() override;
virtual void SetupInputComponent() override;
private:
UPROPERTY(EditAnywhere, Category = "Input")
TObjectPtr<UInputMappingContext> AuraContext;
UPROPERTY(EditAnywhere, Category = "Input")
TObjectPtr<UInputAction> MoveAction;
2025-10-17 16:43:49 -04:00
UPROPERTY(EditAnywhere, Category = "Input")
TObjectPtr<UInputAction> ShiftAction;
void ShiftPressed() {bShiftKeyDown = true; }
void ShiftReleased(){bShiftKeyDown = false; }
bool bShiftKeyDown = false;
2025-10-14 22:20:59 -04:00
void Move(const FInputActionValue& InputActionValue);
void CursorTrace();
IEnemyInterface* LastActor;
IEnemyInterface* ThisActor;
2025-10-16 16:52:48 -04:00
FHitResult CursorHit;
2025-10-16 14:33:58 -04:00
void AbilityInputTagPressed(FGameplayTag InputTag);
void AbilityInputTagReleased(FGameplayTag InputTag);
void AbilityInputTagHeld(FGameplayTag InputTag);
2025-10-16 16:52:48 -04:00
void AutoRun();
2025-10-16 14:33:58 -04:00
UPROPERTY()
TObjectPtr<UAuraAbilitySystemComponent> AuraAbilitySystemComponent;
UAuraAbilitySystemComponent* GetASC();
UPROPERTY(EditDefaultsOnly, Category = "Input")
TObjectPtr<UAuraInputConfig> InputConfig;
2025-10-16 14:33:58 -04:00
//Click to move
FVector CachedDestination = FVector::ZeroVector;
float FollowTime = 0.0f;
2025-10-16 16:52:48 -04:00
float ShortPressThreshold = 0.5f;
2025-10-16 14:33:58 -04:00
bool bAutoRunning = false;
bool bTargeting = false;
UPROPERTY(EditDefaultsOnly, Category = "Input")
float AutoRunAcceptanceRadius = 50.f;
UPROPERTY(VisibleAnywhere, Category = "Input")
TObjectPtr<USplineComponent> Spline;
//Show Damage Numbers
UPROPERTY(EditDefaultsOnly)
TSubclassOf<UDamageTextComponent> DamageTextComponentClass;
2025-10-14 22:20:59 -04:00
};