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<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<ExecutionGuid>683216F34B75D905C68476B480BE1B8C</ExecutionGuid>
<CrashGUID>UECC-Windows-AF46CA3E4DD94972F61173994109D741_0000</CrashGUID>
<IsEnsure>true</IsEnsure>
<IsStall>false</IsStall>
<IsAssert>false</IsAssert>
<CrashType>Ensure</CrashType>
<ErrorMessage>Ensure condition failed: EditableBoneVisibilityStates.Num() &gt;= OutRequiredBones.Num() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp] [Line: 1819] Skeletal Mesh asset &apos;SKM_ShamanStaff&apos; has incorrect BoneVisibilityStates. # of BoneVisibilityStatese (0), # of OutRequiredBones (2) Stack: 0x00007ffecc17a7e7 UnrealEditor-Engine.dll!USkeletalMeshComponent::ComputeRequiredBones() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:1817] 0x00007ffebadb3f55 UnrealEditor-AnimGraphRuntime.dll!ComputeBodyInsertionOrder() [D:\build\++UE5\Sync\Engine\Source\Runtime\AnimGraphRuntime\Private\BoneControllers\AnimNode_RigidBody.cpp:980] 0x00007ffebae20923 UnrealEditor-AnimGraphRuntime.dll!FAnimNode_RigidBody::InitPhysics() [D:\build\++UE5\Sync\Engine\Source\Runtime\AnimGraphRuntime\Private\BoneControllers\AnimNode_RigidBody.cpp:1095] 0x00007ffecbc5d3d4 UnrealEditor-Engine.dll!FAnimInstanceProxy::InitializeRootNode() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimInstanceProxy.cpp:354] 0x00007ffecbb9943a UnrealEditor-Engine.dll!UAnimInstance::InitializeAnimation() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimInstance.cpp:287] 0x00007ffec7f9a16f UnrealEditor-UnrealEd.dll!UDebugSkelMeshComponent::InitAnim() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Animation\DebugSkelMeshComponent.cpp:559] 0x00007ffecc1e2154 UnrealEditor-Engine.dll!USkeletalMeshComponent::SetSkeletalMesh() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:2991] 0x00007fff697d9675 UnrealEditor-PhysicsAssetEditor.dll!FPhysicsAssetEditor::HandlePreviewSceneCreated() [D:\build\++UE5\Sync\Engine\Source\Editor\PhysicsAssetEditor\Private\PhysicsAssetEditor.cpp:3525] 0x00007fff697a4fc6 UnrealEditor-PhysicsAssetEditor.dll!TBaseSPMethodDelegateInstance&lt;0,FPhysicsAssetEditor,1,void __cdecl(TSharedRef&lt;IPersonaPreviewScene,1&gt; const &amp;),FDefaultDelegateUserPoli</ErrorMessage>
<CrashReporterMessage />
<ProcessId>11636</ProcessId>
<SecondsSinceStart>20</SecondsSinceStart>
<IsInternalBuild>false</IsInternalBuild>
<IsPerforceBuild>false</IsPerforceBuild>
<IsSourceDistribution>false</IsSourceDistribution>
<GameName>UE-Aura</GameName>
<ExecutableName>UnrealEditor</ExecutableName>
<BuildConfiguration>Development</BuildConfiguration>
<GameSessionID />
<PlatformName>WindowsEditor</PlatformName>
<PlatformNameIni>Windows</PlatformNameIni>
<EngineMode>Editor</EngineMode>
<EngineModeEx>Vanilla</EngineModeEx>
<DeploymentName />
<EngineVersion>5.2.0-24887336+++UE5+Release-5.2</EngineVersion>
<CommandLine>CommandLineRemoved</CommandLine>
<LanguageLCID>0</LanguageLCID>
<AppDefaultLocale>en-US</AppDefaultLocale>
<BuildVersion>++UE5+Release-5.2-CL-24887336</BuildVersion>
<Symbols>**UE5*Release-5.2-CL-24887336-Win64-Development</Symbols>
<IsUERelease>true</IsUERelease>
<IsRequestingExit>false</IsRequestingExit>
<UserName />
<BaseDir>C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64/</BaseDir>
<RootDir>C:/Program Files/Epic Games/UE_5.2/</RootDir>
<MachineId>7C628FFB46332822EB94D89BDF1B6BA9</MachineId>
<LoginId>7c628ffb46332822eb94d89bdf1b6ba9</LoginId>
<EpicAccountId>eac204a4c10a466596cdfb6d87fa3ace</EpicAccountId>
<SourceContext> 1588 #else
1589 return EXCEPTION_EXECUTE_HANDLER;
1590 #endif
1591 }
1592
1593 static void ReportEventOnCallingThread(ECrashContextType InType, const TCHAR* ErrorMessage, void* ProgramCounter)
1594 {
1595 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED
1596 __try
1597 #endif
1598 {
1599 FAssertInfo Info(ErrorMessage, ProgramCounter);
1600 ULONG_PTR Arguments[] = { (ULONG_PTR)&amp;Info };
1601 ::RaiseException(EnsureExceptionCode, 0, UE_ARRAY_COUNT(Arguments), Arguments);
1602 ***** }
1603 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED
1604 __except (ReportContinuableEventUsingCrashReportClient( InType, GetExceptionInformation(), GetCurrentThread(), GetCurrentThreadId(), ProgramCounter, ErrorMessage, IsInteractiveEnsureMode() ? EErrorReportUI::ShowDialog : EErrorReportUI::ReportInUnattendedMode))
1605 CA_SUPPRESS(6322)
1606 {
1607 }
1608 #endif
1609 }
1610
1611 static void ReportEvent(ECrashContextType InType, const TCHAR* ErrorMessage, uint32 InThreadId, void* ProgramCounter)
1612 {
1613 if (ReportCrashCallCount &gt; 0 || FDebug::HasAsserted())
1614 {
1615 // Don&apos;t report ensures after we&apos;ve crashed/asserted, they simply may be a result of the crash as
1616 // the engine is already in a bad state.
1617 return;</SourceContext>
<UserDescription>Sent in the unattended mode</UserDescription>
<UserActivityHint>Layout=&quot;LevelEditorViewport&quot; Label=&quot;Viewport 1&quot; Content=SAssetE</UserActivityHint>
<CrashDumpMode>0</CrashDumpMode>
<GameStateName />
<Misc.NumberOfCores>16</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>32</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>
<Misc.CPUBrand>AMD Ryzen 9 5950X 16-Core Processor</Misc.CPUBrand>
<Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 3070</Misc.PrimaryGPUBrand>
<Misc.OSVersionMajor>Windows 10 (21H2) [10.0.19044.2965]</Misc.OSVersionMajor>
<Misc.OSVersionMinor />
<MemoryStats.TotalPhysical>68640288768</MemoryStats.TotalPhysical>
<MemoryStats.TotalVirtual>79793967104</MemoryStats.TotalVirtual>
<MemoryStats.PageSize>4096</MemoryStats.PageSize>
<MemoryStats.TotalPhysicalGB>64</MemoryStats.TotalPhysicalGB>
<MemoryStats.AvailablePhysical>36441767936</MemoryStats.AvailablePhysical>
<MemoryStats.AvailableVirtual>16600829952</MemoryStats.AvailableVirtual>
<MemoryStats.UsedPhysical>3032412160</MemoryStats.UsedPhysical>
<MemoryStats.PeakUsedPhysical>3032698880</MemoryStats.PeakUsedPhysical>
<MemoryStats.UsedVirtual>5542961152</MemoryStats.UsedVirtual>
<MemoryStats.PeakUsedVirtual>5542961152</MemoryStats.PeakUsedVirtual>
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
<NumMinidumpFramesToIgnore>6</NumMinidumpFramesToIgnore>
<CallStack>UnrealEditor_Engine!USkeletalMeshComponent::ComputeRequiredBones() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:1817]
UnrealEditor_AnimGraphRuntime!ComputeBodyInsertionOrder() [D:\build\++UE5\Sync\Engine\Source\Runtime\AnimGraphRuntime\Private\BoneControllers\AnimNode_RigidBody.cpp:980]
UnrealEditor_AnimGraphRuntime!FAnimNode_RigidBody::InitPhysics() [D:\build\++UE5\Sync\Engine\Source\Runtime\AnimGraphRuntime\Private\BoneControllers\AnimNode_RigidBody.cpp:1095]
UnrealEditor_Engine!FAnimInstanceProxy::InitializeRootNode() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimInstanceProxy.cpp:354]
UnrealEditor_Engine!UAnimInstance::InitializeAnimation() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimInstance.cpp:287]
UnrealEditor_UnrealEd!UDebugSkelMeshComponent::InitAnim() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Animation\DebugSkelMeshComponent.cpp:559]
UnrealEditor_Engine!USkeletalMeshComponent::SetSkeletalMesh() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:2991]
UnrealEditor_PhysicsAssetEditor!FPhysicsAssetEditor::HandlePreviewSceneCreated() [D:\build\++UE5\Sync\Engine\Source\Editor\PhysicsAssetEditor\Private\PhysicsAssetEditor.cpp:3525]
UnrealEditor_PhysicsAssetEditor!TBaseSPMethodDelegateInstance&lt;0,FPhysicsAssetEditor,1,void __cdecl(TSharedRef&lt;IPersonaPreviewScene,1&gt; const &amp;),FDefaultDelegateUserPolicy&gt;::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:275]
UnrealEditor_Persona!FPersonaToolkit::CreatePreviewScene() [D:\build\++UE5\Sync\Engine\Source\Editor\Persona\Private\PersonaToolkit.cpp:148]
UnrealEditor_Persona!FPersonaToolkit::CommonInitialSetup() [D:\build\++UE5\Sync\Engine\Source\Editor\Persona\Private\PersonaToolkit.cpp:126]
UnrealEditor_Persona!FPersonaModule::CreatePersonaToolkit() [D:\build\++UE5\Sync\Engine\Source\Editor\Persona\Private\PersonaModule.cpp:234]
UnrealEditor_PhysicsAssetEditor!FPhysicsAssetEditor::InitPhysicsAssetEditor() [D:\build\++UE5\Sync\Engine\Source\Editor\PhysicsAssetEditor\Private\PhysicsAssetEditor.cpp:189]
UnrealEditor_PhysicsAssetEditor!FPhysicsAssetEditorModule::CreatePhysicsAssetEditor() [D:\build\++UE5\Sync\Engine\Source\Editor\PhysicsAssetEditor\Private\PhysicsAssetEditorModule.cpp:58]
UnrealEditor_EngineAssetDefinitions!UAssetDefinition_PhysicsAsset::OpenAssets() [D:\build\++UE5\Sync\Engine\Plugins\Editor\EngineAssetDefinitions\Source\Private\AssetDefinition_PhysicsAsset.cpp:20]
UnrealEditor_AssetTools!FAssetDefinitionProxy::OpenAssetEditor() [D:\build\++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetTools.cpp:236]
UnrealEditor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAsset() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:407]
UnrealEditor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAssets_Advanced() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:480]
UnrealEditor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAssets() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:596]
UnrealEditor_EngineAssetDefinitions!MenuExtension_SkeletalMesh::ExecuteNewPhysicsAsset() [D:\build\++UE5\Sync\Engine\Plugins\Editor\EngineAssetDefinitions\Source\Private\Animation\AssetDefinition_SkeletalMesh.cpp:172]
UnrealEditor_EngineAssetDefinitions!TBaseStaticDelegateInstance&lt;void __cdecl(FToolMenuContext const &amp;),FDefaultDelegateUserPolicy,bool&gt;::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:658]
UnrealEditor_ToolMenus!TBaseFunctorDelegateInstance&lt;void __cdecl(void),FDefaultDelegateUserPolicy,&lt;lambda_fccc1bd4ef83d8f2198f8e70891f6d41&gt; &gt;::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:747]
UnrealEditor_Slate!SMenuEntryBlock::OnClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1157]
UnrealEditor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1108]
UnrealEditor_Slate!TBaseSPMethodDelegateInstance&lt;0,SMenuEntryBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy&gt;::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:275]
UnrealEditor_Slate!SButton::ExecuteOnClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:465]
UnrealEditor_Slate!SButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:390]
UnrealEditor_Slate!SMenuEntryButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:434]
UnrealEditor_Slate!FEventRouter::Route&lt;FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,&lt;lambda_51e270ca99ea7ce852539efd04dd453f&gt; &gt;() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:420]
UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5115]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5684]
UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5649]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2219]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2726]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1895]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:925]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:142]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5736]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll</CallStack>
<PCallStack>UnrealEditor-Engine 0x00007ffecb480000 + cfa7e7 UnrealEditor-AnimGraphRuntime 0x00007ffebad50000 + 63f55 UnrealEditor-AnimGraphRuntime 0x00007ffebad50000 + d0923 UnrealEditor-Engine 0x00007ffecb480000 + 7dd3d4 UnrealEditor-Engine 0x00007ffecb480000 + 71943a UnrealEditor-UnrealEd 0x00007ffec7e40000 + 15a16f UnrealEditor-Engine 0x00007ffecb480000 + d62154 UnrealEditor-PhysicsAssetEditor 0x00007fff69720000 + b9675 UnrealEditor-PhysicsAssetEditor 0x00007fff69720000 + 84fc6 UnrealEditor-Persona 0x00007ffeaccb0000 + 38de08 UnrealEditor-Persona 0x00007ffeaccb0000 + 360220 UnrealEditor-Persona 0x00007ffeaccb0000 + 25ad84 UnrealEditor-PhysicsAssetEditor 0x00007fff69720000 + c09ba UnrealEditor-PhysicsAssetEditor 0x00007fff69720000 + 787e1 UnrealEditor-EngineAssetDefinitions 0x00007ffe98da0000 + 8de99 UnrealEditor-AssetTools 0x00007ffebd750000 + e8502 UnrealEditor-UnrealEd 0x00007ffec7e40000 + 1066c1b UnrealEditor-UnrealEd 0x00007ffec7e40000 + 106743e UnrealEditor-UnrealEd 0x00007ffec7e40000 + 106725f UnrealEditor-EngineAssetDefinitions 0x00007ffe98da0000 + 688df UnrealEditor-EngineAssetDefinitions 0x00007ffe98da0000 + 66775 UnrealEditor-ToolMenus 0x00007ffebec30000 + 23030 UnrealEditor-Slate 0x00007ffecae40000 + 1f5311 UnrealEditor-Slate 0x00007ffecae40000 + 1f9680 UnrealEditor-Slate 0x00007ffecae40000 + 1cdd0a UnrealEditor-Slate 0x00007ffecae40000 + 2750c6 UnrealEditor-Slate 0x00007ffecae40000 + 29aee5 UnrealEditor-Slate 0x00007ffecae40000 + 1fb0bc UnrealEditor-Slate 0x00007ffecae40000 + 1046b UnrealEditor-Slate 0x00007ffecae40000 + 79370 UnrealEditor-Slate 0x00007ffecae40000 + 67d10 UnrealEditor-Slate 0x00007ffecae40000 + 5d430 UnrealEditor-ApplicationCore 0x00007ffed0000000 + 40ca3 UnrealEditor-ApplicationCore 0x00007ffed0000000 + 26ba1 UnrealEditor-ApplicationCore 0x00007ffed0000000 + 438d7 UnrealEditor-ApplicationCore 0x00007ffed0000000 + 20223 USER32 0x00007fff9a540000 + e858 USER32 0x00007fff9a540000 + e299 UnrealEditor-ApplicationCore 0x00007ffed0000000 + 44c66 UnrealEditor 0x00007ff62eec0000 + 7433 UnrealEditor 0x00007ff62eec0000 + 24fcc UnrealEditor 0x00007ff62eec0000 + 250ba UnrealEditor 0x00007ff62eec0000 + 27df0 UnrealEditor 0x00007ff62eec0000 + 3afd4 UnrealEditor 0x00007ff62eec0000 + 3e4e6 KERNEL32 0x00007fff9b1d0000 + 17614 ntdll 0x00007fff9b370000 + 526a1</PCallStack>
<PCallStackHash>443BBF3713ACDCA00270E563CCBD2BA6B3B06C56</PCallStackHash>
<Threads>
<Thread>
<CallStack>KERNELBASE 0x00007fff98ec0000 + 2cf19 UnrealEditor-Core 0x00007ffed00c0000 + 74fc38 UnrealEditor-Core 0x00007ffed00c0000 + 74fa6b UnrealEditor-Core 0x00007ffed00c0000 + 3712ba UnrealEditor-Core 0x00007ffed00c0000 + 389ea3 UnrealEditor-Engine 0x00007ffecb480000 + 28c70ff UnrealEditor-Engine 0x00007ffecb480000 + cfa7e7 UnrealEditor-AnimGraphRuntime 0x00007ffebad50000 + 63f55 UnrealEditor-AnimGraphRuntime 0x00007ffebad50000 + d0923 UnrealEditor-Engine 0x00007ffecb480000 + 7dd3d4 UnrealEditor-Engine 0x00007ffecb480000 + 71943a UnrealEditor-UnrealEd 0x00007ffec7e40000 + 15a16f UnrealEditor-Engine 0x00007ffecb480000 + d62154 UnrealEditor-PhysicsAssetEditor 0x00007fff69720000 + b9675 UnrealEditor-PhysicsAssetEditor 0x00007fff69720000 + 84fc6 UnrealEditor-Persona 0x00007ffeaccb0000 + 38de08 UnrealEditor-Persona 0x00007ffeaccb0000 + 360220 UnrealEditor-Persona 0x00007ffeaccb0000 + 25ad84 UnrealEditor-PhysicsAssetEditor 0x00007fff69720000 + c09ba UnrealEditor-PhysicsAssetEditor 0x00007fff69720000 + 787e1 UnrealEditor-EngineAssetDefinitions 0x00007ffe98da0000 + 8de99 UnrealEditor-AssetTools 0x00007ffebd750000 + e8502 UnrealEditor-UnrealEd 0x00007ffec7e40000 + 1066c1b UnrealEditor-UnrealEd 0x00007ffec7e40000 + 106743e UnrealEditor-UnrealEd 0x00007ffec7e40000 + 106725f UnrealEditor-EngineAssetDefinitions 0x00007ffe98da0000 + 688df UnrealEditor-EngineAssetDefinitions 0x00007ffe98da0000 + 66775 UnrealEditor-ToolMenus 0x00007ffebec30000 + 23030 UnrealEditor-Slate 0x00007ffecae40000 + 1f5311 UnrealEditor-Slate 0x00007ffecae40000 + 1f9680 UnrealEditor-Slate 0x00007ffecae40000 + 1cdd0a UnrealEditor-Slate 0x00007ffecae40000 + 2750c6 UnrealEditor-Slate 0x00007ffecae40000 + 29aee5 UnrealEditor-Slate 0x00007ffecae40000 + 1fb0bc UnrealEditor-Slate 0x00007ffecae40000 + 1046b UnrealEditor-Slate 0x00007ffecae40000 + 79370 UnrealEditor-Slate 0x00007ffecae40000 + 67d10 UnrealEditor-Slate 0x00007ffecae40000 + 5d430 UnrealEditor-ApplicationCore 0x00007ffed0000000 + 40ca3 UnrealEditor-ApplicationCore 0x00007ffed0000000 + 26ba1 UnrealEditor-ApplicationCore 0x00007ffed0000000 + 438d7 UnrealEditor-ApplicationCore 0x00007ffed0000000 + 20223 USER32 0x00007fff9a540000 + e858 USER32 0x00007fff9a540000 + e299 UnrealEditor-ApplicationCore 0x00007ffed0000000 + 44c66 UnrealEditor 0x00007ff62eec0000 + 7433 UnrealEditor 0x00007ff62eec0000 + 24fcc UnrealEditor 0x00007ff62eec0000 + 250ba UnrealEditor 0x00007ff62eec0000 + 27df0 UnrealEditor 0x00007ff62eec0000 + 3afd4 UnrealEditor 0x00007ff62eec0000 + 3e4e6 KERNEL32 0x00007fff9b1d0000 + 17614 ntdll 0x00007fff9b370000 + 526a1</CallStack>
<IsCrashed>true</IsCrashed>
<Registers />
<ThreadID>28980</ThreadID>
<ThreadName>GameThread</ThreadName>
</Thread>
</Threads>
<TimeOfCrash>638196210898510000</TimeOfCrash>
<bAllowToBeContacted>1</bAllowToBeContacted>
<PlatformFullName>Win64 [Windows 10 (21H2) [10.0.19044.2965] 64b]</PlatformFullName>
<CPUBrand>AMD Ryzen 9 5950X 16-Core Processor</CPUBrand>
<CrashReportClientVersion>1.0</CrashReportClientVersion>
<Modules>C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\tbb.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\tbbmalloc.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor.exe
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODOutliner.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-GeometryProcessingInterfaces.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-SequenceRecorderSections.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-AutomationWorker.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMediaEditor.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaFactory.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaEditor.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEditor.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaFactory.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaEditor.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaFactory.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaEditor.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-SmartSnapping.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-TextureAlignMode.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-BspMode.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-GeometryMode.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Editor\EngineAssetDefinitions\Binaries\Win64\UnrealEditor-EngineAssetDefinitions.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UnrealEditor-CharacterAI.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequenceEditor.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Cameras\CameraShakePreviewer\Binaries\Win64\UnrealEditor-CameraShakePreviewer.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequenceEditor.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTableEditor.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudioEditor.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServerEditor.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigEditor.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-PlacementMode.dll
C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-LandscapeEditor.dll
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<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Media Player Editor&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Image Sequence Media Player&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 0, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Media Plate&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;WebM Video Player&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;2.0&quot;, &quot;FriendlyName&quot;: &quot;WMF Media Player&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;2.0&quot;, &quot;FriendlyName&quot;: &quot;Android Media Player&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Content Browser - File Data Source&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Content Browser - Class Data Source&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Content Browser - Asset Data Source&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Online Subsystem GooglePlay&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Object Mixer&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Light Mixer&quot; }</Plugin>
<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Online Subsystem iOS&quot; }</Plugin>
</EnabledPlugins>
</FGenericCrashContext>