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Aura-TopDownRPG-GAS/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.generated.h

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Player/AuraPlayerController.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class ACharacter;
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#ifdef AURA_AuraPlayerController_generated_h
#error "AuraPlayerController.generated.h already included, missing '#pragma once' in AuraPlayerController.h"
#endif
#define AURA_AuraPlayerController_generated_h
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
virtual void ShowDamageNumber_Implementation(float DamageAmount, ACharacter* TargetCharacter, bool bCritical, bool bBlocked); \
DECLARE_FUNCTION(execShowDamageNumber);
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_CALLBACK_WRAPPERS
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_INCLASS_NO_PURE_DECLS \
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private: \
static void StaticRegisterNativesAAuraPlayerController(); \
friend struct Z_Construct_UClass_AAuraPlayerController_Statics; \
public: \
DECLARE_CLASS(AAuraPlayerController, APlayerController, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
DECLARE_SERIALIZER(AAuraPlayerController)
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_ENHANCED_CONSTRUCTORS \
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private: \
/** Private move- and copy-constructors, should never be used */ \
AAuraPlayerController(AAuraPlayerController&&); \
AAuraPlayerController(const AAuraPlayerController&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AAuraPlayerController); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AAuraPlayerController); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(AAuraPlayerController) \
NO_API virtual ~AAuraPlayerController();
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_23_PROLOG
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_CALLBACK_WRAPPERS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_ENHANCED_CONSTRUCTORS \
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private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> AURA_API UClass* StaticClass<class AAuraPlayerController>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS