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Aura-TopDownRPG-GAS/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.generated.h

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AbilitySystem/AuraAbilitySystemComponent.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UAbilitySystemComponent;
struct FActiveGameplayEffectHandle;
struct FGameplayEffectSpec;
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#ifdef AURA_AuraAbilitySystemComponent_generated_h
#error "AuraAbilitySystemComponent.generated.h already included, missing '#pragma once' in AuraAbilitySystemComponent.h"
#endif
#define AURA_AuraAbilitySystemComponent_generated_h
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
virtual void ClientEffectApplied_Implementation(UAbilitySystemComponent* AbilitySystemComponent, FGameplayEffectSpec const& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle); \
DECLARE_FUNCTION(execClientEffectApplied);
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_CALLBACK_WRAPPERS
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_INCLASS_NO_PURE_DECLS \
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private: \
static void StaticRegisterNativesUAuraAbilitySystemComponent(); \
friend struct Z_Construct_UClass_UAuraAbilitySystemComponent_Statics; \
public: \
DECLARE_CLASS(UAuraAbilitySystemComponent, UAbilitySystemComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
DECLARE_SERIALIZER(UAuraAbilitySystemComponent)
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAuraAbilitySystemComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
/** Private move- and copy-constructors, should never be used */ \
UAuraAbilitySystemComponent(UAuraAbilitySystemComponent&&); \
UAuraAbilitySystemComponent(const UAuraAbilitySystemComponent&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAuraAbilitySystemComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAuraAbilitySystemComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAuraAbilitySystemComponent) \
NO_API virtual ~UAuraAbilitySystemComponent();
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_15_PROLOG
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
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FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_CALLBACK_WRAPPERS \
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FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_ENHANCED_CONSTRUCTORS \
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private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> AURA_API UClass* StaticClass<class UAuraAbilitySystemComponent>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS